STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
EmperorNiko  [developer] Jan 21, 2021 @ 6:27pm
3.5 Update (Released)
Release of Empire at War Remake V3.
This Version includes: A large number of bugfixes and gameplay changes such as a MP instant desyn fix, invasion timer fix, skirmish AI fix, among a number of other tweaks and bugfixes, as well as a few new units for the latest released version of Remake, that is version 3.4.
This patch will NOT include: Any of the major reworks/overhauls meant for 4.0 This means no new starfighters, Galactic conquest buildings, land combat, skydomes, or any of the other fancy things you'll have seen pop up on the changelog channel. This patch isn't for that. This patch is to provide a final, functional, experience for version 3 of Remake.

The reason for now giving out this patch now, is the recent game patch, which introduces new possibilities for us modders that we want to start utilizing as soon as possible. This will however, break the mod for any versions of the game that are not updated, which is to say, any version of the game but the steam version. To give everyone who does not own the game on steam a chance to play Remake with the bugfixes made for 4.0, we are releasing this final 3.5 Version.

Current 3.5 Change Log
General Changes
- Fixed MP map instant-desync (Not totally immune but as less likely to happen as older releases of Remake)
- Fixed Skirmish AI
- Fixed GC AI now spawning reserves
- Total restructuring of AI_Combat_Value. AI should weigh ship power better.
- Fixed Endor Killzone skirmish map impassable area
- Updated Tactical Camera settings
- Fixed Hutt Asteroid Death Clone Desync
- Increased Invasion Requirement to 350
- Fixed multible Talon Karrde in Skirmish
- Lots of text fixes
- Added missing units to the GC build filters
- Cleaned up Skirmish Build list sorting
- Removed pirate land units spawned as starting forces in GC
- Fixed land audio playing in space battles of certain map types
- Added Sith Empire GC hologram icon over Dromund Kaas
- Changed Headache’s VO from Nebulon-B to Vengeance. (No Custom VO for it yet)

New Stuff
- Added Endurance-class Fleet Carrier
- Added Lancer-class Frigate
- Added Captain Shack and Venator "Liberation"
- Added 1v1v1 Skirmish Maps
- Added Nebula-class Star Destroyer to Skirmish
- Added Harrower-class Dreadnought
- Added Enforcer-class Picket Cruiser
- Added Admiral Ozzel

Visual Improvements
- Added New Vigil Texture
- Added new Maurauder Model
- Added new Dauntless Model
- Added new Vigil Texture
- Added new Secutor Texture and Lights
- Added new Nova Sail Effect
- Added new Turbosailer Sail Effect
- Added new Nebulon-B Texture and Lights
- Added new MC80 Texture and Lights
- Added new MC75 Lights
- Added new Allegiance Lights
- Added new Nebulon Heal Effect
- Added Low Red Mouse by Default
- Added Lancer Projectiles
- Fixed Interceptor V and Wild Karrde TL color
- New Icons for variants
- UI Button and Text cleanup
- Corona-class Armed Frigate given a vaccine
- Build Timers give to the proper ships
- Added Icon to Z-95 Hullcracker
- Added CIS paint to combat Lucrehulk variants

