Europa Universalis IV

Europa Universalis IV

Trade Goods Expanded 1.37.1
702 Comments
NeoForce Nov 5 @ 7:33pm 
How do I join your modding team here? I've been tweaking my mod edits and they are improving few vanilla things and have good setup for roads and improved some buildings and all. But these edits I can share if I was part of team like this Expanded family
FrenchDonut22 Nov 4 @ 2:59pm 
Europa expanded is bad anyway, so i dont mind its compatible :Cadet_hoi:
LGSpumoni Nov 2 @ 2:37am 
How do I upgrade my workshop to a steam factory?
flardarmar Oct 29 @ 1:55am 
It doesn't work with newer versions of Europa Expanded, works fine in Vanilla though.
lizord_480 Oct 28 @ 12:35pm 
Mod isn't working
AndrewJBland Oct 2 @ 4:21am 
Great mod. Is there a way this can be made compatible with Extended Timeline?
Beer? Yes please!
parspegame Sep 28 @ 11:17am 
The Paradox launcher says this mod was made for an old version of the game. Will it be updated?
Fruityland Sep 19 @ 1:06am 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
Faalsnor Sep 4 @ 5:05pm 
i need this D: , any chance for update ????????????
Cheese-Wheel Penis Aug 21 @ 6:31pm 
Abandoned mod. Sadness.
Junkie Aug 21 @ 11:28am 
U P D A T E
Baldwin Norwood Aug 8 @ 2:49pm 
Nothing works at all, new goods doesn't appear.
yohane14_6 Aug 4 @ 7:37pm 
@NeoForce What I did is edit it down to 10 of each by editing the mod.:steamthumbsup:
NeoForce Jul 21 @ 9:24pm 
I'm just exploring this mod... 1st thing I noticed was the mining mechanic, why use 100 diplo and not use 33 of each? basically, any kind of bit investment as this would need security as well as some admin to manage the mines.

Are there any issues with 1.37.5? Cause it worked just fine so far
divlji vepar92 Jun 28 @ 1:35am 
Update it please Sire
Update pls
ColdCristal Jun 9 @ 10:53am 
PLS UPDATE
Armoguy Jun 6 @ 4:54pm 
I REALLY want this to work with ET, but it messes up the buildings. Besides that, I think it works fine. Update the mod, or someone, HELP.
Damien73(SAVOIE) May 25 @ 11:07am 
@MefedronLover, I’ve translated the texts into French !
Bat-lango May 22 @ 2:44pm 
Please do an update
Belisario May 15 @ 1:09pm 
There is a specific version for Europe Expanded, search it.
Ramzi Hax0r May 15 @ 8:12am 
For me it happens while running trade goods with europa expanded
Melvasul May 14 @ 11:18pm 
If you have disable every mod it would appear in the Macro Builder.

Not through the province building UI itself, since those are two different UIs
SoulVizier May 14 @ 7:03pm 
No, I've disable all mods apart from TGE
Infrastructure, Mines and Unique buildings will not appear
Melvasul May 14 @ 12:13pm 
Ya all are using a mod that edits the UI interface, TGE is not compatible with such mods.

For trade goods not changing you need to use the decision
Lothairus May 14 @ 10:20am 
It's not workin rn can u fix it? trade goods r not changing and i couldnt build infr buildings; roads and canals
SoulVizier May 13 @ 11:52pm 
The roads and canals do not appear in the province construction ui
Ramzi Hax0r May 10 @ 4:13am 
cant build roads and canals all of the sudden
lys May 9 @ 1:25pm 
I play with Europa Expanded and had to switch to this version of the mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3351357534

It fixed my game.
Melvasul May 9 @ 10:39am 
Vanilla with just TGE? it works no problems

Other mods + TGE? it can break yes
and No, my playlist is a vanilia list.
the fact that it broke all of a sudden is not on US lol.

Ive been using the same playlist for over a year. unchanged. im pretty sure most of the people reporting it could be in the same boat as me. its one of the integral mods you carry around everywhere.
Melvasul May 7 @ 11:12pm 
Been using this mod both standalone and with the rest of the Expanded Mod Family in SP and MP.
Everything works accordingly.


So guys you are either using some incompatible mods that do mess with this or you are not following the decision's setup to spawn the various new Trade Goods.
lys May 6 @ 1:02pm 
Yep, it doesn't spawn the resources; and I am not sure if it's this mod or another but the roads I could build are bugged and cost 2000 but you can't even click/build them
mod brokw
fabian May 5 @ 8:43am 
Mod is broken for me suddenly also
EU wont load save files with this mod,
also when given the prompt to spawn the new resources on a new save file it does not make the new resources for me
lys May 3 @ 6:02pm 
Mod is broken for me suddenly
beppu Apr 24 @ 3:47pm 
This mod appears to currently be incompatible with Religion and Cultures Expanded. Religion and Cultures Expanded blocks construction of latent trade goods buildings.
society rebuilder #48 Apr 17 @ 7:31pm 
Doesn't work with Europa Expanded anymore?
Leo Apr 12 @ 8:56pm 
why are the trede goods not updating at all? i see the new icons of exising trade goods but they don't update?
Xion Atgas Mar 23 @ 9:32am 
I have a glitch where the trade good images are not framed correctly or it's showing the wrong image.
RandomnessInc Feb 19 @ 5:10pm 
could you make this compatable with the british thing where they can choose which good a colonized provice produces? currently you cant pick any of the modded options, just the vanilla ones
Zulüm Feb 19 @ 11:58am 
Old mining mechanic not working. Please fixed
pain changes people. Feb 9 @ 2:07am 
Somehow the mod doesn't seem to work when I select the old mining system.
ayaxelgrande Jan 15 @ 11:51am 
i can't find the console commands for the trade goods
meneerboefmans Dec 23, 2024 @ 7:49am 
When is this getting an update?
Lassie Dec 21, 2024 @ 4:41am 
It seems that Europa Expanded added an 00_tradegoods.txt file to their mod. Not sure if it's possible to rename the one for TGE, but doing so might fix compatibility.
HawaiianBuffaloCollector Dec 17, 2024 @ 11:09pm 
here's a pastebin of the error log, though there's other mods (mostly but not all also expanded series) enabled: https://pastebin.com/pkggyNyF
HawaiianBuffaloCollector Dec 17, 2024 @ 11:07pm 
Big missing localization bug that pops up on Jan 1 1750: https://imgur.com/a/eZIkL8u