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Faction
- Changed: Military building construction cost reduction 25->50%
- Changed: Recruit rank +2 for Hammerers->+2 to all melee infantry, +1 for Hammerers
- Added: +1 bombs for all Gyro units
Lord- Added: +20 armor to Ironbreakers and Irondrakes
- Added: +5 MD to Dwarf melee infantry
GrombrindalFaction
- Added: +10% damage to Greenskins
Lord- Changed: 50->100% reinforcement range
- Added: +10% campaign movement range
BelegarFaction
- Added: +20% to all damage when sieging
Lord- Added: +20% damage to Ranger units
- Added: +5 MA to Hammerers
UngrimFaction
- Added: +5 Bonus vs Infantry to Slayers
- Added: -30% upkeep to Slayers
LordGeneric Background Skills
Faction
- Added: +10% replenishment rate
Lord- Added: +10% physical resistance to Black Orcs
- Added: -35% upkeep to Biguns and Black Orcs
AzhagFaction
- Added: -1 construction time for all buildings
Lord- Added: +5 MD to army
- Added: +15% campaign movement range
SkarsnikFaction
- Added: +20% movement speed in battle
Lord- Added: +20% to all damage for goblin units
- Changed: Squig Hopper charge bonus 14->20
- Added: -10% upkeep to goblins
WurrzagFaction
- Added: +10% physical resistance for savage orcs
- Added: -25% upkeep for savage orcs
- Changed: 25->15 charge bonus for savage orcs
LordGeneric Background Skills
Faction
- 15% Grave Guard/Black Knight upkeep reduction increased to 20%
Lord- Added: +15% damage to Black Knights and Grave Guard
- Added: +15 armor to Black Knights and Grave Guard
Helman GhorstFaction
- Changed: 20->30% research rate
Lord- Changed: Helman's Blight now reduces armor by 15
- Added: 50% fatigue resistance to army
- Added: Corpse Carts in army now give a speed buff in an area
VladFaction
- Added: -10% upkeep
- Added: +15% campaign movement range
- Added: +20% damage to Sylvanian units
Lord- Added: -50% upkeep to Blood Knights
- Changed: +10 AP damage to Blood Knights
IsabellaFaction
- Added: +3 recruit rank for vampire heroes
Lord- Added: +15 charge bonus for Dire Wolves and Fellbats
KemmlerFaction
- Added: -15% upkeep for Wraithly units
- Added: +15% magic resist to Wraithly units
- Added: +3 recruit rank to Banshees
Lord- Changed: Necromancer recruit rank 2->4, changed from local to factionwide
- Added: Wraith units in army gain Perfect Vigor
- Added: Cairn Wraiths in army gain +10 Bonus vs Infantry
The Red DukeLord
- Changed: no longer rolls a random generic trait
- Added: -30% upkeep to Black Knights and Blood Knights
- Added: +10 BvI to Black Knights and Blood Knights
- Added: +20% movement speed to Black Knights and Blood Knights
- Added: +8 MD to Black Knights and Blood Knights
Necrarch Bloodline LordLord
- Changed: no longer rolls a random generic trait
- Added: +30 Winds of Magic
- Added: -15% cooldown to all spells
- Added: -15% cost to all spells
Lahmian Bloodline LordLord
- Changed: no longer rolls a random generic trait
- Added: +15 diplomacy with all factions
- Added: +5 vampiric corruption in local province
- Added: -8 MA to enemy units in region
Blood Dragon Bloodline LordLord
- Changed: no longer rolls a random generic trait
- Added: +15 charge to army
- Added: +15 weapon damage to army
- Added: +15 armor to army
Von Carstein Bloodline LordLord
- Changed: no longer rolls a random generic trait
- Added: +2 public order factionwide
- Added: +20% range to Sylvanian missile units
- Added: +20% missile damage to Sylvanian missile units
- Added: +10 leadership to army
Strigoi Bloodline LordLord
Generic Background Skills
Faction
- Added: +15 charge bonus to Marauder units
- Added: -15% upkeep to Marauder units
Lord- Added: -15% upkeep to Marauder units
- Added: +20 armor to Marauder units
ThroggFaction
- Added: +20 growth
- Changed: 20->30% upkeep reduction to trolls
LordFaction
- Changed: leadership aura size when attacking +50->100%
- Changed: campaign movement range 10->20%
Lord- Added: -30% vigor loss for all cavalry units
AlbericFaction
- Changed: trade income +25->50%
