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This is only speculation for now though. It'd be great if others could test the hypothesis.
I guess the issue is because it's because the ships battlecomputers are positioning the fleet outside it's weapons longest ranges (fleet engagement radius is set to 20, and missiles have range of 18, so that's the case at the early stage of game)
I have manually adjusted all ranges by 50% up in weapons_components.csv file and now I don't have the problem with ships not attacking
SHIP_SUBLIGHT_SPEED_MULT & MISSILE_SUBLIGHT_SPEED_MULT
in the systemscale_defines.txt in order to prevent arti comp ships sliding into close range?
edit: I already halfed the general speed multiplier which seems to work fine with lower tech trusters at least