Europa Universalis IV

Europa Universalis IV

Warring States
Otterpotter  [developer] Oct 14, 2013 @ 2:52am
New Content Discussion
Hey guys!

If anyone has ideas for new features, content, or gameplay changes in general, feel free to post them here. We'd love to hear from you! We can only think of so much ourselves, and I'm sure there are plenty of great ideas that we may never consider. Help us make the mod that YOU would want to play!
< >
Showing 1-15 of 77 comments
Tenshi'N Oct 14, 2013 @ 5:27am 
My favourite topic in all the mods' discussions! Other than remaking a few of chinese Three Kingdoms' national ideas (Have a few ideas about that myself), i think making each kingdom start with one of their famous historic generals would be awesome. Also, i think that instead of forming Ming, Shu and Wu should get ideas to form Han dynasty (As historically, they officially fought to restore it), and Wei and idea to form Jin dynasty, or just make a new country, called Jin and give them cores on Wei's initial provinces. Maybe also give the Oirat Horde/Mongol Khanate a mission to take some of the Chinese provinces, to imitate the Mongol invasions of China.
Thats the stuff i had in mind, hope that'll help in developing the mod further, as this one looks the most promising IMO.
Legoras Oct 14, 2013 @ 6:12am 
It's possible to add new technology group, for example Japan group? (something like technology group only for ottomans). Also maybe some Indian/Africa countries? Not everywhere, but in several places to make American continents more alive, because now
colonization it's booring - 4/5 or more of lands is uninhabited..
Wandering Bear Oct 14, 2013 @ 7:29am 
Just an idea, but maybe if your reforming all of the politcal landscape, it might be a good flavor addition to remake the trade nodes? Could add a lot of flavor. Just an idea though
Otterpotter  [developer] Oct 14, 2013 @ 12:58pm 
Good idea Tenshi'N! I didn't think about adding in historical generals, though that would certainly be cool. I've also wanted to have more dynasties formed in China rather than Ming, so that's one of the goals for the next big content update. Perhaps Ming could be the end in a chain of dynasties (like Wu --> Han --> Ming?). I really like progression through decisions that change the country so I think that'd be nice to have. What do you think?

As to Mongols/Oirat, I'd like to have the various East Asian nations interact a lot more than just through the current gameplay. How do you feel about various decisions/events that give the countries choices as to which foreign powers they want to ally or rival, such as allowing the Han Claimants to choose a single Korean country to support (giving extra relations, some bonus related to the country's ideas, and negative opinion with the other Korean countries)? I think that'd help create a more dynamic political landscape, as well as get the player to figure out how they want to play instead of just allying with the power that seems the strongest. Ideally this would affect the Steppe Nomads as well, so the Manchu hordes and Mongols/Oirat could team up as a sort of 'crusade' against the Chinese kingdoms (simulating the Mongol invasions).

@Legoras - It is possible to add a Japanese tech group. Why do you think this should be added? Also, we have plans for the currently desolate continents (North America/South America/Africa/Australia) so keep your eye out for future updates!

@Wandering Bear - What do you mean by reforming the political landscape? We'd like to change around trade a bit, though currently it seems there may be optimization issues when it comes to changing around trade (adding trade routes at least, not as sure about trade nodes). Hopefully this is fixed soon so we can make some changes. What ideas did you have in mind for the trade nodes?
Tenshi'N Oct 14, 2013 @ 3:15pm 
Progression of dynasties certainly sounds cool, a great idea imo. One other thing i thought of is giving the kingdoms' the events in the fixed time periods that give you a certain advisor/general named after a great person of the kingdoms (Currently, Russia/Muscovy has a set of such events that start in a time period when the person lived, along with historical information about the person. Really liked that stuff).

For the idea of allying yourself with a certain power in Korea/Anywhere else, well, i don't currently see how it would be different from a regular alliance besides the bonuses that come from the decision, but am really interested in what may come out of it, as i always thought that the diplomacy in this game needs some spicing up. And for the Mongol invasions, i have an idea. Just give the Oirat/Mongol cores on the boundary provinces (Yes, pretty much meaning, that Wu would be safe from it, as they currently seem the most inferior kingdom in china, because their fleet is pretty much useless for the most of the chinese infighting), and give the kingdoms with those cores events, which spawn a stack, or maybe a few stacks of Horde rebels. Will as well give Hordes' an additional reason to invade.

