Dawn of Man

Dawn of Man

Realistic Stone Age
603 Comments
jgoodman53stj May 18 @ 5:50pm 
Well done on this mod.

It took me about 3 years because of my work schedule but I was finally able to reach 1,000 population and the great milestone on hard-core.

But now that I've reached it I have made one observation that this mod needs, custom religion and religious structures.

There should be a knowledge tree where you pick between various beliefs and later temples/monuments for various effects and styles.

This would add uniqueness to each playthrough and make sense as increasingly complex society would develop increasingly complex religion.
Kboom64 Mar 2 @ 12:31pm 
I think i have understood how to deal with the raiders now, i have tried many times with this mod. One thing that sometimes ruin the game for me is the automatic save, a few times it has happened in sutch a bad timing so i had sent many hunters to do a full winter collection of food and stuff. Suddenly after autosave the raiders attack and the warning comes while they are close to my village and theres no chance for me to get the hunting party back to help defending. This will result in loss of to many people so i have to rebuild pop before next raid instead of progressing. Can u turn off the autosave?.
P Feb 2 @ 12:36am 
where's the raiders?
Vancanadian85 Dec 18, 2024 @ 7:29pm 
is there a version where you start of nomatic with 1 or 2 people?
Narn Dec 7, 2024 @ 8:41am 
I cannot like this enough. I would like to make more maps for this mod and learn how to make a mod like this. Any advice?
42mhzcommunity youtube Nov 9, 2024 @ 11:49am 
YOU A LEGEND THX SO MUCH
Chasalin Nov 6, 2024 @ 8:57am 
I've played for hours, reached a population of 200, have invented steel, but I didn't encounter a single enemy!
It's getting a bit boring now that I have every invention and used up all copper, tin and megaliths on the map.
Every villager has a steel sword and a mail armor. I want to fight!
Am I missing something?
1978271217 Aug 16, 2024 @ 11:49pm 
too few sticks aaaaaaaaaaaaaaa
its driving me crazy
DaftElectra Aug 2, 2024 @ 10:02pm 
First of all, I love the maps. They are all gorgeous and really well done. The play is quite challenging as promised and really great for experienced players who need a new spin on the game. I like the challenge however the biggest challenge is actually growing the population which tends to stay stagnant despite the vitality of the settlement. Some maps are just easier to thrive than others and that's the point.
Rasol May 7, 2024 @ 5:49pm 
how can set work area on 3 sticks?
maybe 5 sticks fix better
Flush Apr 27, 2024 @ 3:23am 
i wonder if there is some addition that can disable the disease for animal and human, disabling food and resource decayed, apart from realistic :steamhappy:
duna Mar 19, 2024 @ 2:26am 
This is a great mod and I had a ton of fun with it. I am eventually able to withstand the raiders on most of the relatively temperate maps up to "alpine meadows" and build to pretty large population counts. For the more extreme maps, I have a couple of comments:
- I would imagine the Tundra and Arctic maps are designed to play on normal. The raiders are not affected by the -20C extreme temperature, which is just unfair.
- On normal mode, I was able to successfully proceed to the copper age on Tundra and neolithic on Arctic. However, while I am able to survive, the severe lack of trees is too much of a hinderance and the game just bog down too much. There are like 5 trees in relative proximity in Tundra and at Arctic the only option is trade.
- The Arctic map has only one region with 5 sticks (at least I can find). This region is your best bet at starting the survival challange.
Jan.Dinosaure CZ_FR Feb 4, 2024 @ 9:55am 
Best mod I've ever played. The raiders were my nightmare. Replayed x-times....
After a year (or more) since the first attempts, I finally survived all the attacks and won the hard version (so called "very easy" Nile Delta).
It is realy very difficult in hard. What helped me last game? It is probably the focus on maximum satisfaction and population growth, not doing anything unnecessary extra, never, micro-management of resources, solid-but reparable defense with less fighters face to face than usually- and luck when the last attack raiders attacked from the river side and swam/walked around a lot...
Notorious Choker Jan 5, 2024 @ 9:24pm 
Are raiders supposed to be so strong? I can never make it far. These raiders are so much more advance and equipped.
semyazza Dec 9, 2023 @ 8:31am 
Me encanta el mod, solo tengo una duda... Tiene el limite de población activado? quiero intentar alcanzar grandes poblaciones, pero la población crece muy lento.
TheManateeKing Oct 23, 2023 @ 11:21am 
For anyone like me who really enjoys this mod: if you get the files from Nexus, it’s very easy to edit the XMLs to increase the amount of sticks, flint, whatever, as well as adjust the number and strength of raiders. Just open in notepad and search for what you want to adjust, it should be pretty intuitive.
xXx_QuiQScOpR_xXx Oct 22, 2023 @ 5:53am 
I wonder if it's even possible to reach iron age in the arctic, there is only 1 or 2 places where you can maintain autogathering sticks xD
TheManateeKing Oct 18, 2023 @ 5:42pm 
Fun but the raiders aren't possible without cheats, I'm getting groups of fifty to sixty full steel/mail/shields before I'm even in Bronze, and that's with a game-long surplus of everything and buying every tech as soon as the trader brings it.
Skulli [GER] | Alexander Oct 6, 2023 @ 2:42am 
I have to agree. Sticks are really rare on these maps wich makes it really difficult to play. Not impossible but difficult :) So a couple more would be great :)
Undertaker Oct 2, 2023 @ 2:54am 
But if it is realistic, I'm confused as to why don't some animals go extinct in later eras, whereas they did in reality?
Graybaby Sep 20, 2023 @ 11:10am 
Is it possible to get a list of where animals spawn? I was impressed to notice there are no mammoths in the tundra but only in the jungle, my mans graduated biology from the back of a happy meal.
A Box of Intrusive Cats Sep 13, 2023 @ 9:17pm 
Why are there almost not sticks? Literally unplayable lmao
Bob Sep 10, 2023 @ 12:32pm 
More sticks. There are almost none.
Albano-Robles Aug 7, 2023 @ 6:32am 
Muy bueno
Zerschmetterling Jul 2, 2023 @ 8:37am 
sadly no sticks, would love to play
heng May 8, 2023 @ 7:41am 
这游戏热度好低啊。明明那么好的游戏
Edztえどぜて Apr 29, 2023 @ 2:44pm 
when I wake up from my bed, my PC is just 3-4m away from my head, the sticks around my house is just 7-20m away and they're like 30-50 of em, this is my irl
Ståle Feb 6, 2023 @ 9:03am 
Is this low amount of sticks on all maps realistic?
Phye Jan 28, 2023 @ 5:45am 
Hello, I have been playing the jungle map on hardcore and enjoyed the experience so far, but somehow I cannot get any dogs to join my settlement. Tried different starts, advanced to neolithic by now and no tail in sight. Anyone else discovered the problem? Or knows what to do about it?
altzheimer Oct 20, 2022 @ 2:46pm 
I just want to comment that I have spend A LOT OF hours on this MOD.
The Alpine map in hardcore is real challenging.
I also think that the Savana map is hard due to lack of wood.
TheFlemishCatgirl ♡ Oct 7, 2022 @ 1:36pm 
i dont get how this mod has such good rating..

