Don't Starve Together

Don't Starve Together

能力勋章 Functional Medal
数字歌 Oct 16, 2021 @ 6:46am
bug
曼德拉对消除恐惧没用了?单勋章开不了?尖刺弹刷的小偷不算数?
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Showing 1-13 of 13 comments
数字歌 Oct 17, 2021 @ 4:53am 
曼德拉改正义知道了,但是尖刺弹不算数是bug还是故意的,故意的能不能声明一下
Slience Nov 13, 2021 @ 9:27am 
为什么我每次做完烹饪锅的时候都会显示
mod冲突,然后我把能力勋章取消掉又可以了。是
bug吗
遥远的未来 Dec 17, 2021 @ 1:22am 
现在只有正义勋章可以消除凋零蜂后的恐惧了,需要消耗正义勋章耐久,怪物精华需要带上
YY Dec 19, 2021 @ 6:08am 
融合勋章打不开
梦染丶空城 Dec 20, 2021 @ 8:44am 
融合勋章打不开,打开了没界面是什么原因呢
76561198873748828 Dec 21, 2021 @ 7:34am 
Originally posted by 553690252:
融合勋章打不开


Originally posted by 梦染丶空城:
融合勋章打不开,打开了没界面是什么原因呢

是不是开了45格mod,如果是,可在能力勋章mod里设置【勋章栏自动贴边】为【关闭】
76561198873748828 Dec 21, 2021 @ 7:48am 
顺便反馈一个BUG:
开启能力勋章后,三合一mod中海难的船灯打不开了。
别怂有医保 Oct 14, 2022 @ 7:03am 
勋章栏自动贴边 服务器设置的后台代码怎么修改?
functional medal doesnt function anymore:
string "scripts/widgets/inventorybar.lua"]:1220: attempt to index local 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/inventorybar.lua:1220 in (upvalue) oldRefresh (Lua) <1218-1255>
self =
hudcompass = Hud Compass
RefreshMedalInvPos = function - ../mods/workshop-1909182187/scripts/medal_ui.lua:128
shown = true
actionstringtitle = Text -
hand_inv = hand_inv
Rebuild = function - ../mods/workshop-1615010027/imports/qol.lua:22
hudspeedometer = Hud Speedometer
cumbook = Image - ../mods/Leisure/images/bookincum.xml:bookincum.tex
repeat_time = 0
bg = Image - images/hud.xml:inventory_bg.tex
actionstringbody = Text -
enabled = true
force_single_drop = false
in_pos = (0.00, 102.00, 0.00)
actionstringtime = -0.013772055506706
root = root
bgcover = Image - images/hud.xml:inventory_bg_cover.tex
getTotalW = function - ../mods/workshop-1909182187/scripts/medal_ui.lua:116
inv = table: 000000001686A720
controller_build = false
UA ERROR stack traceback:
../mods/workshop-1909182187/scripts/components/medal_showbufftime.lua:177 in (method) SetBuffInfo (Lua) <47-187>
../mods/workshop-1909182187/scripts/components/medal_showbufftime.lua:30 in (field) fn (Lua) <29-31>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
[00:43:06]: [workshop-2189004162 (Insight)]: A crash has occured (THIS DOES NOT MEAN IT WAS INSIGHT, THIS IS JUST HERE FOR DEBUGGING PURPOSES)
[00:43:06]: [workshop-2189004162 (Insight)]: Title: 警告!
[00:43:06]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/inventory.lua"]:713: attempt to index field 'isexternallyinsulated' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventory.lua:713 in (method) IsInsulated (Lua) <706-714>
scripts/prefabs/mooseegg.lua:77 in (field) onwork (Lua) <74-84>
scripts/components/workable.lua:151 in (upvalue) oldWorkedBy_Internal (Lua) <130-170>
../mods/workshop-1909182187/scripts/medal_hook.lua:2273 in (method) WorkedBy_Internal (Lua) <2268-2275>
scripts/actions.lua:1493 in (upvalue) DoToolWork (Lua) <1452-1497>
scripts/actions.lua:1540 in () ? (Lua) <1539-1546>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1578 in (method) PerformBufferedAction (Lua) <1560-1593>
scripts/stategraphs/SGwilson.lua:4509 in (field) fn (Lua) <4506-4510>
scripts/stategraph.lua:666 in (method) UpdateState (Lua) <634-678>
scripts/stategraph.lua:704 in (method) Update (Lua) <697-723>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
用亮茄锤砸鹅蛋的时候崩溃了,可能跟这个mod的hook有关:steamsad:
[00:12:06]: [workshop-2189004162 (Insight)]: A crash has occured (THIS DOES NOT MEAN IT WAS INSIGHT, THIS IS JUST HERE FOR DEBUGGING PURPOSES)
[00:12:06]: [workshop-2189004162 (Insight)]: Title: 警告!
[00:12:06]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/inventory.lua"]:713: attempt to index field 'isexternallyinsulated' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventory.lua:713 in () ? (Lua) <706-714>
=(tail call):-1 in () (tail) <-1--1>
scripts/prefabs/lightninggoat.lua:127 in (local) fn (Lua) <121-141>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/combat.lua:654 in () ? (Lua) <544-675>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1187 in (upvalue) oldDoAttack (Lua) <1095-1211>
../mods/workshop-1909182187/scripts/medal_hook.lua:3757 in (method) DoAttack (Lua) <3750-3758>
scripts/actions.lua:1733 in (field) fn (Lua) <1716-1735>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1578 in (method) PerformBufferedAction (Lua) <1560-1593>
scripts/stategraphs/SGwilson.lua:9918 in (field) fn (Lua) <9911-9921>
scripts/stategraph.lua:666 in (method) UpdateState (Lua) <634-678>
scripts/stategraph.lua:704 in (method) Update (Lua) <697-723>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
今天在打带电羊的时候幽崩溃了,还是'isexternallyinsulated'的问题,什么绝缘
AddComponentPostInit("inventory", function(self)
function self:IsInsulated() -- from electricity, not temperature
for k,v in pairs(self.equipslots) do
if v and v.components.equippable:IsInsulated() then
return true
end
end

return self.isexternallyinsulated and self.isexternallyinsulated:Get() or false
end
end)
加上这个就ok了
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