Stellaris

Stellaris

Amazing Space Battles
 This topic has been pinned, so it's probably important
Chickenhunt  [developer] Jan 29 @ 7:18am
Content Update 3.14 Patch notes
Hello everyone.

Im back with an update and more brand NEW gfx and some fixes, check out the autocannons and much more!


NEW ASB content:

-NEW autocannon gfx
-NEW missile gfx
-NEW Nano missile cloud gfx
-NEW Dimensional ships (unbiden) gfx
-NEW energy siphon weapon gfx
-NEW Swarmer missiles gfx
-NEW pd muzzle gfx

-Lowered Torpedoes fire sparkles count
-Lowered Large plasma weapons projectile size
-Lowered regen components, aura's and admiral regen talents respective to increased hp
(regen was extremely too op, combined with asb hp buffs. Who had regen always won)
-Asb fire rate debuff from -80% to -70%
-Lowered Tachyon lance muzzle brightness
-Changed Tachyon lance sound to particle lance sound
-Fixed L artillery sounds
-Fixed Juggernaut not getting asb speed slowdown when in combat
-Tweaked XL cannon windup gfx
-Improved kinetic arti L shield hit gfx
-lowered green x ray lasers brightness
-removed ugly vanilla aura effects below ships
-Fixed broken vanilla hangar capacity regeneration.
-Fighters now work as intended, where each hangar has its inventory capacity working, and craft respawn from it.
This does cause fighters to be less effective in my testing so their hp is increased.
As a result you now have a realistic big wave of fighters instead of a constant "trickle stream".

Now go forth and Purge those xenos in style!
Last edited by Chickenhunt; Jan 31 @ 3:06pm
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Showing 1-7 of 7 comments
perl Jan 29 @ 7:37am 
nice!
Head Jan 29 @ 7:38am 
Thank u
"-removed ugly vanilla aura effects below ships"
I might reinstall Stellaris. Great work.
Chickenhunt  [developer] Jan 29 @ 8:01am 
@Lucius Confucius xD
3Coni3 May 14 @ 6:06am 
been wanting to play with this mod. but the problem having no range on my weapons bug is sadly making me not play with this mod.
Chickenhunt  [developer] May 14 @ 6:27am 
@3Coni3 No range? Do you mean the stats are zero or are they not firing?
3Coni3 May 15 @ 5:02am 
@Chickenhunt both. first i was confused as they were not firing and the enemy fleet as well, then i checked the stats and i saw that the range are all at 0-0. im playing at 4.0 version so i think thats the cause? ( just checked in again, seems cooldown is also at 0. my fleet and the enemy's just... doing a stare contest lol.)

P.S: Nvm. seems i just ♥♥♥♥♥♥ up and did the upload mod thing at the launcher. now it works.
Last edited by 3Coni3; May 15 @ 5:28am
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Showing 1-7 of 7 comments
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