no sticks , and everything does not work.

fuck this game honestly
Kaiyas Slayter Aug 7, 2022 @ 7:09am 
Very low sticks on a high tree map is weird, so have to advance to bone tools quickly. No biggie but on the jungle map, no one is crafting. Have plenty of bone but no one is making bone spears. Workload at 38% crafting prio set to high, but no one is making tools. So eventually you run out of hunting tools/fishing spears and everyone dies to starvation.
seregasimyan Jul 27, 2022 @ 7:55am 
update mod!!!
Primeval Angel  [author] Jul 3, 2022 @ 12:25pm 
@VasjaTheOx You can already play with thousands of sticks and start with 7 in version 5 (Nomad mode)
VasjaTheOx Jul 3, 2022 @ 4:49am 
MAP looks nice, but the sticks thing, maaaan.... never knew Brenches where so hard to find in the stone age...

Also wish there was a mod that lets you start with 7 folks like in vanilla.
Primeval Angel  [author] Jun 12, 2022 @ 1:17pm 
@ᚺᚨᛜᚨᛏᛃᚱ: if you want more sticks, play the new version 5 (link in the description)

@Littlelamb: search for "1000" in the .scn file and change it to 800

@Wulf, btep, Jesumyn Teridax: Thanks, I'm glad you like it.

@赌剩: increase birth rate by keeping the Welfare very high. Check discussions to see how.

