Total War: WARHAMMER II

Total War: WARHAMMER II

Fenriswolf's Laurelorn Forest (WIP)
Fenriswolf  [developer] Apr 6, 2020 @ 5:41am
Bug Reports
Pls send all your bug reports in here.
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Showing 1-8 of 8 comments
Finneg4n Apr 6, 2020 @ 3:15pm 
Most of the outpost buildings are not appearing. There are only 5 buildings available:
Tier I: Waystone, Worldroot Pathway, Foraging Groves
Tier III: Undergrowth Lookouts, Sacrificial grounds
Because of this recruitment is unavailable outside of Laurelorn.

Tried with all my mods and without them (with only this mod + SFO: Wildwood and Mixu's unlocker)
Last edited by Finneg4n; Apr 7, 2020 @ 11:24am
Finneg4n Apr 7, 2020 @ 3:03am 
Also, there is no access to Athel Loren technologies. Please, make them accessible in the same way as Oak of Ages technologies (locked until you gain control over the Oak of Ages) - it's also logical fluffwise: once you've started confederating Athel Loren, you can gain control over technologies the forest provides.
Fenriswolf  [developer] Apr 7, 2020 @ 12:22pm 
Knowing that you are using SFO helped a lot. Thanks.
I completly forgot that SFO did an Wood Elves rework. And apperently they only gave the new Outposts and unlock for the Tech tree to the vanilla Wood Elves factions.
That´s how the Tech tree and the building tree for Outposts look like in vanilla. The builing tree should be what you see for Laurelorns Outposts. Am I right?
https://steamcommunity.com/sharedfiles/filedetails/?id=2052180020
https://steamcommunity.com/sharedfiles/filedetails/?id=2052179851
Fenriswolf  [developer] Apr 7, 2020 @ 12:30pm 
I may make an SFO submod for this mod once I am done with the Main mod (which will take quite some time I think) if noone else has made one then. But this mod is made for Vanilla and is hopefully somewhat balanced for it. It is by no means made to be used alongside SFO. It will work with it, yes but it may be unbalanced or lack some features which SFO implements. (Like the new tech tree or Outposts) I do however hope that you will still enjoy this mod and I will do whatever is in my abilites to make the Laurelorn campaign as pleasent as possible for everyone. But I won´t make it depenable on SFO because I want people who don´t use an overhaul to be able to enjoy it as well.
Finneg4n Apr 7, 2020 @ 2:54pm 
Originally posted by Fenriswolf:
Knowing that you are using SFO helped a lot. Thanks.
I completly forgot that SFO did an Wood Elves rework
Yep, they made WE rework and it's awesome :)
For my part I completly forgot that playing it with SFO may cause some issues. Pitty, because IMO the SFO done great job and I do not play vanilla since I installed it. I am really hoping for SFO submod for Laurelorn when you finish main mod :) As far as I know you may ask SFO team to make it compatible and upload them your mod.
Cheers and keep up great work! :)
piercebuster Feb 16, 2021 @ 9:27am 
Ghost Strider is missing its image

https://i.imgur.com/Trbu00p.png
Susuwatari Feb 24, 2021 @ 6:27am 
Game crash on trade posts when you build a building that adds 2 building slots.
Fenriswolf  [developer] Feb 24, 2021 @ 9:30am 
Thanks for your report. I will investigate this bug
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