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Fast Universalis;
Fixed Arcade Mode;
Sire's Historically Accurate Flag Mod V.3;
Missions Expanded;
More Trade Goods;
New World Colony Names;
Rebalanced Automatic Development;
Remove C keybind from military interface;
Road to Revived History;
National Ideas Expanded
Actually, before I encountered this bug, I played with the aforementioned mods, The Idea Variation, and some other mods. I couldn't build the extra buildings from The Idea Variation, because More Trade Goods was enabled as well, so it spewed out some red text nonsense when I hovered over one of the extra building icons.
So yeah, now I'm asking for a compatibility patch for The Idea Variation and More Trade Goods, lol.
Strangely, when I play with the More Trade Goods mod and the Missions Expanded mod, and I hover over the mailbox icon, it freezes and crashes. BUT, when I play with the More Trade Goods mod, the Missions Expanded mod and the The Idea Variation mod (also with compatibility patch), it doesn't. I can play with all three, but as I mentioned, some buildings don't work.
Each camel producing province gives 10% prod. efficiency to the entire country.
Also, I found one province which produces completely different stuff. In Lund, where has the good modifiers of fish and actually produces fish, with only using the trade good mods, the province produces fishes. But with the mod '' compatible with the idea varition) it produces carpet.