Counter-Strike 2

Counter-Strike 2

Neighbors
Kokopelli  [developer] Jul 7, 2019 @ 2:40pm
Feedback / Bugs
Let me know what you like, what you don't like, and what you'd like to see. I'm committed to making this experience as fun as possible.
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Showing 1-4 of 4 comments
John27 Jul 8, 2019 @ 5:01pm 
"domestic terrorists" i like The Anarchists but they are tend to be underused. Use that for the T while the CT is FBI (because SWAT wear black)
Kokopelli  [developer] Jul 8, 2019 @ 8:25pm 
You're right. I actually intended to use the Anarchists but forgot to update the kv file before uploading. I'll be sure to add the Anarchists in the next update. Thanks for the feedback!
Joshua Jul 9, 2019 @ 6:10am 
I like this map but a few things could be clipped off such as the windowsills on the windows above the right side entrance to the B Site as as a Terrorist you can lurk there and CT cant really do much about it. also the A and B sign on the wood fence you can jump up on the sign where I think it should be a boost as you can look over with almost full body cover.


Last edited by Joshua; Jul 9, 2019 @ 6:17am
Kokopelli  [developer] Jul 9, 2019 @ 8:25pm 
Originally posted by UK Josh:
I like this map but a few things could be clipped off such as the windowsills on the windows above the right side entrance to the B Site as as a Terrorist you can lurk there and CT cant really do much about it. also the A and B sign on the wood fence you can jump up on the sign where I think it should be a boost as you can look over with almost full body cover.

Making the windowsills accessible above B site entrance was a conscious design choice--mainly to give CTs a quick, but risky, option for rotations and also to give CTs a bit more mobility during B retakes. It may prove to be too much mobility though.

As for Ts lurking on the windowsills, CTs can watch that position from the corner of the building. If a CT is playing in B site and they are worried about a lurker, they have two other exits besides the main entrance for rotations. But I think you bring up a valid concern. I"m certainly going to keep my eye on it with more playtesting and will adjust accordingly.

Regarding the sign, I didn't intend on it being a boost but I understand that visually it appears that you should be able to--I may have to rethink how that looks. My hunch is that an actual boost there would be too strong for the Ts.


Thanks for taking the time to leave your feedback! Very helpful.
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Showing 1-4 of 4 comments
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