- Added: farming income +15%
- Added: all melee infantry gain the 'Rowdy' passive ability
Lord- Changed: all cavalry now gain +10 MD instead of just Knights of the Realm
- Added: +15 charge bonus for cavalry
- Added: +20% damage to melee infantry
- Added: +20 armor to melee infantry
Fay EnchantressFaction
- Added: +6 AP damage to Battle Pilgrims
- Added: -1 local and global recruit time for Grail Knights/Guardians
Lord- Added: +20 charge bonus to Grail Knights
- Added: +10 bonus vs. infantry to Grail Guardians
RepanseFaction
- Changed: 8->10 MD for Questing Knights
- Added: +5 BvI for peasant units
Lord- Clarified: vanilla +15% phys res to peasants is now correctly labeled factionwide
- Clarified: vanilla +10% leadership to peasants is now correctly labeled factionwide
- Added: +10 BvI to Questing Knights
- Added: +100% AP missile damage to peasant archers
Henri le MassifHero
Generic Background Skills
Faction
- Added: -15% upkeep for tree spirits
- Added: +15% damage for tree spirits
Lord- Added: +20% missile resistance for tree spirits
OrionFaction
- Added: +20% ammunition
- Added: +10 charge bonus to all elven units
LordGeneric Background Skills
Faction
- Changed: 40->50% income from raiding
- Added: -30% upkeep for bestigors
- Added: -1 recruit duration for bestigors
- Changed: 10->15 charge bonus for bestigors
Lord- Added: -20% upkeep for bestigors
MorghurFaction
- Added: +20% damage for chaos spawn
Lord- Added: +8 MA for chaos spawn
MalagorFaction
- N/A
LordGeneric Background Skills
Faction
- Added: +5 MA for Chaos Warriors and Chosen
Lord- Changed: 5->10% ward save to army
- Added: +3 charge bonus to Chaos Knights per rank
KholekFaction
- Added: +15% damage for dragon ogres
Lord- Added: +15 charge bonus to army
SigvaldFaction
- Added: +10% movement speed
- Added: +2 horde growth
LordGeneric Background Skills
Faction
- Added: +15% income from trade
Lord- N/A
TeclisFaction
- Added: +15 winds of magic
- Added: +5 starting winds of magic
Lord- Changed: 30->15 winds of magic
- Added: +5 starting winds of magic
- Added: -10 winds of magic for enemies
AlarielleFaction
- Added: +4 recruit rank for handmaidens
Lord- Added: +25% magic resist to army
Alith AnarFaction
- Changed: 10->20% campaign movement range
Lord- Added: +15% missile damage to army
- Added: +15% range to army
EltharionFaction
- N/A
Lord- Added: Attribute: Stalk to Rangers
ImrikFaction
- N/A
LordGeneric Background Skills
THERES SO MANY ill do it later
Faction
- Changed: -30->-50% cost to rituals
- Added: +5 MA/MD for Temple Guard
- Added: +5 recruit rank for Slann
Lord- Added: +20 armor for Temple Guard
Kroq'GarFaction
- Added: +2 cap to Saurus Scat-Veteran heroes
- Added: +2 cap to Feral Feral Sarians, +1 cap to Dread Saurians
- Added: +2 recruit rank for all dinosaur units
Lord- N/A
TehenhauinFaction
- Added: -30% upkeep for skinks
- Added: +30% missile damage for Salamander and Razordon hunting packs
Lord- Added: +15% physical resistance for skinks
- Added: +15% weapon damage for skinks
TiktaqtoFaction
- Changed: 25->40% campaign line of sight
- Added: 20% campaign movement range
Lord- Added: +10% battle movement speed
NakaiFaction
- -10% upkeep for Kroxigors
Lord- Changed: -10 to -30% recruit cost
- Added: +20 charge bonus for kroxigors
- Added: +15% missile resist for kroxigors
Gor-RokFaction
- Added: +3 untainted
Lord- Added: +15 armor for Saurus Warriors
- Added: +15% health for Gor-Rok
Second GenerationLord
- Changed: 50->100 XP per turn
Third GenerationLord
- Changed: 40->90 XP per turn
Fourth GenerationLord
Generic Background Skills
Faction
- Added: +20% weapon/missile damage for units rank 7 and above
- Added: +2 recruit rank for Black Guard
Lord- Added: +10% ward save for Black Guard and Black Dragons
- Added: +1 breath uses for War Hydras and Black Dragons
- Added: -30% breath cooldown for War Hydras and Black Dragons
MorathiFaction
- Added: -15% upkeep for Harpies, Medusas, and Witch Elves
Lord- Added: -25 winds of magic for opposing armies
