Cities: Skylines

Cities: Skylines

Hide TMPE crosswalks V3.2 [stable]
bobaF3tt Oct 7, 2022 @ 8:30am
Error with Ploppable RICO Revisited
Hi!

With Ploppable RICO Revisited installed, the game pop up constantly error messages if I hit the play, but if I stop the game, the errors disappears.

Simulation error: Object reference not set to an instance of an object
at (wrapper dynamic-method) PathFind.PathFind.CalculatePath_Patch0 (PathFind,uint,bool) <0x000f7>
at (wrapper dynamic-method) PathManager.PathManager.CreatePath_Patch0 (PathManager,uint&,ColossalFramework.Math.Randomizer&,uint,PathUnit/Position,PathUnit/Position,PathUnit/Position,PathUnit/Position,PathUnit/Position,NetInfo/LaneType,VehicleInfo/VehicleType,VehicleInfo/VehicleCategory,single,bool,bool,bool,bool,bool,bool,bool,bool) <0x006c1>
at PathManager.CreatePath (uint&,ColossalFramework.Math.Randomizer&,uint,PathUnit/Position,PathUnit/Position,PathUnit/Position,PathUnit/Position,PathUnit/Position,NetInfo/LaneType,VehicleInfo/VehicleType,VehicleInfo/VehicleCategory,single,bool,bool,bool,bool,bool,bool,bool) <0x000cd>
at (wrapper dynamic-method) CarAI.CarAI.StartPathFind_Patch1 (CarAI,uint16,Vehicle&,UnityEngine.Vector3,UnityEngine.Vector3,bool,bool,bool) <0x00629>
at (wrapper dynamic-method) CargoTruckAI.CargoTruckAI.StartPathFind_Patch1 (CargoTruckAI,uint16,Vehicle&,UnityEngine.Vector3,UnityEngine.Vector3,bool,bool,bool) <0x0028d>
at CarAI.StartPathFind (uint16,Vehicle&,UnityEngine.Vector3,UnityEngine.Vector3) <0x0005e>
at CargoTruckAI.StartPathFind (uint16,Vehicle&) <0x0025b>
at CargoTruckAI.SetTarget (uint16,Vehicle&,uint16) <0x008bb>
at CargoTruckAI.ArriveAtTarget (uint16,Vehicle&) <0x00af9>
at CargoTruckAI.ArriveAtDestination (uint16,Vehicle&) <0x00075>
at (wrapper dynamic-method) CarAI.CarAI.SimulationStep_Patch0 (CarAI,uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x0279a>
at VehicleAI.SimulationStep (uint16,Vehicle&,uint16,Vehicle&,int) <0x003b9>
at TrafficManager.Patch._VehicleAI._CarAI.SimulationStepPatch.Prefix (CarAI,uint16,Vehicle&,UnityEngine.Vector3) <0x00600>
at (wrapper dynamic-method) CarAI.CarAI.SimulationStep_Patch1 (CarAI,uint16,Vehicle&,UnityEngine.Vector3) <0x00057>
at (wrapper dynamic-method) CargoTruckAI.CargoTruckAI.SimulationStep_Patch0 (CargoTruckAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0017a>
at VehicleManager.SimulationStepImpl (int) <0x00511>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)