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It's a useless model. I'm not sure what to change to make it better, but maybe it should simply be removed. I don't know.
@NECEROS : In fact you can now have "docile" T5 by capture one add a "VX2 neural chip" in his artificial brain then connect it to SkyMind and duplicate the mind of one of your colonist into his artificial brain ==> no more "Intolerant" trait to mess with your colony
A SkyHive, full of minds. No limit on number of minds?
Each mind in the hive gives you some bonus to researching, or maybe helps other androids think better, giving them consciousness bonus?
Cool idea
Maybe you could even harvest raiders and force their minds into SkyHaven for your own benefit (increasing stats). The more you collected - the stronger you are. With some potential consequences, where too many hostile minds can overpower safety protocols and try for an escape via a connected body of a colonist or android! That d be super cool.
Also an obvious addition would be some kind of capsules, pods for body storage. It d be much more immersive if to connect to surrogate droids, people needed to be loaded into those pods. And i guess pods for storing surrogate droids themselves.
Q2. If the above is possible, would it be possible to synergize with Pawnmorpher (save morphs via androidification, or morph a body while a colonist is controlling an android, androids can get morphed into mecha animals added by the android mod, etc.)?
Q3. Would it be possible to create synergy with Questionable Ethics Enhanced (alternate cloning path, turn androids into humans)
Q4. Does this have any interactions with the mechanoid based mod "What the Hack?" (Eg, mechanoid ship hacking back)
Q5. If I have a surrogate android just lying around, and then a raid occurs, is it at all possible for a raider to "hack" my system and use my surrogate android? Vice Versa?
Q6. Does this have any interactions with the Glitternet mod?
Q7. Synergy with Power++ Map-wide charging
Q8. Is there currently a way for androids to charge while in a caravan? Or is that to be their weakness?
Q1. No when the colonist's original body is killed/destroyed his mind is also "dead" (it's a soft mind permutation in case of surrogate androids remote control process unlike the permutation mind feature), and the surrogate android lay downed on the floor in "No host connected" state.
=>Maybe add a little chancethat the controller's mind stay stuck in the surrogate android ?
Q2. Q3. I will see what i can do in the easiest way
Q4. For the moment it's untested, but i will test the current interaction with WTH
Q5. Not in case of raid, but i plan to had a new event "hacked surrogate" which make a number of your not used surrogates androids remotely controled by some faction, to avoid this event you will need to build security servers which securise a limited number of surrogate androids (for example 5 per server), so you will need to build several to protect against hacking your surrogates in stock.
Q6. No but do you see any potential interactions with Glitternet mod ?
I will compile all your ideas (SkyHaven, centralised super-computer, automated mass production surrogate androids factory...) and make a big update.