RimWorld

RimWorld

Cybernetic Warfare and Special Weapons
Trunken  [developer] Jul 21, 2019 @ 2:13pm
Requests
Put your requests here and i will consider each one of them.
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Showing 1-8 of 8 comments
Forget Name Jul 22, 2019 @ 12:58am 
Combat Extended compatibility patch
Trunken  [developer] Jul 22, 2019 @ 3:23am 
^^

Since the mod is very c# heavy (special effects, ammunition changer, fire modes, rapidfire on closer targets, multishots etc.). Its tough to make it CE compatible, but we will see what we can do.
Last edited by Trunken; Jul 22, 2019 @ 3:47am
Angry Jul 22, 2019 @ 5:04am 
Also playing with CE, it's hard to go back to vanilla after playing with it. Your mod looks fantastic and the presentation page is really well done btw.
reven29 Jul 27, 2019 @ 8:17am 
im with the above guys on CE so im just subscribing to the discussion to keep informed

but even if you cant make it compatible you still make good content
Trunken  [developer] Aug 2, 2019 @ 5:43pm 
Cybernetic Warfare and Special Weapons is CE Ready now with Version 1.2
reven29 Aug 2, 2019 @ 8:07pm 
sweet thanks cant wait to use it
reth Nov 7, 2019 @ 12:38pm 
Mechalit bionic detection?
https://steamcommunity.com/sharedfiles/filedetails/?id=1141721293

maybe consider some generic detection to see if a pawn is strong enough.
body mass x manipulation? (btw, this is the hauling stack size calc)
Frying_Dutchman Jan 18, 2020 @ 3:02pm 
I would happily pay $50 for an accurate representation of the Zorg ZF-1 gun from 5th element.
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