ENDLESS™ Legend

ENDLESS™ Legend

Complete Skill Tree Overhaul
MelodyFunction  [developer] Dec 25, 2019 @ 2:50am
Change Log
Feel free to discuss Feedback here.

Aside from the listed changes, skills have been repositioned and connections between skills have been reworked. Additionally, a few names and icons changed.


Common

Indiana Bones
+2 xp per Turn on Hero per Skill Level

Fast Healer
Removed Level 2
+5% Health Regen on Army in Owned and Allied Territory
-30% Cost on Instant Heal
2x Recovery Speed

Defender
Removed Level 3
+75 Fortification per level
+15 Defense on Units when under Siege per Level

Lord of the Trance
+2 XP per turn on infiltrated Hero per Skill Level

Siege Mentality
Level 1: +8% Attack&Defense on unit when besieging an enemy city
Level 2: +8% Damage&Initiative on unit when besieging an enemy city

Thrifty
Removed Level 2
+5% Health Regen on Units in non-allied Region
-30% on Military Upkeep
+1 Movement on Army

No Idle Hands
Removed Level 3
+2 XP on Units per Skill Level

Inspirational Leader
Level 3: +5% Food/Industry/Dust/Science on City(Same as lvl 1&2)


Support

Battle Hymn
Removed Level 3
Level 1: +5 Damage and Attack on Units
Level 2: +10% Damage and Attack on Units

Last Reserves
Removed

NEW Skill: Shock
2 Levels
Grants the Hero the Shock 1/2 Capacity, reducing Morale of an attacked opponent by 2/3

Future Sight
Removed Level 3
Level 1: +7 Initiative on units
Level 2: +15% Initiative on Units

NEW Skill: Iron Skin
1 Level
Grants the Hero the Bark Skin 2 Capacity

Defensive Tactician
Renamed to Telekinesis
Removed Level 3
Level 1: +5 Defense and 15 Health on Units
Level 2: +10% Defense and Health on Units

Keen Observer renamed to Astral Projection
+1 Reinforcement Position per Level
+5 Initiative on Hero per Level

Infantry

Garb of Battle
lvl 1: +10 Defense on Units
lvl 2: +7 Defense and +7% Defense on Units
lvl 3: +15% Defense on Units

Ice in the Veins
Removed, Replaced by Indomitable Will

NEW Skill: Indomitable Will
2 Levels
lvl 1: Grants Retaliation 2 Capacity to the Hero
lvl 2: Grants Retaliation 3 Capacity to the Hero

Iron Taskmaster
Removed Level 3
lvl 1: +30 Health on Units
lvl 2: +15% Health on Units

Strength of the Wild
Remove Level 3
lvl 1: +8 Attack and Defense on Hero
lvl 2: +10% Attack and Defense on Hero


Ranged

Farsighted
+5 Attack on Hero
+5 Damage on hero

Staggered Blows
lvl 1: +10 Attack on Units
lvl 2: +7 Attack and +7% Attack on Units
lvl 3: +15% Attack on Units

Artisan's Eye
lvl 1: +10 Damage on Units
lvl 2: +7 Damage and +7% Damage on Units
lvl 3: +15% Damage on Units

NEW Skill: Quick Draw
2 Levels
lvl 1: +10 Attack&Initiative on Hero; +5 Damage on Hero
lvl 2: +10% Attack&Initiative on Hero; +5% Damage on Hero


Cavalry

Battlefield Vantage
Removed Level 3
lvl 1: +7 Attack on Units
lvl 2: +15% Attack on Units

Practiced Strike
Removed Level 3
lvl 1: +7 Initative on Units
lvl 2: +15% Initiative on Units

High Strike
Removed

Stirring Dragoon
lvl 1:
+5 Fortification Damage on Units
+1 Morale on Hero
lvl 2:
+5 Fortification Damage on Units
+1 Morale on Units

NEW Skill: Overlord
2 Levels
+5% Attack, Defense, Damage, Health and Initiative per level on Units


