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However I do not know if there will be any side-effect, so I would say saving the original file at other place is recommended.
I modified the Xyston ISD file so that you can build it, but I messed up somewhere and everytime I start the game it gives an error (you can still play tho) but yeah def save the original file, I guess if you modify it to make it weaker or not spawn but still have the file also might work
But i dont know how to nerf the range from it.
Wsh I could help you but im not sure either :c
for the marauder its Units_Space_Rebel_Corvette_Marauder .XML. there you could for example edit the life <Tactical_Health> or shields <Shield_Points> or even the autoresolve values the game uses to calc the battle (<Autoresolve_Health>, <Damage> and <AI_Combat_Power>).
if you want to lower the range you have to look for hardpoints. the marauder has 7. as with the ships there is also a seperate file for the hardpoints of every shiptype under Data\Xml\Units\Space\Hardpoints. if you open the file for the marauder you can see that its <Fire_Range_Distance> is 4000 (which is huge obviously). just lower that to 400 or so and it shouldnt be able to snipe your space station anymore.
Because never edited/changed them before.
Im atm in D/Steam/steamapps/common/StarWarsEmpireAtWar
And then i can see some Folders
( GameData/Data/XML - thats for the "normal Eaw" & Corruption/Data/XML is for "Foc" )
But nothing about a Mod/EmpireAtWarRemake or something like that
this Mods Data Path is: Steam\steamapps\workshop\content\32470\1770851727
from there you can navigate to the ship files: Data\Xml\Units\Space
Edited the Black Sun and Rebel Marauder Corvette - they are now at Tech 99.