Team Fortress 2

Team Fortress 2

Vac guard
~ Nova ~ May 29, 2015 @ 7:17pm
stats
whats its stats
< >
Showing 1-15 of 52 comments
~ Nova ~ May 29, 2015 @ 7:19pm 
mabye

+50% max primary ammo on wearer
+10% flame distance
-10% damage penalty
Seraphinus May 29, 2015 @ 7:41pm 
Cross between manmelter and beggers bazooka where you can hold up to 3 incoming projectiles before taking self damage, clicking the primary fire weapon with anything held allows you to shoot the projectile.
Floof May 30, 2015 @ 12:35am 
Player cannot extinguish teammates
+50% Primary ammo
-20% Damage
Secondary fire uses 10 ammo, sucking in and holding nearby stickies or projectiles and can be fired back using the primary fire and 10 ammo
Haze33E May 31, 2015 @ 1:21am 
I'd change the projectile ability to work similar to that of the phlogistinator. You suck up projectiles until you fill a meter bar. Then you can perform a taunt. The taunt could work similar to the Caber it could have a chance of blowing you up.
Originally posted by Mr. Bubbles:
Cross between manmelter and beggers bazooka where you can hold up to 3 incoming projectiles before taking self damage, clicking the primary fire weapon with anything held allows you to shoot the projectile.

Also primary fire (when no projectiles are stored) is used as an airblast?
jef Jun 1, 2015 @ 12:42am 
Replace airblast by taking projectiles (anything that could be airblasted) into the vacuum. When you get maybe 3 projectiles, you would have to fire them before getting any more.
Cynric Jun 1, 2015 @ 1:57am 
For stats maybe:
It specializes in air blasting

+50% max primary ammo on wearer (total of 300) or a reduction of 50% air blast cost lowering it to 10 ammo per blast

User can hold right click to charge an air blast up to 2x the power of a normal air blast (up to 40 ammo) taking 3 seconds to charge.
(the stronger the the blast, the smaller the air blast radius (this would require the user to aim more directly at the target and will reduce the amount of targets/projectiles being blown back at once, but offers a strong support

+25% afterburn damage
-30% damage penalty

Charged air blast fizzles after 4 seconds (so pyro's don't stand for ages waiting for someone to walk by a ledge)

This weapon would feature a meter on the bottom right of the screen reading "air" or "power" to indicate the amount of charge the weapon has.
No Random critical hits


I was recently thinking about a flamethrower that specializes in air blasting and this looks perfect for it. because its a vacuum lol. One more thing, Holy crap this would be amazing on a 10x server :D
Owlbeardo Jun 1, 2015 @ 5:33am 
Primary weapon ammo + 70% (It's huge and you need a lot of ammo to suck... projectiles)
Damage - 10% (Because it can't contain gas as good, so we have smth different there, like gasoline for burning? It's vaccuum-cleaner after all, guys.)
Afterburning dmg - 10% (because it's him homemade weapon, I suppose. Oh, Pyro!)
No random Crits (CUZ' THEY SUCK ON EVERY WEAPON!!!)
Can take 2 different types of projectyles inisde and make them safe. But only one type in one time. 2 rockets OR 2 stickies. If player died with this weapon, it will explode with dmg of both projectiles.
Additional attack - vaccuuming projectiles AND(!) pull enemy players nearby to Pyro with short jerk. Can extinguish players in short range, but Pyro can't use flamethrower after that for 5 sec, because it's overheated. Takes 30 ammo for every vaccuum-suck.
I think, those stats are honest and NOT overpowered, because it will be not very easy to burn somebody, but it creates a lot of possibilities in Pyro-gameplay, that he haven't in usual game and it will be just new style. It'll be much harder W+M1 with this. Soo...

And also can clean your mom's carpet as good as you do!

I dreamed about such a weapon for an year, please add this! It's so awesome!:balloonicorn:
Flames "sucks" the enemy towards you at the rate of 10 HU per flame particle
Alternate fire can suck up up to three projectiles and then fire them later
-100% afterburn damage pentalty
cannot be crit boosted.

just my idea
-Lava
Sawbones Jun 1, 2015 @ 2:13pm 
how about
+50% ammo
+20% damage
but airblast sucks things towards you instead of pushing them away
Unkle Genny Jun 2, 2015 @ 4:19pm 
I think it should be this:

Successful airblasts suck the projectile into the vacuum for later use
Can only contain 3 projectiles total
Projectiles do half damage
Cannot suck in sentry rockets
+20% more ammo
-30% damage
+10% max health
Unkle Genny Jun 2, 2015 @ 4:20pm 
Oh, and no random crits
Dr Brosiah Jun 2, 2015 @ 4:54pm 
Alt: Store projectiles and shoot them out when ever you decide with -35% of original projectile damage
*Cannot switch wepons while storing a pojectile
im very boerd of the old pyro soo i wanna make a new thing oh wait amm some one already said it hmm who cares

+ can store rockets stickys garnade pellets ball christmes ball cleaver mad milk jerate and flare shots

+ when holding a projectile it well become mini crit

+ when sucking a projectile thats already mini crited becomes a crit

+ shooting a projectile from the cargo well be +10% faster

+ clicking m2 youl suck the enemy and then throw them with a bigger air blast then the others

- can not suck heavys

- while holding a projectile for 5 secconds youl become marked for death

- fire cost 15% more

-25% air blast radios

-when holding a crit thares a 30% chance of the cargo to explode relasing all projectiles in to you
(insta death i might say)
or this one
+ can hold air blast for 19 secconds

+ at 10% airblast radios increeses by 25%

+ at 30% it well release a flinch flame that well after burn for 30 secconds

+ at 60% airblast radios increeses by 50%

+ at 100% relases a gaint flame melting projectiles and doing massive damage to enemys

- when holding air blasts you are marked for death

-after 50% a small chance of the wepon to explode and dealing 30 damage to you

-no random crits

- 30% damage penelty

-airblasting takes 50% more ammo
< >
Showing 1-15 of 52 comments
Per page: 1530 50