Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Sassanid
Sailor Cat  [developer] Oct 8, 2019 @ 10:39pm
BUG REPORTS
Report bugs here. As much information as possible. Helpful information includes the list of mods you're using, the contents of your Database and Lua logs (found in Documents\My Games\Sid Meier's Civilization VI\Logs), and if a crash, what happened immediately before the crash.
Last edited by Sailor Cat; Jun 6, 2021 @ 2:19pm
< >
Showing 1-9 of 9 comments
Ramon Apr 8, 2021 @ 6:49pm 
Boran It does not display civilization in the selection. Needs to be updated!
Pedobear Jun 6, 2021 @ 12:54pm 
Hi ! It's not a bug, but I have 2 questions about Sassanids : If I put 2 or more identical districts next to the governement plaza, does the +1 Great Person bonus stack ?

And the second question : About the adjacency bonus given by the Wiskar to other districts, what are exactly counted as features (all the things that give +1 culture to it ? Does rivers or mountains count ? Does the tile on which the Wiskar is built count ?) and does it stack ? If there are 2 wood tiles next to the wiskar, does it give twice the initial bonus to other districts (2 minor adjacency bonuses hence a standard ?).

Thank you for all that you've done to the game, I really love it !
Sailor Cat  [developer] Jun 6, 2021 @ 2:18pm 
@Pedobear: Admittedly, it's been a long time since I first put this together, so my memory is hazy and I have to check the code.

1. It doesn't stack. It's an on or off deal.
2. It counts for every single non-Natural Wonder feature, but not those in the Wiškar's tile (I don't think it can be built on features anyway). And adjacency bonuses don't stack: It basically inserts that feature type as a valid minor adjacency for all applicable districts in the city.

Thanks for the interest in the Sassanids. :momozzz:
Pedobear Jun 6, 2021 @ 2:57pm 
Thank you for your answer !

I really love them ! There are so many great ideas in their design ! To customize a buff for your districts for each city with the Wiskar, to plan how you build your government plaza to optimize the +1 GP, the random unit with the Royal Hunt... Even the unique Amargarestan of Kawad, that motivate to build a variety of improvement !

They are a bit weak in comparison of some other civ but meh, i like them nonetheless :)
Sailor Cat  [developer] Jun 6, 2021 @ 3:29pm 
Thanks, man. I'd like to update them a bit seeing as I've quite a bit more experience now than when I first created them (like making the Wiškar a Preserve replacement, or adding a bit of Lua to the ability), but it'd be more work than I have the time for at the moment. Still, I'm glad someone likes them!
Last edited by Sailor Cat; Jun 6, 2021 @ 3:38pm
DeadWeatherDrums Apr 20, 2022 @ 6:42pm 
Come back and play around with this. This is one of the coolest Civ's I've seen in terms of unique ideas and how variability gives it a fun-planning element.

And 4 Leaders? Duuuuuuuuudette.
Sailor Cat  [developer] Apr 20, 2022 @ 6:48pm 
Shucks, it's always good to hear things on this mod, so thanks! Not the most popular, but Sassanid was the reason I started modding at all.
sorry,it seems like Aswār is doesn't work.when Aswār level up, but in game there isn't true work
< >
Showing 1-9 of 9 comments
Per page: 1530 50