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Rapporter et oversættelsesproblem
I am thinking to make the trader come much more often, like 10 times a year for instance. The only reason I haven't done this so far is I was afraid people will buy 10 tech/year and advance too quickly (which would be unrealistic), but now I realize it is quite hard to gather enough resources to buy even 1-2 tech/year. This should solve lack of various resources on the different maps/locations, as well as randomness of tech advancements; plus you can actually rely on trade. What do you guys say?
Iron is bloody everywhere, though. The problem with iron is that by itself it's fairly suck - bronze is superior in most regards.
So... copper and tin should be a struggle. Iron was actually adopted because it's 'good enough', cheap, and plentiful.
https://en.wikipedia.org/wiki/Tin_sources_and_trade_in_ancient_times
"Europe has very few sources of tin. Therefore, throughout ancient times it was imported long distances from the known tin mining districts of antiquity. These were the Erzgebirge[..], the Iberian Peninsula, Brittany [..], and [..] southwestern Britain [..] several smaller sources of tin in the Balkans[..] and another minor source of tin is known to exist at Monte Valerio in Tuscany[..]. Even at that time, the Etruscans themselves had to import additional tin"
I did not find how common or rare is copper though. Can you guys help me out with links (and optionally citations)? so I can make new version with no tin and with/without copper.
Small quantities of copper would've been found everywhere, but it was only abundant in places such as Cyprus, the Levante or Athens. "less important copper deposits, were exploited in England, Wales, France, Italy (especially Elba, Sardinia, and parts of Etruria), Spain, and Mauritania."
(note: I think the webpage may mean ancient Mauretania which was around the north-western Maghreb, not the modern postcolonial country of Mauretania)