Kenshi
Living World
1,603 Comments
祈林 Nov 9 @ 10:04am 
After conquered all slave camps and Traders Edge,Emperor Tengu was missing in Heft.Anyway to deal with this problem?Don't want import.
在灭了所有奴隶营地之后把龙恩抓了,天狗找不到了,坐在宝座上的是武士精英,有办法修复吗?不想导入
Sayori Pelona Oct 27 @ 2:41am 
WELLLL I CANT FKN RECRUIT BO AFTER KILLING TENGU AND IM ALLIED WITH ANTI SLAVERS WHAT A SSSSSSSSSSSSSSS
Sayori Pelona Oct 19 @ 4:55pm 
I won't fkn import my save cuse this will brake a lot more the progess done.
Sayori Pelona Oct 19 @ 4:55pm 
So sad that my 200+ hours run is now in a unfinished fight against UC. All because the main leaders are gone after conquering slave camps. I tried kill tengu but he's missing, i moved to trader's guild HQ and the two main characters are gone.
Also in Tengu's Vault the special NPC are gone.
Atared Sep 24 @ 10:14am 
With so many mods installed, it was hard to pinpoint the issue at first, but later, upon checking the FCS, I discovered that this mod consistently spawns two recruitable skeletons in Black Desert City and two in World’s End (and possibly more). This directly devalues the rarity of skeletons. Even unsubscribing from the mod and re-importing the save didn’t fix the issue. It’s not a major problem, but it’s still quite annoying. I’m sharing this just as a heads-up to prevent it from affecting other players’ experiences.
Atared Sep 24 @ 10:14am 
A great mod, but is it really 100% friendly and won’t alter the atmosphere and gameplay of Kenshi? I haven’t been playing for long, but I know how rare skeletons are in the vanilla game. I started a new save with the plan to recruit only unique characters and randomly generated skeletons from around the world. When I arrived at Black Desert City, I found two recruitable skeletons aside from Sadneil. The 1% skeleton spawn rate for drifters made me think I was incredibly lucky at first. After recruiting all of them, I started feeling that something was off.
Sayori Pelona Sep 22 @ 5:59am 
I only have one bar per city is this mod making that mistake?
Incorporeal Jul 31 @ 12:45am 
It's too bad this mod seems to have been abandoned.
jdnl0 Jul 21 @ 12:48pm 
Good mod but the bad thing is that Jinsei the npc of the way stations disappears from the game.
Old Jack and his cat Jul 15 @ 5:15pm 
Hmm... Does this mod allow me to use the brainwashing mod to brainwash Cat-Lon and then rebuild the Second Empire?
88jaybird Jun 22 @ 10:52am 
can someone help me with deadcat re taking cities please, it says i need to kill cannibal chiefs, do i have to kill them or can i turn them in to cannibal hunters?
ColeSnyder87 Jun 21 @ 9:28am 
I found an infinite food glitch that I believe is related to this mod. I kidnapped some reavers, including the quartermaster, from a reaver camp and caged them to recruit them using the recruitable prisoners mod. I found that the quartermaster is not recruitable, however his inventory is full of food and alcohol, which can be looted for free while he's caged. His inventory regenerates daily. So, every day you get a bunch of free food and some alcohol to sell. Just putting this out there in case anyone would like to exploit it.
nevrax21 Jun 14 @ 10:04am 
It's always possible to rebuild Mourn with Garibaldi ?
nevrax21 Jun 6 @ 10:36am 
This mod Works with CATO MOD ?
Spale Jun 1 @ 7:46pm 
patch when?
Alpha May 30 @ 8:38pm 
You cant join the dust bandits, you go to the tower u are an enemy
Wirewing May 26 @ 9:57pm 
@JBN If you take down the HN, they will take Blister Hill
Daichin May 26 @ 4:42am 
Hello, the author. I'm working on my own mod that globally improves interactions with factions and would like to use your mod to integrate it into my mod. Can I do this? I will give you credit
JBN May 16 @ 9:59am 
Is there any mention somewere on what happen if we ally to floatsam ninjas ? Since they are in canibal lands they should be able to take over their land like deadcat but should also be able to conquier holy empire since they are at war
RAT FELLA May 8 @ 12:32am 
oh this hasnt been updated in 4 years
RAT FELLA May 8 @ 12:22am 
Maybe its just me but boss simion doesn't seem to spawn, even after importing the game
Cavanoskus Apr 24 @ 5:09pm 
I've made an attempt to fix the Dexterity nerf by following the suggestion from crux a few comments down. Please give me feedback on my patch and keep in mind it will indeed make affected NPCs harder to sneak around. Living World Dexterity Fix
mino Apr 16 @ 6:54am 
The living world and reactive world mods are great but not compatible, which is a shame. Can't anyone make a mod that brings the two mods together or makes them compatible?
奧特曼 Apr 8 @ 4:37am 
I want to know if it is compatible with MFO series mod by The Mr Shears?
MiAh The King Mar 30 @ 2:32pm 
Does this mod still work? Cuz It says you can let someone take the hub but...how? There are also other areas that i've cleared but have yet to be conquered by my allied faction. Am I missing something or is the mod just not working?
Zozo Mar 20 @ 5:08am 
Can you ally Black desert City?
American Pie Mar 4 @ 3:21pm 
why dose file size say ) bytes
JustSomeGinger Mar 2 @ 6:57am 
Does this require import?
I'm not seeing if it does.
转生雌小鬼萝莉魅魔 Mar 1 @ 12:55am 
伟大无需多言
转生雌小鬼萝莉魅魔 Mar 1 @ 12:54am 
ness Feb 25 @ 9:45am 
valtena
КОНТРАГЕНТ Feb 21 @ 9:09pm 
Who needs to be eliminated in the Okran Shield for the redefinition?
Daemonslime Feb 10 @ 4:39am 
there is a patch available by the author of UWE (universal wasteland expansion)
Bugginho Feb 9 @ 9:10am 
Does it need a patch for Universal Wasteland?
Daemonslime Feb 9 @ 2:09am 
Also place any patches in the same order.
Daemonslime Feb 9 @ 2:06am 
@Natural Selector yes but stumble inn will be in two places

