Arma 3
JSDF mod
Izumo Jul 11, 2022 @ 8:48am
Bugs/Balancing Issues that should be addressed.
Bugs/Balancing Issues:
-The Type 10 and 90 have such a high recoil that turning the turret 90 degrees and firing can nearly flip the tank(Something SVO does fix however so not the biggest of issue)

-Camo isn't really correct, the Type III camo has more of a lime green color instead of more a forest-green making it inaccurate.(Not really a bug, or a big issue at that though, the camo is close enough to be tolerable)

-Ammo has incorrect or missing weight, the Type 06 rifle grenade has no weight to it allowing you to carry an infinite amount, the ATAM-5 ATGM also has too little weight allowing you to carry more than 40-50 into battle if you so wish.

-Some backpacks have too much load such as the Type 73(Makes little sense when a backpack half the size of a carryall has the same load)

-Type 89 IFV is a little bugged up, turns a bit fast making controlling it hard at times as you find yourself oversteering a fair bit; AI also has a hard time getting into the vehicle, and often prioritizes passenger slots over crew slots making it hard to play in situations where you need ai crew.

-A lot of the launcher models seem heavily unfinished with most not really having proper textures(although the Type 01 model is better than what GAC has so gj there)

-The mortar on the Type 96 MSP doesn't even have a model, it's just a gray stick making it really seem just kinda lazily implemented(don't get me wrong though, I love the addition of mortar carriers, it's unique and interesting).

-Type 89 rifle's red dot sight is missing it's red dot.

-Bridge layed by the Type 67 LTB disappears when disconnected, it's not visually or physically there. But you can reattach the bridge at the point you disconnected it at and it reappears on the boom.



Wishlist, things I'd love to see this mod implement:

-RHS compatibility, it just makes it so much nicer to use other attachments at times, I'd love to put a suppressor on my weapons or a flashlight rather than have to wait for the mod to include those. Makes it a bit hard to do a spec-ops mission with this mod without a suppressed weapon.

-The ability to turn out in the LAV(without the LMG) and use weapons, this is something that makes the LAV that GAC adds so nice as you can actually use ATGMs and other weapons while in it. Also the smoke grenades for the LAV would be nice.

-Vehicle in Vehicle transporting is a nice idea that GAC has, using the Type 73 3.5 ton truck to transport LAVs and Motorcycles adds a unique lil concept for mission editing.

-Some of the other JSDF backpacks and vests that other mods have would be a nice touch as well such as.

-Hydropneumatic suspension for the tanks, while this is a bit harder, GAC implemented a fairly decent system for it that I think would be worth looking into.


I would like to take the opportunity to say my thanks to the developer for making the mod, I love the equipment Japan makes, so nice and unique. And this mod has a number of features that no other JSDF mod I've seen so far implement such as the recovery vehicles and bayonets that can actually work given the use of the improved melee mod.
Last edited by Izumo; Jul 11, 2022 @ 9:23am
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h097  [developer] Jul 12, 2022 @ 12:21am 
>Bugs/Balancing Issues:

-The Type 10 and 90
This is a problem caused by misalignment of all ammo settings in JSDF MOD.
We are in a hurry to list the ammunition needed for JSDFMOD and place it in the game, and we are not working on optimizing the ammo's functionality.
In other words, it's not a playable stage.
ごめんなさい。。

-Camo isn't really correct,
Type III camouflage, is this a Type 3 camouflage uniform?
Type 3 and Type 2 are different in sewing design
Sorry for the misleading notation,Also, I would appreciate it if you could link the image of Type 3 camouflage.

-Ammo has incorrect or missing weight,
think that the list is almost finished with this update, so I will move on to the next stage
I'm trying to proceed with that work, but my computer is old and difficult.
For the time being, I'm just working on the text
I can't check it in the game ...

-Some backpacks
It's not the turn of adjustment work yet, please wait for a while

-Type 89 IFV
This is a bug in all JSDF MOD caterpillar vehicles.
made a driving setting only with engine and transmission
Please wait as it needs to be remade for AI

-A lot of the launcher
This is a simple model for ammunition testing, I'm sorry.
updating it little by little.

https://pbs.twimg.com/media/FXcxCPtacAAK_py?format=jpg
https://pbs.twimg.com/media/FXcw8q6aQAA97iV?format=jpg
https://pbs.twimg.com/media/FXQqTg2acAUYavf?format=jpg

-The mortar on
It is a temporary model for checking the memory point of the vehicle, please wait because it will be mounted on the vehicle after making MO-120-RT

-Type 89 rifle's
Not updated for the time being

-Bridge layed
want an idea that can standardize how to solve this if you can


>Wishlist, things I'd love to see this mod implement:

-RHS compatibility,
I don't have the ability to support RHS.
Other attachments will find out if they can be attached to a real weapon
By the way, which weapon do you need an attachment for?

-The ability to turn out in the LAV
I'm thinking of a mechanism that can retrofit a machine gun and smoke grenade to LAV.
If it is not retrofitted, it can be easily prepared, but if GAC has it, I think that it is not necessary for JSD FMOD.

-Vehicle in Vehicle
would like to do it if it can be installed in reality

-Some of the other
I'm sorry I couldn't translate

-Hydropneumatic
Looking for another way
A method like OFP is ideal.


Thank you for the detailed report. This mod was ported from OFP
Bridges, cranes, etc. were planned during the OFP era and were finally mounted and tested on ARMA3 this time.
I hope it will be a playable mod in ARMA4.
Last edited by h097; Jul 12, 2022 @ 12:31am
Ampersand Apr 7, 2023 @ 7:18pm 
Very cool assets! The following don't have seat proxies in the Fire Geometry LOD:
F4EJ
"JSDF_V_MO_107mm_M2"
"JSDF_V_MO_60mm_M19"
"JSDF_V_MO_81mm_M1"
"JSDF_V_MO_81mm_Type64"
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