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They are basically just various recolors of the vanilla thin and feminine body types.
What do I do in this case?
My next step would be to color the malibody textures using paint or photoshop so they match the color in the body folders.
*Note* I am confused as to why some mods have multiple body color's / folders when the game allows you to specify the normal color range for alien species already. In my case I didnt notice any issues with the colors in EDB or in game (even without coloring them to match).
Let me know if that helps.
And following your instructions, the Asari models are invisible, even the heads.
The body textures were even named slightly differently.
My guess is that some race mods are structured differently.
*Note* Did you use Asari of the Rims 1.1 (Xens mod)? Also let me know if you can list the error that was thrown. Im going to see if I can get this working and put some instructions up once finished.
Let me know what steps you took, I did the following:
(*Note this is basically from the main instructions*)
Added the following text to the Race_Asari Def file ( in the alien parts generator below alien crown types and above alien bodies):
<useGenderedBodies>true</useGenderedBodies>
Added the Malibody textures to the body folders:
Body_blue
Body_green
Body_lightblue
Body_violet
When I start the game I do not get any red errors, however I do get errors when I generate the world in a new game: Could not generate age for Asari etc, this is not related to the changes I made to the bodies and textures. This is related to the mod iteself, same thing happens with Androids (fails to find an age for colonist etc). Let me know if your still running into issues and I can do further research.
*Note* I did not do extensive testing, just spawning a couple Asari in EDB and in game. I have concerns about what happens when they change from one age related stage to another. Should be fine still since they use the same body format only the head changes. Ill let you know if I get around to more testing scenarios.
However..
Using the Prepare carefully mod, I tried to generate one of the Asari as a test.
But I keep getting errors and invisible pawns when I do that.
Strange considering that I named the bodies exactly like the original Asari ones.
Edit: When I think about it, I never used the Malibody's HD or SD textures.
Only what I found in the base textures folder.
I doubt that this would be the issue, I'm just mentioning this in case there is some relevance.
Also, yes. I am using the 1.1 version.
And I did follow your instructions, with the <useGenderedBodies>true</useGenderedBodies> just above alien bodies.
And it works! To think that it was that simple.
Edit: The outer lines for the Malibody textures seems slightly mismatched with the Asari heads's though, but I'll manage.
Beast Man Tribes. I have been looking into that one as well as the Avian Races mod.
They are a bit trickier for me, I have tried and ended up with pink squares.
Unfortunately, I do not have the patience for those at the moment.
https://filebin.net/g18ikwc9uybbpesj
The link will expire within a week or so, please do make some use of it, if you want to.
Feel free to use them for a potential future patch pack, perhaps?
Maybe even eventually fix the strange other lines to better match the heads, at some point.
Edit: The textures are renamed to better fit the Asari mod's file structure, which is probably important to mention somewhere in the main post.
Adding gen.useGenderedBodies = true;
gen.useGenderedHeads = true;
before return gen; in RaceGenerator.cs in the GenerateHybridGenerator method will add Malibody compatibility with Pawnmorpher mod's morph races. Until the Pawnmorpher dev or devs add that in themselves you'll have to do it yourself and rebuild the solution.
Thanks for the great mod!