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Also, could it be possible to at least use the santiarium to get rid of negative quirks? Other heroes say they get strapped down for it, so get some EXTRA THICK ropes for this big guy XD
Other than that, this thing is awesome ^^
It appears to be fine so far at least.
I recently downloaded this mod, and I've noticed that its stress does not go down when you leave him idle in town. Mine has been sitting at just a hair over Fearful for weeks now (110 stress).
That wouldn't be so bad, if not for the fact the only building in town it can use is the sanitarium. So, my only option is to bring a pissed off, Fearful bird monster along to stress the rest of my party out with the slim hope of crits and camping reducing its stress to a manageable level, or spamming Inspiring Tune and other stress skills on it during every, single fight.
First off, that is totally inconvenient, and unreasonable. I don't want to waste a slot on dead weight, and constantly babysit them so they don't die, or get another hero killed. Second, even if I did drag the Shrieker along to dungeon after dungeon to lower its stress, its condition won't change, it'll still be a gigantic liability to the rest of my team, and if it ever gets back to 100 stress, it dies of a heart attack. At this point, it's way easier to just kick the one I have, and start all over with another one. That's a real shame, too, because I really want to keep the one I have. I already named it, and fed it some dead pigmen and everything.
Also, his Regurgitate move is kind of useless. It does little damage up-front, and gives diseases, not blight. Monsters can't catch disease, only your heroes can. It applies a small debuff, which would be okay if it were paired with that damage over time to make up for the absolutely pathetic damage, but it isn't.
There are several texts that do not explain his abilities or name, for example:
seeker [<hero_class_name_scraw>]
I don't know if there are more like this in other languages