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Some reason Reactive World, even though I've been using both Living World and Reactive World for a couple years and also with like 300+ hours too. I don't think Living World is compatible with it considering how outdated it may be while Reactive World is up to date and recent even still.
But my game crashes ocassionally and I check the zip and DMP, a lot of it actually goes to Reactive World kind of just making certain locations or even scripts just go missing or even blank. Like it overrides it and just gets rid of it.
Which after a certain amount of warnings the game just overloads and crashes like it tried to forcibly load and render a thing in a hundred times in a minute and just killed itself.
I changed the load order and re-imported the game. Seems to have somewhat fixed the issue but I'm still have some issues with reactive world showing up.
However I would say Reactive World on the load order has to be first, this mod hasn't been updated at all in 2 years. While Reactive World was last updated March 30th. May definitely be related even beginning of the year.
I think I'll be using Reactive World alone and Living World separately for now to see the difference and if theres any new bugs or crashes. Since most of my gameplay is actually very vanilla compared to probably most people's mods. I jsut got stuff that makes combat more deadly and changing martial arts, some shops and blueprints, and recruitable prisoners, very little cosmetic mods/clothing, but thats basically it. Most of that stuff doesn't show up in the crash logs or related to them.
RW is merged in this patch so you just need LW installed.
After a few hours of testing, it's working. I hope you like =)
https://steamcommunity.com/sharedfiles/filedetails/?id=3022907629
:O I'll give it a shot, I'll msg back if I find any bugs. Thanks man
How was it? :O :O :O
:O :O :O :O :O :O