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This mod uses only 1 job to produce 6 alloy (same production), from 4 energy upkeep + 4 food, and just 1 pop job.
If you aim for balance, and want to keep only 1 job per 6 alloy produced, a way to balance it would be to make it more expansive than while using metals. I'd propose something like :
4 energy upkeep (building)
15 food upkeep (15 per job, 1 job only) --> (compared to 12 metals, 2 jobs)
6 alloy production (same output)
It would probs still be better than foundry honestly, since you use one job instead of 2, but that would be better balanced I think. Alloys should be hard to acquire!
So you would get something like :
Building : 4 energy upkeep
Job : 4 (or 6) food + 6-10 energy upkeep
6 alloy production
Maybe not as unbalanced if you use vanilla tradition """tree""", where you can max out all 8 pretty fast, but with something like Plentiful Traditions? Oh boy.
Oh, I hadn't considered the Rogue Servitor problem because I NEVER play Rogue Servitors. Erm. Yes. Might need something of a nerf. Then again, Machine Empires have already a more than dubious balance in Vanilla.