Flying

Strike from Above
Removed

Practiced Strike
Renamed to Agility Training
Removed Level 3
lvl 1: +7 Initiative on Units
lvl 2: +15% Initiative on Units

Flight Master
Removed Level 2
+2 Movement on Flying Units
+1 Battle Movement on Flying Units

Battle Perspective
Removed Level 3
lvl 1: +7 Defense on Units; +5 Attack on Flying Units
lvl 2: +10 Defense on Units; +7 Attack on Flying Units


Aerial View
Removed Level 3
lvl 1: +7 Fortification Damage and +7 Damage on Units
lvl 2: +10 Fortification Damage and +7 Damage on Units

NEW Skill: Behind Enemy Lines
1 Levels
Grants the Shared Wisdom Capacity to the Hero
Grants the Intimidation Aura Capacity to the Hero

NEW Skill: Aerial Superiority
1 Level
Grants the High Ground 2 Capacity to the Hero
+10% Initiative on Hero


Mykara

Waste not, Want not
+10% Food on City per level

NEW Skill: Hallucinogens
Army&Governor Skill
2 Levels
+10 Security per Level on City
+0.05 Industry per Approval above 100 per Level
+8 Defense per Level on Units

Psychotropic Spores
+3 Influence on District per Level

NEW Skill: Incubating Spores
2 Levels
lvl 1: +10% Food/Industry/Dust on City during Winter/Dust Eclipse
lvl 2: +10% Food/Industry/Dust on City

Necrotic Spores
+7 Damage on Units per Level

NEW Skill: Rapid Genesis
1 Level
Grants Regeneration 3 Capacity to the Hero
+10% Health on Hero

Monster Hunter
Removed Level 2
Grants the Urkan Slayer 3 Capacity to the Hero
Grants the Guardian Slayer 2 Capacity to the Hero
+10% Damage on Hero


Wild Walkers

Functioning Insomniac
Removed Level 2
+3 xp per turn on Hero
-3 Assignment CD on Hero

NEW Skill: Regenerative Materials
2 Levels
+10 Fortification Recovery on City per level
lvl 1: +20 Food on City
lvl 2: +20 Food on City

Living Walls
Removed level 3
-50% Upkeep on City per level
+10 Fortification Recovery on Regional Building per level
+3 Food on District and City Center per Level

Natural Resources
Removed Level 3
+15 Industry on City per Level

Behemoth Tamer
+10% Cost Reduction on Buildings per Level

Woodland Forgaer
+1 Industry per Pop on City


Kapaku

Volcanology
Added level 3
lvl 1: +1 Science on Volcanic Terrain
lvl 2: +1 Industry on Volcanic Terrain
lvl 3: +2 Dust on Volcanic Terrain

Heat of the Hearth
+3 Approval on Volcanic Terrain per level
+3 Food on Districts and City Center on volcanic Terrain per level
+2 Science&Industry on Districts and City Center on volcanic Terrain per level

Blazing Ingenuity
+10% Science&Industry on City per Level

Reclamation Genius
Removed Level 2
Level 1 now additionally grants the Portable Forge Capacity

Blood Boiler
Army&Governor Skill
+30% Attack on Units per level during Dust Eclipse
+15% Science/Industry/Dust per level on City during Dust Eclipse

NEW Skill: Fuel to the Flames
2 Levels
lvl 1: +10 Attack and +5 Damage on Units; -100% Retaliation Damage on Units
lvl 2: +15% Attack and +10% Damage on Units

NEW Skill: Deflageration
1 Level
Grants the Woodburner Capacity to the Hero


Vaulter

Escape Artist
Removed

Tunnel Rat
Combined Escape Artist and Tunnel Rat
+50 Fortification on City
+3 Industry on District
+5 Fortification Recovery on City

