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That aside, there might be provinces those are indeed passable or similiar bugs and we are aware of that (we just can't pinpoint them right away). They will be eventually and swiftly fixed as players -and we- find them.
Thanks for your report.
1. Sea Tiles Baradin Floods and Baradin Wrecks are both too small and need to be combined.
2. Use of straits overall would make the map feel much more traversable, an example of this would be connecting Darkened Retreat and Three Corners
3. Island provinces need to be divided up. For example, Jade, Moonwater, and Paw'don Islands should be divided into multiple provinces each, with the state holding the current province's name.
4. Depths Ideas have no names or descriptions
5. Buildings are extremely glitched out. You can't build them, they all have the same sprite, and they cost 2000Â.
6. Technologies have no names.
7.Loads of nations have the same flag, which is no flag at all.
8.Decisions that are impossible to complete (ones that require tech 60 or 70 when the max is 15) are still in-game.
9. While playing the Forsaken, both the Commedia dell'Arte and Support the Florentine School events fired.
10. Forsaken Ideas have no descriptions.
11. Trade nodes should be changed. Trade power should flow between the continents. Also, the size needs to taken into account. Deadwind is too small, and Stranglethorn is too big.
12. Adding modifiers to provinces like Estuary and Center of Trade will help provinces feel more valuable.
13. Idea Groups are the idea groups of a previous update.
14. Reduce the amount of money that is available in circulation. In 642 starting at 625, Garren's Haunt had 7 buildings, Hearth Manor and Crushbridge had 8, and Gray Shore had 9.
15. I heard on Arumba's livestreams that Goods Produced Modifier is one of the most powerful in the game, so nerfing that effect would be recommended.
1. Bring a "Technology ahead of time" penalty by putting an approximate date that the technology should be taken.
2. Because the technologies are so packed, I'd recommend that you split each technology into 2.
3. The first two points should make the institutions valuable, rather than mostly being ignored at its current state.
(Lordaeron Remnant, Lordaeron Survivors, Hillsbrad, Stratholme, Hearthglen, Tyr's hand)