Garry's Mod

Garry's Mod

Murder
Mapping for Murder
Is there a way I can add loot spawns to a map in hammer? I read about the comands, but if I were to make the map, open it in sp, and add the loot, how would I distribute it to the server owner?

Also, can you clarify how loot works? been some argumants about it
< >
Showing 1-7 of 7 comments
Mechanical Mind  [developer] Jan 2, 2014 @ 4:52pm 
You can use mu_loot, the server will automatically delete the ones placed by the map and respawn them like normal. It does this by setting the defaults of what loot items spawned to the ones placed by the map. The server spawns a loot item every 12 seconds. If you pickup 5 loot items you get a gun.
jane atreides Jan 2, 2014 @ 4:58pm 
Originally posted by Mechanical Mind:
You can use mu_loot, the server will automatically delete the ones placed by the map and respawn them like normal. It does this by setting the defaults of what loot items spawned to the ones placed by the map. The server spawns a loot item every 12 seconds. If you pickup 5 loot items you get a gun.

But how do I create the loot spawns in the first place? I'm on a non-supported map atm, should have clarified
Mechanical Mind  [developer] Jan 2, 2014 @ 5:02pm 
You can either use the commands
https://github.com/mechanicalmind/murder/raw/master/commands.txt
and give the server owner the .txt file located in data

or you can add mu_loot entities to the map via hammer.
jane atreides Jan 2, 2014 @ 5:19pm 
gotcha, appreciate the help - Murder has become our group's favourite mode and we're really thankful for your work on it. Heck, if you want, when I get the map working as intended you can put it on the list of compatible maps.
Originally posted by Mechanical Mind:
You can either use the commands
https://github.com/mechanicalmind/murder/raw/master/commands.txt
and give the server owner the .txt file located in data

or you can add mu_loot entities to the map via hammer.

does it require a .fgd file for the mu_loot ?
CXX Jul 13, 2014 @ 1:21pm 
I think you just have to add an entity call "mu_loot" and place it :headcrab:
Last edited by CXX; Jul 13, 2014 @ 1:22pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50