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Yeah.. I have that when I select one of my androids but it does not show up when I select any autodoors or turrets. I dont have an antenna or the core yet. Any help? :c
Do you have a functional SkyCloud Core in (one of) your(s) map(s) too ?
Thanks for the quick response, I really appreciate it.
EDIT: Nvm, I think I just need to build more coolers in that room. These servers generate a ton of heat.
Then there's some weird stuff like the the controlled surrogates insulting each other, interacting like seperate people with most social interactions, trying to kill each other with murderous rage, and whenever one goes catatonic, dies, or is anestetic'ed for a surgery all of them suddenly disconnect from the host colonist. Would of figured they all would share their skills since they're all the same mind across seperate bodies and the sperate entity social's and mental breaks would be irrelevant so not sure if im doing something wrong or not. That and is there a way for a single mind in a skycloud to control multiple bodieslike VX3 chips and share it's skill pool across all controlled bodies or is that already a thing? I haven't tested yet so not sure myself
Infact when one VX3 controller control few surrogates, you can see on info window of the selected controlled surrogates either "Primary surrogate" or "Secondary surrogates" :
-All surrogate with the "Primary surrogate" (one per VX3 controller) text will be synced with the VX3 controller at the disconnection (all skills and social relations are commited to the VX3 controller), this surrogate directly represent the VX3 controller mind.
-All surrogate with the "Secondary surrogate" are temporary live duplicate of the VX3 controller and all their skills/social relations are lost when disconnected (how one android/human brain can control more than once body at once otherwise ?)
The fact that social relations are not the same between primary and secondaries surrogates come from a hard limitation in the way RimWorld handle relations, it's impossible to have at the one time instant two or more colonists with the same social relations (e.g : cannot exist 2 husband for the same wife, ...)
For the skills part it should be no limitation theorically to impact skills of the VX3 controller when a surrogate disconnect, infact i need to know which rule to apply for the skills of the VX3 controller :
For example if a VX3 controller with a level 10 in Shooting control 2 surrogates and one earned 1 level in shooting (11) and the other 1 level too (11), at the disconnection what should be doed ?
-Increase by 2 (summation ) the level of the VX3 controller, resulting in a 12 skill shooting
-Make the average of the increased points, resulting in 11 skill shooting
-....
What do you think about ?
For the breaking moods between each surrogates, it is normal i think because if at one instant T you can be duplicated your resulting copy will have the same mind as you at instant T but will diverge at T+N because you will have both different new memories and interactions with your environment so even with the same background two copies are separate entities due to new memories and interactions.
As for skills it could be a pretty simple setup to make everyone happy: Make it like how children school and learning do it. Basically a configurable option that chooses between 25%, 50%, 75%, and 100%. The formula, like that mod when two pawns have a kid with certain config options, would be the configurable percentage of total gained skill points of each surrogate when there is multiple controlled by one mind divided by two and all of them added together after the division for each ones skills for the total to each skill the core mind gets on disconnect. Basically the more surrogates a single mind is controlling gain more skills faster but get less points total while less surrogates one mind is controlling is slower skill gain but get's more points total over a longer stretch of time. Would essentially simulate the flow of data being either unreadable or partially corrupted the more bodies a mind is controlling due to mental "collisions" or failed downloads due to the larger amount of mind data being downloaded to the hosts mind on disconnect.
On a semi-unrelated note, I just realized something. What about another feature that force merges minds into one like a lesser version of that reaper feature I mentioned a while ago? Basically take two colonists/prisoners you like or just want to kill off in a useful fasion and download ones mind into the other with a chip or upload both to a skycloud server and make one mind "consume" the other, adding most of their skills and experiences to the mind that's consuming the other over the skymind network. Literally make a skycloud mind into an AI that's assimilating other's mind data similar to what the hacks rouge AI lol