- Added: +20 charge bonus for Harpies and Medusas
- Added: +1 ability uses for Doomfire Warlocks and Slaanesh's Harvesters
- Added: -15% upkeep for Harpies, Medusas, and Witch Elves
HellebronFaction
- Added: +15% missile res to all units
- Added: +4 recruit rank for Death Hags
Lord- Added: +5 melee attack for army
- Added: +15% weapon damage for army
LokhirFaction
- Added: -25% public order penalty from slaves
- Added: immune to sea attrition
Lord- Added: +50% AP damage for corsairs
- Added: +50% AP missile damage for corsair handbows
- Added: +3 recruit ranks for corsairs
- Added: +20% missile resist for army
MalusFaction
- N/A
Lord- Added: +20 charge bonus for Cold Ones
LordGeneric Background Skills
Faction
- Added: Can build Cauldrons in major settlements, causing permanent plagues
- Added: Plagueclaw Catapult projectiles dissolve mid-flight to bathe foes
- Added: -30% upkeep for plague units
Lord- Added: -20% upkeep for plague units
- Added: +2 recruit rank for plague units
- Added: Plagueclaw Catapult projectiles dissolve mid-flight to bathe foes
QueekFaction
- Added: 15% missile resist for clanrats and stormvermin
- Added: -20% upkeep for clanrats and stormvermin
Lord- Changed: -50%->-30% upkeep reduction for clanrats and stormvermin
- Changed: +1->+2 uses of Menace Below
- Added: +10 leadership to all units
- Added: Enable poison attacks to all units
TretchFaction
- Added: +20 armor for stormvermin
- Added: +20% damage for stormvermin
Lord- Added: Attribute: Strider for army
- Added: +15% physical resistance for stormvermin
SnikchFaction
- Added: 150 XP/turn to all units
Lord- Added: +15 charge bonus to Clan Eshin units
Ikit ClawFaction
- N/A
LordGeneric Background Skills
Faction
- Added: +5 leadership to all units
- Added: +6 MA to lords and heroes
- Added: +20% ammunition to all units
Lord- Added: +15% missile damage to army
NoctilusFaction
- Added: -15% upkeep for Depth Guard
Lord- Changed: -20->-30% upkeep reduction for Necroflex Brolossi
- Added: +15% weapon damage for Deckhands and Depth Guard
- Added: +25% missile resist for Depth Guard
AranessaFaction
- Added: -20% upkeep for Free Company, Prometheans, and Leviathans
Lord- Added: +3 recruit rank for Sartosan units
CylostraFaction
- Changed: -20->30% upkeep reduction for Syreens and Mournghouls
- Added: -50% recruit cost for Syreens and Mourghouls
- Added: +20 winds of magic
Lord- Changed: 5->10% physical resist to army
- Added: 10% magical resist to army
- Added: -20% upkeep for Syreens and Mournghouls
Tech Admiral 1Lord
- Changed: -15->30% recruitment cost for all units
- Added: -20% upkeep for all units
- Added: +10 leadership for all units
Tech Admiral 2Lord
- Changed: 15->30% ambush defense chance
- Added: -30% fatigue loss for army
- Added: +15% movement speed for army
Tech Admiral 3Lord
- Added: +5 MA for all units during naval battles
Tech Admiral 4Lord
- Changed: 10->30 bonus vs large
- Changed: 10->30% missile range
- Added: 30% missile damage
- Added: 30% weapon damage
Damned PaladinHero
Generic Background Skills
Faction
- Added: -40% cost for construct buildings
- Added: +1 unit cap for Khemrian Warsphinxes
Lord- Added: +5 MA/MD for Tomb Guard and Chariots
KhatepFaction
- Changed: 2->4 canopic jars a turn
- Changed: 5->10% campaign movement range
- Added: +1 unit cap for Hierotitans
Lord- Changed: +3->+4 Liche Priest recruit rank
- Added: +20 Winds of Magic
- Added: +1 uses to abilities for Hierotitans
KhalidaFaction
- Added: -30 diplomatic relations with all vampires
- Added: +4 unit cap to Skeleton Archers
- Added: +2 unit cap to each snake construct
- Added: +15% range to all missile units
Lord- Added: +15% missile damage to army
ArkhanFaction
- Added: +2 unit cap to Tomb Scorpions
Lord- Added: +5 melee attack to vampiric units
LahmizzashLord
- Changed: 10->20% missile damage for Ushabti Greatbows
- Changed: 6->20% weapon damage for Ushabti
ThutepLord
- Changed: 5->20 armor for sphinxes
WakhafLord
Generic Background Skills