NEW Skill: Excavation Expert
3 Levels
lvl 1: +2 Science on Terrain with Rocks; +5% Science on City
lvl 2: +2 Industry on Terrain with Rocks; +5% Industry on City
lvl 3: +2 Dust on Terrain with Rocks; +5% Dust on City

NEW Skill: Spark of Ingenuity
2 Levels
+2 Science per Pop per level

Thick Skinned
Removed

Alchemical Genius
+3 Science on District and City Center per Level

Subterranean Networker
Removed level 3
Level 1: +1.5 Industry per unused Fortification Recovery on Strategic Resource
Level 2: +15 Fortification Recovery


NEW Skill: Sensor
2 levels
+10 Security on City per level
lvl 1: Grants City Guard 2 Capacity on Hero
lvl 2: Grants City Guard 3 Capacity on Hero

Mechanical Exhibitionist
+60% Science on Trade Routes per Level


Drakken

Irrigation Expert
Removed

Raptor's Eye
Grants the Fly Capacity to the Hero
Grants +10 Initiative to the Hero

NEW Skill: Lay of the Land
2 levels
+2 Food on Terrain with River per level
+2 Food on Terrain with Plains per level
+1 Industry on Terrain with Rocks per level
+1 Industry on Terrain with Forest per level
+3 Dust on Terrain with Arid per level
+5 Science on Terrain with Ruins per level
+0.5 Influence on District per level

NEW Skill: Aquatic Festival
2 Levels
+3 Influence on Lake, Sea or River tiles in Winter per level
+3 Food on Lake, Sea or River tiles in Summer per level
+10% Influence on City per level

Narrative Master
+1 Influence on City Center per level
+3 Influence on City per level

Cultural Ambassador
Removed Level 3
+15 Approval per Level
+0.25 Food and +0.1 Influence per Approval above 100 on Terrain with Ruins per Level

Friendly Banner
Removed

NEW Skill: Awestriker
Replaces Friendly Banner
2 Levels
+8 Defense on Units per Level
35% Bribe cost reduction per Level

NEW Skill: Dragon Scales
1 Level
+10 Defense on Hero and grants the Flamewalker and Ash Breather Capacities on Hero

Battlesaur
lvl 1: +10 Damage on Hero; +15% Health on Units
lvl 2: +10 Attack on Hero; +15% Defense on Units
lvl 3: +10% Attack&Damage on Hero; +15% Initiative on Units

New Skill: Inherited Power
1 Level
Grants the Woodburner Capacity to the Hero
+10% Health on Hero


Necrophage

Necrotic Agriculture
Removed level 3
Level 1: +15 Food on City
Level 2: +20 Food on City

NEW Skill: Hive Architect
3 Levels
+1 Industry&Food per Pop per level
+6 Industry on City per level

Roadisde Picnic
Removed Level 3
+2 XP per Turn on Units per level
+5% Health Regen on Units in Owned/Allied Region per Level

Iron Constitution
Removed +Health Regen in owned/allied Region
Removed Level 3
+8 Defense on Units per Level
+5% Health Regen on Units in non-allied Region per Level

NEW Skill: Feeding Frenzy
1 Level
Grants the Hero the Life Siphon Capacity

Slaver Driver
lvl 1: +10% Cost Reduction; +1 Movement on Units; +5 Initiative on Units
lvl 2: +12% Cost Reduction; +1 Movement on Units; +5 Initiative on Units

Berserker Pheromone
+10% Damage on Hero


Sisters of Mercy

Righteous Cause
Remove lvl 3
+15 Approval on City per Level
+75% Ownership Recovery Rate per Level
+0.3 Industry per Approval above 100 per Level

Ascetic Warriors
Renamed: Discipline
-50% Hero Upkeep per Level;
+2 Influence per Unit in Garrison(Including Hero and Militia)
lvl 1: +1 Battle Movement on Units
lvl 2: +1 Map Movement on Units

Tend to the Flock
Reworked
2 Levels
+1 Morale on Units per Level

NEW Skill: Oath of Fealty
2 Levels
+10 Security per Level on City
-10% Unit Production Cost per Level on City

NEW Skill: Rebirth
3 Levels
+20 XP per Level on produced Units

Noble's Duty
+10% Food&Influence

Benediction
Remove Level 2
Level 1 now grants Benediction 3 Capacity
Healing for Benediction 1/2/3 increased to 50% of Casters damage value at all levels.
Due to technical issues, this also affects their Minor Faction Unit, the Justiciere.
However, the healing part of Benediction 1 was always rather pitiful and they are not strong units in the first place, so I hope no one minds this little buff. They still won't be great healers.

