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Ilmoita käännösongelmasta
EDIT : fixed.
Line 56 - tech_exotic_crops_lavender2:0 "Advanced Xenoagriculture : Tea" - Replace Tea to Lavander
Line 164 - Excess " in start line
Line 23, 63, 67 - ": 0" - Space hit me =)
I'm not sure this counts as a bug, but 200 influence (and maybe another 50 to remove the stability debuff) seems like a steep price just to get enough information to make a decision.
I eventually looked in the mod's files to see what they do, but I had to go out of my way to do that, and that is its own kind of out-of-game price.
Job silence_flower_bot is missing texture gfx/interface/icons/jobs/job_silence_flower_bot.dds
in archive placed job_silence_flower_bot - Copie.dds
Building building_spices_base has upgrades loop, building_spices_ultimate visited twice.
file "spices_and_tea.txt"
dell from "building_spices_ultimate" upgrade "building_spices_ultimate". It's create loop
Missing modifier icon "gfx/interface/icons/modifiers/mod_job_tea_cultivator_produces_mult.dds"
Missing modifier icon "gfx/interface/icons/modifiers/mod_job_shady_botanist_produces_mult.dds"
Missing modifier icon "gfx/interface/icons/modifiers/mod_job_algae_worker_produces_mult.dds"
@crystalanthelemums : yeah, I get your problem. The idea of the initial decision was to prevent decision clutter, but I can see the issue. Implementing a tooltip at the initial decision doesn't seem like a good idea to me so I'll probably lower or nullify the initial decision cost.
Current suspected cause would be an issue with the launcher unchecking the updated mod at launch because it is stored in a different format, messing up savegames in the process when they are reloaded before the mod is reactivated.
New games do not appear to be affected.
FIXED through update.
EDIT : Everything works correctly on my end. It looks a lot like a conflict of some kind to me, though I have no idea what might be causing it. You might try the following things :
- Check the mod files to see if they contain a proper localization file for the mod. It's called base_traits_l_english.yml and is located in localisation\english within the mod folder. It should be encoded in UTF-8 BOM and can be opened with notepad ++.
- If you're on 2.3, use the 2.3 version (link in the description).
- Check for incompatibility with other mods using a mod manager like Paradoxos.
- You may try to unsubscribe and subscribe again to the mod. It is possible the mod may have not been downloaded properly, though it should not work at all if it was the case.
This is weird, especially if ALL descriptions are missing, and again I think it's a conflict.
Are buildings, civics and tech names missing as well, or is it limited to descriptions? And is the mod working correctly gameplay-wise, or not?