Starbound

Starbound

NPC Mechs
 This topic has been pinned, so it's probably important
lophatkao  [developer] Jul 1, 2019 @ 8:25pm
Bugs / Issues
Whoops, I screwed something up!
Let me know here

POST YOUR LOG - WITHOUT A LOG I CAN'T FIX IT
- find 'starbound/storage/starbound.log'
- copy/paste contents to an online text storage site like pastebin.com
- post link here with a description of your problem
< >
Showing 1-15 of 26 comments
lophatkao  [developer] Jul 1, 2019 @ 8:30pm 
BUG: npc will sometimes target an enemy, but not shoot - mostly flyers
Neo Conzell Jul 2, 2019 @ 8:27pm 
It appears that Crew members use your fuel reserves when using Frackin Universe. Its not a big deal with just one crew with you, two crew however drains quite quickly.
lophatkao  [developer] Jul 2, 2019 @ 9:38pm 
This issue was seen and fixed in 'Mech Overhaul'
FU hasn't updated their implementation of the fuel system from there yet
Went down in space with two crewmembers from the Elithian races mod, one Avikan and one Thelean. Log shows no errors and the mod seems to work properly according to it, but the two crew mechs played the battery pick up sound multiple times a second and it's very loud.
lophatkao  [developer] Jul 8, 2019 @ 5:45pm 
crew not following you would be a great time to post a log
it means you have a mod that changes modularmech code, but doesnt have the bit npc mechs need
what that mod is, i have no idea.... because you didnt post the log

if you're not going to help me, how can i help you?
Obsidian [it/its] Jul 10, 2019 @ 10:08am 
There's still that eardrum-blasting battery sound glitch, i don't know if it happens with vanilla races as all my crewmember followers are from modded races, and it seems to temporarily stop when they fire their weapons.
Log shows no errors
dr pickle Jul 11, 2019 @ 3:00am 
i have the same problem as hoodie
no error
lophatkao  [developer] Jul 11, 2019 @ 2:18pm 
npc will try and feed an energy pickup to their mech when it gets below 25% energy and is not in combat
some mod you have is affecting the mechs energy level, making it think its always below 25%


seeing what loaded mod(s) could be the cause might have helped, but :shrug: thats all the answer i can give with the information provided
dr pickle Jul 11, 2019 @ 8:30pm 
the only mod i can think of is mech overhaul
the only mods i have are this
mech overhaul
quickbar mini
Improved Containers
and thats it
Last edited by dr pickle; Jul 11, 2019 @ 8:33pm
Obsidian [it/its] Jul 12, 2019 @ 11:42am 
I also am using mech overhaul so that might be it
dr pickle Jul 15, 2019 @ 7:30am 
is there a fix
FelmastProMcLane Jul 16, 2019 @ 11:49am 
Originally posted by dr pickle:
is there a fix
Originally posted by Hoodie:
I also am using mech overhaul so that might be it

I have posted a patch for "Mech Overhaul" so that the npcs no longer detect less than 25% energy. This stops the soundloop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1806099103
choochoo500 Jul 19, 2019 @ 11:29am 
Is this mod client-side? I'm assuming yes.
lophatkao  [developer] Jul 21, 2019 @ 5:50pm 
Both FU and Mech Overhaul have been updated to fix the sound issue


@choochoo - unless specified in description, always assume a mod is server side
choochoo500 Jul 22, 2019 @ 5:09am 
Alright thanks. :steamhappy:
< >
Showing 1-15 of 26 comments
Per page: 1530 50