@Mentat76: Try the new version 5 in Nomad mode (just 3-4 raiders at the beginning, increasing slowly)

@Fion, PaulAzure: cannot add Pause in Hardcore, due to modding limitations (no such modding option). You can play the new version 5 in Normal mode (has the same raiders as in Hardcore, but they come later)
PaulAzure May 9, 2022 @ 10:23am 
What Fion said ... been looking at this every now and then and then never play it because of no pause.
Fion Apr 18, 2022 @ 12:10pm 
For the hardcore mode I wish pause was available. :\
Jesumyn Teridax Apr 13, 2022 @ 12:39pm 
So far, I am very much liking this mod. The only issue I can see so far is that bone tools almost never show up as a trade option for me. Not sure if I'm just getting extremely unlucky or what. Otherwise, I love the challenge so far.
Mentat76 Apr 9, 2022 @ 9:21am 
Well great mod alas, 12 points for every tech is way too much for my taste. Raids are lethal. I wish they were adjustable somehow
赌剩 Apr 4, 2022 @ 7:27am 
playing hardcore Alpine Meadow map, and Im pissed. I like the "realistic" raids, very challenging, and slow tech progress is fine. BUT when I managed to repel raids 4 times and have hundreds of food sitting and rotting, the birth rate is still way too low. The population becomes too small to hold off raids. And when the raiders come in leather armors and shields, while I'm still in neolithic with some watch towers, it's game over.
btep Feb 11, 2022 @ 1:35pm 
been subscribed for about a year. Very good mod.
Wulf Jan 25, 2022 @ 4:59pm 
Excellent, everything I was looking for in one mod, tweaks of all kind done well. Thank you and well done.
Littlelamb Dec 11, 2021 @ 5:32pm 
Hi Primeval Angle Thank you for your scenario which i am enjoying playing.

I have ran in to a small problem, which is more computer related that game related. I am trying for the 1000 villagers but upon reaching 700 my game starts to lag,

I would like to know if it is possible to change the last goal to needing about 800 by editing the "scn" file or would that cause problems with the playing of the scenario

If changing the goals without causing problems is possible can you please let me know the code numbers I need to access the scenario "scn" files and what lines i need to change

Thank you
Allfather Dec 2, 2021 @ 1:41pm 
Hardly any sticks wtf?
孤鹜 Nov 21, 2021 @ 7:56am 
为什么所有的地图都是一种资源到极致,古人类没这么蠢吧,要么都是树,要么直接没树
Primeval Angel  [author] Oct 24, 2021 @ 1:51pm 
@FalkusVipus: "If someone was disrespectful to you leave it there for the world to see, it will only make them look like a jerk and you look like the bigger person"
While I agree with you here (and almost everything you said in the last 2 comments), this will only result in lots of mod-unrelated comments (as you can see already), which are unpleasant for most people. Therefore having only mod-related comments is a better solution than what you proposed.

While I welcome any constructive(respectful) criticism about anything (as your last 2 comments), I still have to enforce the "only mod-related comments" rule. Any mod-unrelated comments you want to tell me, you can always post on my profile page (must still be respectful). Since you did not know you can post there, I will leave (only) your last 2 posts, but ANY future comments from you must be mod-related (anything else, like criticism about deleted posts, post on my profile page) or you will be banned without further warning.
Primeval Angel  [author] Oct 24, 2021 @ 1:30pm 
@all: I have added the "Comments and Discussions rules and guidelines" section in the mod description; please don't waste my time deleting your comments for free, I'm not paid enough for this mod :))
FalkusVipus Oct 24, 2021 @ 10:53am 
I expect that I will be banned and you will leave yet another comment to mischaracterize what was deleted. The ban won't matter, for what it is worth my friends and I probably won't touch anything you create again.

Good luck with your YouTube channel, it seems like you put a lot of work into it. (2 of 2)
FalkusVipus Oct 24, 2021 @ 10:53am 
@Primeval Angel Your mod was good, but limited by the game that it was for and not everyone was able to see that. It is unfortunate that the game did not get a bigger player base and as a result your mod seen and enjoyed by even more people. I think that is respectful enough.

I complimented you and your work. I gave you legitimate feedback on how your community interactions may be seen by people coming to this mod for the first time. You called me a liar. You left some comments from your conversation with Meatball up, the ones that you agreed with. You then deleted other comments while leaving your own. If someone was disrespectful to you leave it there for the world to see, it will only make them look like a jerk and you look like the bigger person. If you are right and you prove it then all it does is make them look silly. Instead you look combative and not open to legitimate criticism. No drama was started until you started banning people. (1 of 2)