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http://steamcommunity.com/sharedfiles/filedetails/changelog/187073946
Murder Version 17
- Added knife charge convar
- Added ad for Melonbomber
- Added spawns for mu_nightmare_church_b1
- Knife charge now ends on holster
- Decreased knife charge time
MU_Nightmare_Church_B2
http://steamcommunity.com/sharedfiles/filedetails/?id=225468579
Beta 2 - Updates
- Fixed bug where players could get out of map.
- Basic built in spawn protect on new round.
- No more player fall damage.
- Physics prop clip to, toilets, electric area, hedge area.
- Physics prop clip with filter_activator_name to, water well, grave hole, confession booth. (For trolley and gnome models)
- Player clip removed from Sewer. (More freedom space to run)
- Player clip to confession booth, upper tree near roof area, dog cage, wine storage.
- Removed grave displacement Collisions.
- USE text/sprite buttons have quicker press time.
- Fixed small hedge texture bug.
- Point of the roof structure now has $detail texture.
- Newspaper stack texture higher res.
- Block bullets clip to ladder.
Enjoy
New Name : MU_Nightmare_Church (Workshop Version)
New Name : MU_Nightmare_Church_b3 (None Workshop Version)
http://steamcommunity.com/sharedfiles/filedetails/?id=225468579
MU_Nightmare_Church_b3 (None Workshop Version)
http://gmod.gamebanana.com/maps/181113
Or
Fast Download (.bz2)
https://www.amazon.co.uk/clouddrive/share?s=NSAX9sK0QCYtOo8iHPx4vg
New Loot and Spawns Beta 3 - Built into addon and map .bsp - Final Loot/Spawns
(Not needed but here if you want them)
http://www.garrysmod.org/downloads/?a=view&id=135224
Beta 3 - Updates
- OLD Addon File Size Was: 88.605MB Now: 86.311 MB
- Map Name Renamed to: mu_nightmare_church (steam workshop version final name)
- Bugged Loot fixed and replaced.
- The Gnome model is now a Transparent Dynamic Lantern that you can take with you.
- Spawn Protect now should work better.
- Added some nice teleport particle effects to confession box.
- Added env_blood for father grigori's head. (Dripping blood)
- Hint texture text on open grave about moving dead bodies.
- Zombie painting texture has a new fade effect (2 painting in 1)
- You can jump now on the dog cage and then jump over the hedge near water feature. (Useful if being chased)
- Added a red arrow near dog cage as a hint that you can go up there.
- Thunder sound Trigger timer reset from 250sec to 90sec.
- Blood decal in open grave.
- Player clip to upper tree near roof area tweaked/moved.
- Player clip to toilet area. (upper area)
- Player clip on freemans head so you can jump on the upper bed.
- Player clip to tree so you can climb it.
- Physics prop clip behind sewer lid.
- Physics prop clip in front of baby.
- Piano has been prop physics clipped.
- Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used)
- Removed Textures: fruit_objects01.vtf, fruit_objects01_normal.vtf, fruit_objects01_warp.vtf - free up 699KB (Textures was not used)
- Optimized Texture: caddie.vtf - was 1.33MB now 1.00MB. (Without noticeable downgrade)
- Optimized Texture: chicago.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: baggyjeans.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: vhs.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: bench_wood_gta_normal.vtf - was 4.00MB now 1MB (Without noticeable downgrade)
- Radio Texture now is dirty. (No longer new looking)
- Changed daoowl.mdl lighting origin. (more easy to see in the dark)
- Moved the owl to a tree near the dog cage area. (more easy to notice)
- pumpkin.mdl lod is higher. (less prop pop in)
- agibs.mdl lod is higher. (less prop pop in)
- wall_lamp2.mdl lod is higher. (less prop pop in)
- Small Bug Fixes and General Tweaking.
https://github.com/mechanicalmind/murder/issues/12