STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
EmperorNiko  [developer] Jun 3, 2020 @ 1:50am
Update 3.4 Released
Update 3.4 is now live and with it comes a major fix for crashes and several minor fixes. No new ships or content however.

-Fixed critical crash caused by high total AI Combat Value on the galactic level. (Thanks to the EAW Expanded Team for finding and sharing this issue with the community)
-Corona-class Armed Frigate [MISSING] name fixed
-Corona-class Armed Frigate set to Tech Level 3 (Up from 0)
-Corona-class Armed Frigate added to AI attack plans
-Headache-class Frigate set to Tech Level 2 (Up from 0)
-Fixed wrong Story Event set used for Complete Map 3 Faction Version which disallowed the triggering of the [REDACTED] and Walt Disney Events
-TIE Hunter now has the Hunt ability
-Fixed AI getting both base and upgraded versions of heroes when choosing to start a GC at Tech 5. Now they dont get them until Tech 5 and they come upgraded. Those being Vader, Piett, Thrawn, and Ackbar.
-Garm Bel is now a starting hero for the Rebels in GC.
-Gladiator now has the Nebulon B repair drone ability to repair starships.
-Several text entries changed from outdated stats or to show stats where they didnt before.
-The rest of the fighters and bombers no longer appear on the minimap other than to mark the squadron itself (Most already had this changed but several still did not)
-Tractor Beams will no longer target repair drones
-Invisible Flak projectile fixed
-Executor stages reworked.
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Showing 1-15 of 104 comments
Raze_Hann Jun 3, 2020 @ 6:36am 
Jesus Christ Jimbo, you're a bit of an ******* aren't you? Especially when this is a free mod, so why don't you just post the constructive feedback and lose the Sass?
scott_roche Jun 3, 2020 @ 8:08am 
very much appreciate the fixes and love the mod!
MrFunk Jun 3, 2020 @ 9:27am 
Wow Jimbo... It's cute when children think modders owe them something. If you don't like the way it is, fix it yourself. #LearnToCode

Thanks for the update. I'm glad that the mod is still getting worked on.

*edit* lol He deleted his posts.
Last edited by MrFunk; Jun 3, 2020 @ 4:48pm
ACongoCoalminer Jun 3, 2020 @ 10:33am 
dont like it dont play it dumbass
Freejaffa86 Jun 3, 2020 @ 1:40pm 
Thanks for the update, what a mod!. Not sure if this is a side effect but my late game save crashes moments after loading the update. Not to worry, I will just have to start another campaign and continue loving every second of it :-)
Kasreyn Jun 3, 2020 @ 6:59pm 
Anyone have an issue with the AI only producing low tech units in skirmish and GC? I am on day 200 and both AI factions have teched up to t5, but are only making small cruisers and fighters. Its this way on all difficulties.
The Dutchman  [developer] Jun 4, 2020 @ 1:47am 
Originally posted by Kasreyn:
Anyone have an issue with the AI only producing low tech units in skirmish and GC? I am on day 200 and both AI factions have teched up to t5, but are only making small cruisers and fighters. Its this way on all difficulties.
Does the AI have upgraded starbases? They should build a mix of units if they have the starbases, which they also should upgrade.

From reports, I'm also sorry to say the save files are not save game compatible. Our apologies!
Good Morning Jun 4, 2020 @ 4:42am 
♥♥♥♥♥♥♥♥♥, reapers?
Last edited by Good Morning; Jun 4, 2020 @ 4:42am
Kasreyn Jun 4, 2020 @ 11:50am 
Originally posted by The Dutchman:
Originally posted by Kasreyn:
Anyone have an issue with the AI only producing low tech units in skirmish and GC? I am on day 200 and both AI factions have teched up to t5, but are only making small cruisers and fighters. Its this way on all difficulties.
Does the AI have upgraded starbases? They should build a mix of units if they have the starbases, which they also should upgrade.

From reports, I'm also sorry to say the save files are not save game compatible. Our apologies!

In my GC the AI seems to rarely be upgrading starbases. 300 weeks in and i'm conquering systems with level 2 starbases.
Last edited by Kasreyn; Jun 4, 2020 @ 11:51am
Steel Jun 4, 2020 @ 11:54am 
The Dutchman

Dude, your AI, builds nothing but fighter jets in skirmish mode, even though it improves base to level 5
guslane Jun 4, 2020 @ 7:25pm 
Ground battles added?
Soul_reaver07 Jun 4, 2020 @ 9:27pm 
Originally posted by Freejaffa86:
Thanks for the update, what a mod!. Not sure if this is a side effect but my late game save crashes moments after loading the update. Not to worry, I will just have to start another campaign and continue loving every second of it :-)
The same happened to me... so sad
TheLawAU Jun 5, 2020 @ 12:57am 
Any chance of a sync error fix in this patch?
EmperorNiko  [developer] Jun 5, 2020 @ 1:24am 
Originally posted by RtD>TheLawAU:
Any chance of a sync error fix in this patch?
There's no way to fix that short of Petroglyph putting the MP back on servers instead of peer to peer connection. Vanilla is full of desyncs. Mods just make it worse with even more to keep track of.
Mech Vhett Jun 5, 2020 @ 5:09am 
Hey devs, I am really looking forward to this mod and it's future development. The graphics are beautiful and the detail is wonderful. I thoroughly enjoy the Thrawns Revenge mod and the remake seems as if it could become just as full and deep as Thrawns. I enjoy playing with abnormal units from the criminal underworld and the difficulty, at least early game, that comes with a lack of super strong firepower and dominating fighter craft. Personally I am planning on building multiple fleets based off the various planets and their unique units. As a personal request/inquiry I am hoping that you add Corellain engineering. Seeing the ships in the AOTR mod has made me personally want some in my fleets.

Thank you devs for your work in bringing this old game more life and beauty. Keep up the good work!

CMDR Mech out.
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