Merciless Wrath
+5 Damage per level on Units
+8% Damage on Hero per Level


Roving Clans

Traveling Salesman
Removed Level 3
lvl 1: +3 Dust on Anomaly
-1 Assignment Cooldown on Hero per Level

Black Marketeer
+8 XP per turn on Infiltrated Hero
+20 Dust on terrain with Village
Moved down a bit to make it easier to get to Spying skills

NEW Skill: Exotic Goods
3 Levels
+10% Dust on City per Level
+2 Food/Dust on Terrain with Arid or Plains per Level

NEW Skill: Trafficking
1 Level
Grants the Hero the Slavery Capacity
+15% Initiative on Units

Game Theory
lvl 1: +10% Cost Reduction
lvl 2: +15% Cost Reduction

Feet on the Street
lvl 1: -50% Expansion Disapproval Generated

Safe Passage
+30% Trade Route Bonus per Level

Fast Trader
+60% Dust on Trade Routes per Level


Forgotten

Managed Torpor
Removed Level 2
+4 XP per turn on Hero
-3 Assignment CD on Hero

Arboreal Dust Dowser
+10% Dust on City per level
lvl 1: +3 Dust on Forest

NEW Skill: Theory of Combat
2 Levels
+10 Attack and Defense on Hero per Level
Level 1: Grants the Acrobat Capacity to the Hero, allowing them to move through enemy Units
Level 2: Grants the capacity for High Ground, Level 2, to the Hero, highly increasing the bonus they gain from elevation

Sang Froid
Removed Level 3
+5 Attack on Units per Level

One Step Ahead
Removed Level 2
Now grants Disease Immunity and Capture Immunity on Level 1

One Step Ahead
Now grants 7% Attack and Damage on Hero per Level


Morgawr

Cult of the Tides
Remove Level 3
+2 XP per turn on Hero per Level when governing a city
+15 Approval on City with oceanic exploitation per level
+0.05 Influence on Sea or Lake per approval above 100 on City

Lord of the Seas&Spy Glass
Removed

NEW Skill: True Sight
1 Level
Combines the effects of Lord of the Sea and Spy Glass
+2 Vision Range on Army
Grants +6 Infiltration Points on Hero
Moved around so that other spy skills are easier to access

NEW Skill: Unseen Influence
1 Level
lvl 1: Grants Inner Fire 2 and Mind Control capacities

NEW: Aquatic Specialization
3 Levels
+1 Dust, Food and Influence on Sea, Lake and River tiles on City per level, doubled during Winter

Ship Builder
+20% XP when recruiting a Naval Unit per Level


Cultists

NEW Skill: Prediction Engine
1 Level
Grants Free Counter Capacity

NEW Skill: Defensive Servo
1 Level
Grants the Defensive Impulse Capacity to the Hero
+10 Defense on hero

Will of Cilginka
Removed level 3
+12% Attack on Units per Level

Will of Isiver
Removed level 3
+12% Defense on Units per Level


Broken Lords

Aquatic Dust
Removed Level 3
+2 Dust per Pop per Level
+2 Dust on River, Sea or Lake per Level

Dust Diviner
Removed Level 3

Mining Rights
+5% Industry on City per Level

Distributed Defences
Removed Level 3
+15 Health on Units per Level

Siege Engine
Removed level 3
+5 Fortification Damage per level on Units
+10 Attack on Units per Level

