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Anti-infantry specialist melee hero. Lightly armored (no shield), high speed, sacrificing defense for offence (dodge / evasion damage avoidance rather than armor). Could serve as an anti-stalk / anti-stealth unit by giving her "Predatory Senses" from the Lizardmen. Starts on foot; three mount upgrades. Bloodstag (level 12), Feral Manticore (level 20), Armored Manticore (requires feral, level 24).
Skills: Blood Lust (as per VC or Dreadlord). Blood Frenzy (from Hellebron) might be better saved for the Blood Queen herself. Primal Fury (as per Beastmen), and perhaps a damage negation like Lightning Reflexes (vampire counts). Other skill-tree items could include increasing melee attack / armor piercing; or adding magical damage towards the end of one of the skill paths.
Hero actions: Assault garrison, assassinate; replenish units (in army), spread chaos corruption.
Small unit count so they can be countered if they are discovered and caught; long range (180+), magical damage and Snipe (so they can shoot without being detected). While they should be able to hide & have vanguard deployment, they should not have the ability to move while shooting. Unit should be one used to target high-value or high threat enemy units (lords, heroes, monsters, etc.) with armor piercing / magical attacks from range.
Decent in melee if needed, but poor defense against charge attacks such as from cavalry.
While they would be good against other units, a smaller unit count (say 16, 24 or 32 max) would make them less useful at this than most other ranged units. To help balance them one step further, give them a slightly longer 'reload' time than the Amber Guard (Bows, Sword & Shield).
Abilities: Unbreakable, Perfect Vigor
Stat Differences: Small increase to base speed and base charge bonus over original Cultists.
Descriptive text: "Those Blood Elves who have become disciples of Akhnar never tire, and will never stop in their unyielding quest to spill blood! Even the most disciplined of foes may turn in terror when facing the Bloodsworn in battle."
Or maybe a Fire Themed units since they also worship Addiaoth? Could be something good to bring since the Elves start in the ass end of the Tomb Kings.
Also slowly streamlining the themes of Addaioth = fire = magic, Khorne = blood = no magic.
The Amber King and Blood Queen would be the sole exceptions, of having the roles either reversed or intermingled.
Blood Queen? Who is that?
Whats she gonna be like?
P.S. I cannot get enough of your mod, it is absolutely fantastic and I genuinely enjoy everything about it! Keep up the godlike work you've been doing, it really shows how much love you put into this!
First I want to ponder about their main color scheme and design, something to go along with the grayish skin tone (Amber Guard are elite Kaadari, and the Golden/Amber scheme works well if I say so myself), the basic Kaadari could be Black armour with Red clothes, etc...
Have to finalize that. Something to go along with the race theme too, Amberblood, Obsidian importance, Scarlet Shade).
Amber Dragons: Wood Dragon eggs that could be possible taken from their nests in Athel Loren and subjected to Amber Magic or Blood Magic, once hatched and fully grown they could be used as mounts or Flying monster unit
Blood Ogres or Trolls: Could be subjugated/enslaved trolls and ogres that maybe drank from the bloodroots or something like that and could be tainted and twisted by chaos. Would be monstrous infantry