Balance Changes
- Reduced max target distance of supers to max optimal range of their hardpoint fire ranges.
- Adjusted max target distance of artillery & AA units.
- Lowered Combat Power of Fighter Heroes in a Company.
- Increased Yavin IV max station level to 5 as it's a faction capital.
- Increased Nebula Pop Value from 20 to 25
- Increased Nebula Build Cost from 27500 to 32500
- Increased Nebula Build Time from 75 to 120
- Increased ISD-I Build Time from 55 to 70
- Increased ISD-II Build Time from 60 to 80
- Increased Dominator Build Time from 75 to 110
- Increased Allegiance Build Time from 90 to 120
- Increased Procursator Skirmish Build Time from 35 to 55
- Increased Sabaoth Destroyer Build Time from 60 to 75
- Increased Sabaoth Destroyer Build Cost from 20000 to 25000
- TIE Interdictor no longer fires torpedoes at Starfighters
- Torpedo sphere comes with a single TIE defender squadron in addition to the standard 4 (8 in reserve) TIE fighter squadrons.
- Decreased Aggressor Skirmish Build Cost from 30000 to 25000
- Increased Aggressor Skirmish and GC Build Time from 70 to 75
- Increased Trireme Fire Rate by 25%
- Decreased ARC-170 & 175 Turn Rate from 1.25 to 1.0 (Text not done yet)
- Changed Pirate Base Garrison to 2 Z95 (2 Reserve), 2 Z95-TB (2 Reserve), 1 Trireme, 2 Interceptor IV
- Nerfed the fire rate of the Kandosii's broadside turbolasers
- Added Voca's Lancers
- Changed Vigil Garrison to TIE Fighters
- Increased Vigil HP to 2000
- Increased Secutor Garrison Reserves to double Venator Garrison
- Limited Secutors to 3 at a time
- Increased Vigil Population Value to 3
- Increased Interceptor V Population Value to 3
- Venator Freighter properly buildable again
- Removed retreat prevention from Battlecruiser/Small Dreadnought-sized ships
- Moved Republic Secutor to the Construction Pad in Skirmish for Rebels
- Moved the Mandator II to the Construction Pad in Skirmish for Rebels
- Decreased Orbital Gas Depot planetary income bonus from +100% to +50%
- Fixed Home One not spawning in South GC
- Moved Aggressor Engine Hardpoint
- Fixed Pirate Asteroid Base Shield and HP insta death
- Fixed MC80A Insta death
- Changed Errant Venture garrison from 4 X-Wings (4 Reserve) to 1 X-Wing (1 Reserve), 1 E-Wing (1 Reserve), 2 TIE/LN (2 Reserves), 2 YT-1300 (No Reserves) to reflect NR and Smuggler loyalty and lore of keeping some TIEs
- Added +40% Income bonus to Errant Venture
- Moved Starbase upgrades for skirmish over to other build queue
- Mandalorian Units automatically have armor abilities
- Underworld sprecific upgrades increased from 25 to 33% and more units added
- Increased Corona Frigate Build Time from 12 to 25 Seconds
- Increased Corona Frigate Build Cost from 4000 to 8000 Credits
- Increased Corona Frigate Population Cost from 1 to 8
- Decreased the Pirate Starbase shield regen from 800 to 300
- Added Tractor Beam ability to Vindicator
- Readded Freighter Lucrehulk’s meager armament
- Fixed Aggressor not turning to face target
- Fixed Aggressor Ion Cannon not stunning
- Increased Aggressor Ion Cannon damage from 7500 to 10000
- Increased AOE range of Aggressor Ion Cannon from 350 to 500
- Increased Aggressor Plasma Cannon damage from 5000 to 7500
- Increased Aggressor Skirmish Build Cost from 25000 to 27500
- Health of all Shieldgate hardpoints Increased from 1000 to 2000
- Health of Skirmish Shieldgate Shield Generator Increased from 2000 to 12000
- Decreased the fire rate of the Munificent’s Dual Turbolasers
- Increased the cost of land-to-space weapons in skirmish from 5000 to 25000
- Increased Fortressa Population cost from 30 to 60
- Broadside-class Cruiser limited to 3 at a time in skirmish
- Interdictor-class Star Destroyer limited to 2 at a time in Skirmish
- Interdictor-class Star Destroyer skirmish build time increased from 75 to 90 seconds
- Decreased the speed of the Corona from 10 to 6.5
- Decreased the turn rate of the Corona from 1 to 0.5
- Increased the skirmish build cost of the Corona from 3000 to 8000
- Increased the skirmish build time of the Corona from 20 to 30 second
Last edited by EmperorNiko; Feb 26, 2021 @ 3:45pm
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Showing 1-15 of 25 comments
Topo Gigio Jan 31, 2021 @ 12:37am 
What about raider class corvette and the arquitens class for the empire in the base spawn?
EmperorNiko  [developer] Feb 10, 2021 @ 4:59am 
More things added/changed from the last round of the beta
- Added Harrower
- Memed Harrower
- Memed Thrawn
- Added Sith Empire GC hologram icon
- Added AI ability to use Interdictor ability when the player attempts to leave
- Removed Hunt from TIE Bombers
- Removed text stated Battlecruisers could not retreat
- Added CIS logo to Muunilinst in the North GC map
- Fixed Skirmish map previews
- Fixed all the "equiped" typos and some other text errors
- Fixed Yavin IV Skirmish map not being able to fire ground to space weapons
- Garm Bel changed to being only a ship and nolonger a ground unit inside a ship in GC
- Decreased the Pirate Starbase shield regen from 800 to 300
- Fixed Empire Captain remaining as a hero icon on the enemy team after death

The Release of 3.5 will happen this Friday
Digital Toxin Feb 10, 2021 @ 7:04am 
Fantastic News, excited to give this new version a try in a few days with my friends and see if the MP desync patches will help! This is one of my favorite modpacks and it's always exciting to see improvements!
Last edited by Digital Toxin; Feb 10, 2021 @ 7:04am
Thoughtful Feb 11, 2021 @ 12:22am 
Looking forward to playing this when it comes out.
Will we need to start a new GC for these changes to take effect, or will current saved games be uppdated?
EmperorNiko  [developer] Feb 11, 2021 @ 10:23am 
You'll need to start over for alot of them. I highly doubt saves will even load from 3.4 into 3.5 though.
Thanks for letting me know, I just started one so I won't go any further. Been loving the mod for months now.
EmperorNiko  [developer] Feb 22, 2021 @ 5:54am 
Release is coming a noon EST today which is 3 hours from this post. The above post has updated to reflect that and include the complete changelog
JoePic47 Feb 23, 2021 @ 6:05pm 
can you fix the error in the loading screen please
JoePic47 Feb 23, 2021 @ 7:08pm 
fix the loading screen now please!
JoePic47 Feb 23, 2021 @ 8:23pm 
why are you ignoring me?
zikawolf Feb 23, 2021 @ 10:02pm 
well the game still cant do multiplayer very well... still crashes but not instant this time..
JoePic47 Feb 23, 2021 @ 10:59pm 
im talking about the title screen
JoePic47 Feb 23, 2021 @ 11:17pm 
im actually talking about the menu screen
JoePic47 Feb 24, 2021 @ 11:24am 
are you there?
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