Europa Universalis IV

Europa Universalis IV

Trade Goods Expanded 1.37.1
687 Comments
divlji vepar92 Jun 28 @ 1:35am 
Update it please Sire
Update pls
ColdCristal Jun 9 @ 10:53am 
PLS UPDATE
Armoguy Jun 6 @ 4:54pm 
I REALLY want this to work with ET, but it messes up the buildings. Besides that, I think it works fine. Update the mod, or someone, HELP.
Damien73(SAVOIE) May 25 @ 11:07am 
@MefedronLover, I’ve translated the texts into French !
Bat-lango May 22 @ 2:44pm 
Please do an update
Belisario May 15 @ 1:09pm 
There is a specific version for Europe Expanded, search it.
Ramzi Hax0r May 15 @ 8:12am 
For me it happens while running trade goods with europa expanded
Melvasul May 14 @ 11:18pm 
If you have disable every mod it would appear in the Macro Builder.

Not through the province building UI itself, since those are two different UIs
SoulVizier May 14 @ 7:03pm 
No, I've disable all mods apart from TGE
Infrastructure, Mines and Unique buildings will not appear
Melvasul May 14 @ 12:13pm 
Ya all are using a mod that edits the UI interface, TGE is not compatible with such mods.

For trade goods not changing you need to use the decision
Lothairus May 14 @ 10:20am 
It's not workin rn can u fix it? trade goods r not changing and i couldnt build infr buildings; roads and canals
SoulVizier May 13 @ 11:52pm 
The roads and canals do not appear in the province construction ui
Ramzi Hax0r May 10 @ 4:13am 
cant build roads and canals all of the sudden
lys May 9 @ 1:25pm 
I play with Europa Expanded and had to switch to this version of the mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3351357534

It fixed my game.
Melvasul May 9 @ 10:39am 
Vanilla with just TGE? it works no problems

Other mods + TGE? it can break yes
and No, my playlist is a vanilia list.
the fact that it broke all of a sudden is not on US lol.

Ive been using the same playlist for over a year. unchanged. im pretty sure most of the people reporting it could be in the same boat as me. its one of the integral mods you carry around everywhere.
Melvasul May 7 @ 11:12pm 
Been using this mod both standalone and with the rest of the Expanded Mod Family in SP and MP.
Everything works accordingly.


So guys you are either using some incompatible mods that do mess with this or you are not following the decision's setup to spawn the various new Trade Goods.
lys May 6 @ 1:02pm 
Yep, it doesn't spawn the resources; and I am not sure if it's this mod or another but the roads I could build are bugged and cost 2000 but you can't even click/build them
mod brokw
fabian May 5 @ 8:43am 
Mod is broken for me suddenly also
EU wont load save files with this mod,
also when given the prompt to spawn the new resources on a new save file it does not make the new resources for me
lys May 3 @ 6:02pm 
Mod is broken for me suddenly
beppu Apr 24 @ 3:47pm 
This mod appears to currently be incompatible with Religion and Cultures Expanded. Religion and Cultures Expanded blocks construction of latent trade goods buildings.
society rebuilder #2 Apr 17 @ 7:31pm 
Doesn't work with Europa Expanded anymore?
Leo Apr 12 @ 8:56pm 
why are the trede goods not updating at all? i see the new icons of exising trade goods but they don't update?
Xion Atgas Mar 23 @ 9:32am 
I have a glitch where the trade good images are not framed correctly or it's showing the wrong image.
RandomnessInc Feb 19 @ 5:10pm 
could you make this compatable with the british thing where they can choose which good a colonized provice produces? currently you cant pick any of the modded options, just the vanilla ones
Zulüm Feb 19 @ 11:58am 
Old mining mechanic not working. Please fixed
pain changes people. Feb 9 @ 2:07am 
Somehow the mod doesn't seem to work when I select the old mining system.
ayaxelgrande Jan 15 @ 11:51am 
i can't find the console commands for the trade goods
meneerboefmans Dec 23, 2024 @ 7:49am 
When is this getting an update?
Lassie Dec 21, 2024 @ 4:41am 
It seems that Europa Expanded added an 00_tradegoods.txt file to their mod. Not sure if it's possible to rename the one for TGE, but doing so might fix compatibility.
HawaiianBuffaloCollector Dec 17, 2024 @ 11:09pm 
here's a pastebin of the error log, though there's other mods (mostly but not all also expanded series) enabled: https://pastebin.com/pkggyNyF
HawaiianBuffaloCollector Dec 17, 2024 @ 11:07pm 
Big missing localization bug that pops up on Jan 1 1750: https://imgur.com/a/eZIkL8u
kasim Λ 246 Dec 4, 2024 @ 10:05am 
very good
MK Black Dec 1, 2024 @ 12:02pm 
Works great for me. Latest version + all DLCs enabled.
5AN71AG0 Nov 24, 2024 @ 8:27am 
Love this mod, is it working in the current version or should I wait for an update before using it?
Thanks for your work.
SkyRipper Nov 18, 2024 @ 2:11pm 
in the decision "Strategic Resources" i get 0 from my subjects, they have good relations, low liberty desires, so what's the problem? if anyone knows.
Doudline Nov 11, 2024 @ 4:21pm 
If anyone had problems with trade goods not spawning properly, Religions and Cultures Expanded was the culprit for me. Turning it off fixed everything.
Nik Wilson Nov 6, 2024 @ 9:43am 
trying to merge it with EE, anyone know what files i should be deleting or redacting from either tge or ee mod file?
trans? Oct 27, 2024 @ 4:21pm 
looking into this further, i can technically spawn them with console commands, but only in a single province inside the nation i'm playing, despite my console command telling it to spawn the trade good in a different province. i have literally no other mods installed besides this one, and i am on version 1.37.1. not even this mod's debug console commands work. how is this mod this broken? it presumably worked fine before, so what happened?
trans? Oct 27, 2024 @ 3:42pm 
am i missing something?
trans? Oct 27, 2024 @ 3:38pm 
how in the world do i get the new trade goods introduced by this mod to appear on the map? i've tried literally everything, including rolling back my game to earlier versions.
minddrag Oct 26, 2024 @ 9:38am 
@Argonne Divule whats the mod you're using or how have you merged the files?
trans? Oct 25, 2024 @ 9:16am 
when i use this mod the new trade goods are technically in the game, but the trade goods on the map from the start of the game are the same as without the mod, making many of the buildable trade good that require these goods unbuildable .
ehtoft Oct 22, 2024 @ 2:56pm 
Please help... can not use the mod.. Last DLC is Domination and only running with this mod and still not not working...
- Have try beta version 1.37.0 still the mod is not working
- Have try to take domination and lions of the north dlc off and still not working.
Please help so i can use this pefect mod....
Xoran Oct 17, 2024 @ 9:34am 
@Argonne When using EE and TGE together the thing that does not work is that using the buildings added by TGE to modify resources in a province can be built but end up not changing anything. It's too bad since this is a fun part of TGE imo.
Argonne Divulge Oct 9, 2024 @ 12:12pm 
@RARE_NIBBA_PEPE As far as I know EE changes trade goods files which might or might not be taken into the account while activating them both, personally I have the files merged and everything works for me, what is missing in your case? With more details I might help

As for the "...building requires (0)" I can't replicate it no matter what I do. Try merging with your main mods
RARE_NIBBA_PEPE Sep 22, 2024 @ 8:04am 
This mod no longer works with Europa Expanded, Is there a fix on this or is there any work towards a fix?