NEW Skill: Great Census
Army&Governor Skill
1 Level
-50% Military Upkeep
-50% City Upkeep

NEW Skill: Vampiric Thirst
2 Levels
lvl 1: Grants the Soul Leech Capacity on Hero
lvl 2: Grants the Lifedrain 3 Capacity on Hero


Ardent Mages

Renaissance Thinker
Removed Level 3
lvl 1: +8 Science on City
lvl 2: +12 Science on City
-1 Assignment Cooldown on Hero per Level

Seething Fire
Removed Level 3
+5 Initiative on Units per Level

Deadly Anatomy
lvl 1: +15 Damage on Hero
lvl 2: +15 Attack on Hero
lvl 3: +10% Attack/Damage on Hero

Persuasive Methods
Per Level: -50% Expansion Disapproval Received; -50% Expansion Disapproval Generated; +75% Ownership Recovery Rate

Scientific Literacy
+2 Science on Anomaly per Level
lvl 1&2: +1 Science per Pop
lvl 3: +2 Science per Pop

NEW Skill: Ascetism
2 Levels
+2 Food and +2 Science on District per level
-50% Military Upkeep per level

NEW Skill: Pyromancy
1 Level
Grants the Fire Rain Capacity to the Hero

Firestarter
Renamed to Meticulous Research
Level 3: +20% Science on City


Allayi

NEW: Winter Winds
1 Level
-2 Assignment Cooldown on Hero, doubled during Winter
-100% Military Upkeep on Hero during Winter
+3 xp per Turn on Hero

NEW: Isolationist Cycles
2 Levels
+1 FIDSI on District per Level
+4% FIDSI on City per Level
These effects are doubled during Winter

Awestriker
Removed

NEW Skill: Friendly Banner
Replaces Awestriker
1 Level
Grants the Friendly Banner capacity to the Hero, preventing roaming armies from attacking.

Improved Auriga Affinity
1 Level
Grants Auriga Affinity 3 Capacity
Auriga Affinity 1/2/3: +2/4/6XP per Pearl Cluster collected

Chosen of Auriga
+30% Health Penalty Reduction while Retreating per Level
+7 Initiative on Units per Level

Zealous Hands
25% Pearl Cost Reduction on City per Level

Pathfinder
+2 Movement on Hero

NEW Skill: Winter Solstice
1 Level
Reactivates all ruins in the governed region during Winter
During Winter, reduces by 20% the odds to loot nothing on ruin search and increases by 10% the odds to loot something or get an Event.


Haunt

Wisdom of Ages
Remove lvl 3
lvl 1: +15% odds to get an Event when searching a Ruin per Level
-10% odds to loot nothing when searching a Ruin per Level
+4 Dust and Science on terrain with Ruins per Level

NEW Skill: Ghostly Visage
2 Levels
lvl 1: Adds the Shock 1 Capacity. +10% Health on Hero
lvl 2: Adds the Shock 2 Capacity on Hero. +10% Attack on Hero

Perfect Timing
2 Levels
Level 1: +1 Battle Movement on Hero, 5 Initiative on Hero, +5 Attack on Units
Level 2: +10 Initiative on Hero and +10 Attack on Units

Sepulcher Sickness
Renamed to Flames of the Endless
Grants the Eternal Fire Capacity to the Hero, which deals 15% of the attack targets max health per turn until the end of battle

NEW Skill: Dust Bound
2 Levels
+3 Dust on District and City Center per Level

NEW Skill: Complex Systems
3 Levels
+30% Dust and Science on Trade Routes per Level
+5% Dust and Science on City per Level

Cold Fusion
Remove Level 2
lvl 1: +50% Science per Pop during Winter

NEW Skill: Ephemeralization
2 Levels
-50% on City Upkeep per Level
+3 Science per Pop per Level
-1 Industry/Food per Pop per Level
Last edited by MelodyFunction; Oct 12, 2023 @ 2:48am