@Teralitha it doesnt, check you mod load order.

@Moto Moto What are you on about? dont use genesis if you want to use other mods as genesis is a cesspool of bugs and conflicts that even without other mods installed will crash anyway.

@Eminatorlol yes just make sure your load order is this first then reactive world as that will prevent the few conflicts mentioned.

@Laughing Forest living world first then reactive after to avoid conflicts.

For anyone interested in using this mod with UWE and Reactive world make sure your load order is as such (left to right first to last) Living world - Reactive World - UWE and if you like genmod as well then put that between living world and reactive world.
Natural Selector Feb 1 @ 11:31am 
Is this compatible with Universal Wasteland expansion?
Acid Jan 27 @ 4:29am 
works so seamlessly i honestly forgot i had it installed
Ren Jan 8 @ 8:39pm 
A great mod, I've always used it. :LIS_butterfly:
Teralitha Jan 8 @ 6:29am 
This mod has bugs and causes crashes and hasnt been updated in years...
IC XC NIKA Jan 2 @ 4:52am 
brother what's up with living world nerfing NPC dex significantly? can there be a fix for that too? i don't want the game to feel any easier
Moto Moto Dec 21, 2024 @ 4:58pm 
The mod is not compatible with Genesis and Living World!
Eminatorlol Dec 17, 2024 @ 3:40pm 
can i have this mod and reactive world in the same save?
maks052 Dec 17, 2024 @ 7:57am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Xzalen Dec 8, 2024 @ 8:23am 
"Warning cannot uninstall files unless you go through file explorer" , this is just good housekeeping for your computer honestly. If you do not regularly do this a lot of things kinda just hangout.
Laughing Forest Nov 28, 2024 @ 11:07am 
When using with Reactive World, do people put Living World below or above RW in the load order?
CorpseBanquet Nov 14, 2024 @ 8:55pm 
Warning cannot uninstall files unless you go through file explorer
TRBC-97-M Oct 25, 2024 @ 1:47pm 
@Endar Croz
-1 Attack the city or colony you want for your allies
-2 Capture the governor of that city or colony
-3 bring him back to the "capital" of your ally
-4 Talk to the police officer (if he doesnt react, just place him yourself in a cage of the prison)

Alternatively: If he's a very important guy, like, lets say your allies are the holy nation, and you captured Emperor Tengu, bring him to the Holy Phoenix directly
crux Oct 7, 2024 @ 8:21am 
This mod nerfs the dexterity of a lot of NPCs, significantly. Making them much weaker.

It add unarmed stats to many of them that is below their combat stats. When a mod does this, the unarmed stat determines dexterity. There is a fix though that lets you keep the unarmed stat and not break the dexterity balance. Make the "stealth" stat in the FCS the same as the combat one. For whatever reason, the stealth stat also modifies dexterity and takes priority over the other two.

This will make these NPCs harder to sneak around, but seems more balance than cutting their dex 50 to 90% This is not a little we are talking about. It's really balance breaking.
Endar Croz Oct 5, 2024 @ 3:54am 
you say that this mod allows: "Also player being allied to a faction can decide which faction takes over."
but how does it actually happen? how technically can a player give allies a destroyed settlement or city?