Dawn of Man

Dawn of Man

Realistic Stone Age
Poz89 Jun 11, 2022 @ 6:27pm
Traders (almost) don't trade for techs
Ok, first of all I would like to thank you because I really enjoy your scenario! Everything looks sooo realistic!

I have a problem however. After 5 years and around 5 hours playing there is no way for me to progress further (I've just unlocked the Mesolitic) because merchants don't trade techs anymore. I got circa one trader per season, so about 15 in total, but only 3 of them had techs and no one had the most expensive one, Ceramics, to advance to Mesolitic. It was almost impossibile for me to accumulate this points all in the first era, even if I did manage it somehow after a while. Now however I am blocked again, I simply cannot make enough evolution points to buy the other techs to advance in the game.

Please, can you change the rate at which techs are traded? Otherwise the game becomes unplayable after the first 4-5 hours.

Ah, population around 45 now (yeah, like 6-8 men were lost to animals, sick prehistoric life) and still no attack from riders.

PS: I am on the savannah map
Last edited by Poz89; Jun 11, 2022 @ 6:29pm
< >
Showing 1-1 of 1 comments
Primeval Angel  [developer] Jun 12, 2022 @ 12:59pm 
Hi Poz89, I'm glad you like the mod. Due to modding limitations, era-unlocking tech (like Ceramics/Pottery, Copper Smelting, etc.) is never brought by traders. You have to accumulate points to unlock them, so I would recommend to spend your points only on these ones, and buy the others. Use the Knowledge Progress panel (shortcut: 8) to see how you can get more points faster. The rate at which techs are traded cannot be changed, due to modding limitations (only the frequency of traders). Raiders only attack in Hardcore mode.
< >
Showing 1-1 of 1 comments
Per page: 1530 50