Europa Universalis IV

Europa Universalis IV

World of Warcraft Universalis
 This topic has been pinned, so it's probably important
Aetherum  [developer] Jul 10, 2019 @ 2:52pm
Suggestions
Please, if you have any idea how to improve WWU, post it here.
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Showing 1-15 of 85 comments
DyradParker Jul 16, 2019 @ 7:28am 
There are way too many mountains/impassable tiles. Nations like Blackrock in the first few start dates can't do anything because they're surrounded by impassable terrain. The mod will work so much better if the majority of the impassable terrain were replaced with mountain provinces. It should also increase the flow of the game.
DyradParker Jul 16, 2019 @ 7:35am 
Other than the mountain problems, since the mod was only recently updated to the latest version, it is understandable that issues will arise. Simple things like changing the names of technology groups to a non-codey counterpart will help. Another thing you can do is just an AI-only campaign from the initial start date and go from there.
Ноэнамас Z Jul 16, 2019 @ 10:19am 
Some of those are passable somehow for instance Blackrock can move at the first start date, it just doesn't tell you that.
Doga  [developer] Jul 16, 2019 @ 10:55am 
I know routes between regions are mostly narrow but that's just how it is in wow. Blackrock lands for example, It's inbetween mountains and mostly passed through tunnels are extremely tight paths, so map designer back then decided to make it look like that. They still should be passable, though. Try to take permisison of other countries near them and try again.

That aside, there might be provinces those are indeed passable or similiar bugs and we are aware of that (we just can't pinpoint them right away). They will be eventually and swiftly fixed as players -and we- find them.

Thanks for your report.
DyradParker Jul 16, 2019 @ 11:09am 
Going to play through the mod and write down the things I see.
Neetnoic Jul 16, 2019 @ 12:27pm 
The only thing that i don't like in this mod are models, it would be cool if you see warcraft's races on the map
DyradParker Jul 16, 2019 @ 1:21pm 
A lot of things to note, so here it goes:
1. Sea Tiles Baradin Floods and Baradin Wrecks are both too small and need to be combined.
2. Use of straits overall would make the map feel much more traversable, an example of this would be connecting Darkened Retreat and Three Corners
3. Island provinces need to be divided up. For example, Jade, Moonwater, and Paw'don Islands should be divided into multiple provinces each, with the state holding the current province's name.
4. Depths Ideas have no names or descriptions
5. Buildings are extremely glitched out. You can't build them, they all have the same sprite, and they cost 2000Â.
6. Technologies have no names.
7.Loads of nations have the same flag, which is no flag at all.
8.Decisions that are impossible to complete (ones that require tech 60 or 70 when the max is 15) are still in-game.
9. While playing the Forsaken, both the Commedia dell'Arte and Support the Florentine School events fired.
10. Forsaken Ideas have no descriptions.
11. Trade nodes should be changed. Trade power should flow between the continents. Also, the size needs to taken into account. Deadwind is too small, and Stranglethorn is too big.
12. Adding modifiers to provinces like Estuary and Center of Trade will help provinces feel more valuable.
13. Idea Groups are the idea groups of a previous update.
14. Reduce the amount of money that is available in circulation. In 642 starting at 625, Garren's Haunt had 7 buildings, Hearth Manor and Crushbridge had 8, and Gray Shore had 9.
15. I heard on Arumba's livestreams that Goods Produced Modifier is one of the most powerful in the game, so nerfing that effect would be recommended.
When playing the first bookmark Stormwind tends to integrate all its vassals asap while the horde can't make a unified attack. I think orc hordes might need to ignore "distant war" modifier. Maybe march type for vassals that need to stick around lorewise?
DyradParker Jul 17, 2019 @ 5:50am 
Just took a shower and I thought about this mod, so here goes:
1. Bring a "Technology ahead of time" penalty by putting an approximate date that the technology should be taken.
2. Because the technologies are so packed, I'd recommend that you split each technology into 2.
3. The first two points should make the institutions valuable, rather than mostly being ignored at its current state.
Aetherum  [developer] Jul 17, 2019 @ 5:57am 
Thank you all for your suggestion!
Last edited by Aetherum; Jul 17, 2019 @ 5:57am
Kavo? Jul 17, 2019 @ 6:41am 
Please, make version for 1.25, very big request ^_^
Aetherum  [developer] Jul 17, 2019 @ 6:42am 
I am sorry, but I have time only for maintendace to the last version.
Leiche Jul 22, 2019 @ 9:19am 
A descision to re-found The kingdom of Lordaeron by the Northern Holdings would be awesome.
(Lordaeron Remnant, Lordaeron Survivors, Hillsbrad, Stratholme, Hearthglen, Tyr's hand)
mikkie19921 Jul 22, 2019 @ 11:29am 
I have a question can you change Kul Tiras city, s the faith of the lights church to water. now I always have to convert them to water which costs time and money and the other big human kingdoms don't like you because you keep the water faith. and you start with the water faith
Doga  [developer] Jul 22, 2019 @ 12:35pm 
That's due a mistake at my end in latest patch, will fix tonight.
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