Last thing that came to my mind while playing my inglorious Wu campaign, is that such a number of vassals is a major pain for me. While this looked awesome in theory, my vassals stick too much of their troops to my main army stack, that i start having huge attrition even in my own lands (Which hurts, especially with the extremely limited manpower i have). And if they dont, they just go and suicide, as unlike my ai opponents, i can't synchronise my own maneuvers as well, making me experience a huge butthurt over the chaos raging around me. Maybe remake some of them into other major powers of the era, such as the Yuan family? This will also give room for some history-inspired diplomatic events. (I think an event just outright throwing you into a war with a certain state would make for a more dynamic campaign) Or i just need to buckle up and adapt? :D
Golradaer  [developer] Oct 14, 2013 @ 3:46pm 
One way to manage the vassal-attach army issue is to wait for the vassal armies to attach, then start splitting off units to form your own independent stack, while keeping only a few units in the original one so the vassals stick around. This way you can effectively directly control the vassal armies!
Tenshi'N Oct 14, 2013 @ 11:43pm 
Meh, when i did that, they just ran off at some point, leaving my 3k-man stack to die, while they hunt the small siege groups, ultimately getting defeated by reinforcements.....asfdasadasd
Wandering Bear Oct 15, 2013 @ 9:30pm 
By changing politcal landscape i meant more by politcal borders. So the borders of countries, adding in new countries etc :)

With the trade nodes i honestly didnt have an idea, i'm just personally interested in them being moved around and modified to add a difference in gameplay. For example, myself personally, have created a trade node for just portugal, or have changed the nodes of venice, genua and ragusa. Whatever you come up with i'd happily try out :) But that is just a personal oppinion of mine
Otterpotter  [developer] Oct 15, 2013 @ 10:29pm 
@Wandering Bear - Moreso than borders have already been changed? Is there any specific part of the world you think should be changed more (or more countries added to)?

I think it'd be interesting to have a map with completely changed trade nodes, even if the provinces that belong to each trade node were changed drastically. Potential future update? ;)
Wandering Bear Oct 15, 2013 @ 11:39pm 
Thats exactly what im thinking of, the changed trade nodes :) Borders i am fine with, you have done an amazing job.
Join me Link! Oct 16, 2013 @ 12:28pm 
In the next update, would we be able to change the GFX (unit sprites) of the Latin Empire and the Crusader States in Greece to be Western instead of Eastern? They are, after all, a bunch of Frenchmen and Italians ruling over the Greeks, and the uniforms of their armed forces should reflect the origins of their rulers. The same may also be said of Jerusalem as well.
Golradaer  [developer] Oct 16, 2013 @ 4:25pm 
@Join me Link! - Yes, definitely.
Metz Oct 18, 2013 @ 3:22pm 
Here are a few ideas that I was just thinking about:
- Expand time limits either before 1444 or after 1821, given the evolution of nations and trying to unify countries. Plus, more time spent playing this awesome mod, the better.
- More native tribes in Africa, Australia, and North/South America. Maybe instead of just "neutral" spots for nations to colonize, they have to claim them from their inhabitants. Might open up for casus belli for and against European nations. This way too, it'll give the natives something to do in the early game.
- More resources/trade nodes/monopoly effects. 'Nuff said. Also, more casus belli for trade disputes or perhaps the ability to forge them?
- More diplomatic options like defensive alliances, offers to buy provinces instead of just selling them, etc.
- Removal of wasteland tiles. You could make those the "neutral colonization" tiles since they're so remote.
- Possible terrain changes. Each province is a certain biome which sometimes gives bonuses or penalties, though over time, these might change with weather changes (just an idea).

That's all I got for meow.
SodaBitch Oct 19, 2013 @ 9:55am 
Could we see more nations in the wasteland areas and oceania/'murica?
Also, could the vassal system in the oriental east be removed? Was greatly disapointed to see all those vassals.
Join me Link! Oct 19, 2013 @ 11:50am 
This new update was a great one, thank you! A couple more suggestions from me for the next one:

1. Naxos and Corfu should also have Western unit sprites
2. To continue on with what Metzge just said, would you consider integrating the Timeline 9999 mod or making something similar? Indeed, the more available timeframe to play this mod, the better!
< >
Showing 1-15 of 77 comments
Per page: 1530 50