RimWorld

RimWorld

Antinium
Zylleon  [developer] Jan 4, 2020 @ 10:08am
Backstories/Traits
These all need better descriptions and names. Please help! All input welcome.


Design notes for the new backstories:

Soldier-- Combat, esp melee. Dumb labor

Farmer-- Plants, animals, maybe trade?
Grows things and brings them to market

Digger-- Mining, plants. Rocks and dirt.
Digs tunnels and fights what he finds underground-- melee bonus?

Empath-- non-violent, psychically sensitive.
Good at social, animals
Maybe good at art, medical?

Tunnel Guardian-- Front-line tunnel digger. Mining, combat, first aid

Artisan-- dedicated crafter

Architect-- designs structures. Good at int, construction. No dumb labor

Mountaineer-- Outdoorsy, rugged
Mining, shooting, cooking (cooks own meals while on the road)

Warden-- specialized wardens
Social: more social impact for recruitment, less trade bonus
Melee: for subduing prisoners. Medical: Speed over quality
Front line doctors who can quickly patch up new prisoners

Geneticist-- Mad scientist. Research, medical. Likely to be psychopath.

Patrol-- combat, esp ranged. Some construction. Patrols edge of hive area, shoots enemies, repairs damage.

Nurturing (needs rename)-- Plants, social. Less specialised than Empath (can still do violent)

Join the Discord[discordapp.com]
Last edited by Zylleon; Jan 4, 2020 @ 10:09am
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Showing 1-2 of 2 comments
Frost Mar 18, 2020 @ 6:22am 
Oooo I definitely have some ideas for these! Just gotta think some more...
Zylleon  [developer] Mar 19, 2020 @ 9:40am 
Let me know! I'm in the process of cleaning up and condensing the backstories for the 1.1 update
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Showing 1-2 of 2 comments
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