STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
EmperorNiko  [desarrollador] 14 ENE 2020 a las 3:08 p. m.
Addressing the Lack of Land Content
Decided to have a nice big pinable page just for this topic because no one is reading the FAQ for the most asked question there is.

LAND IS GONE. (For now)
Why?
Because it was unmodded and took away from all the other actually modded content
You'd play the modded and beautiful GC, fight a modded and stunning space battle, then play a ugly boring vanilla land battle or make a doomstack of land units and auto-resolve every land battle.

When will land content get reworked? In the far future.
Tons of other more important things are being done from adding more GC content, new ships, new station and tech system, new VO, and many other things that will always have priority over the mode of the game that now that's it's gone doesnt need any focus given to it until we feel like it.
A full plan for what is to be done is made on the long 3go_manifesto channel of the discord that explains in detail the plans we will do when we finally decide to stop on the best parts of the game and try to salvage the mess that is land combat in this game.
Until that time the mod had removed land so nothing distracts and takes you away from all the modded content and there's no downside other than the loss of a broken mess from vanilla since nothing in land was modded when we removed it.
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Mostrando 31-45 de 127 comentarios
mrvincencio 22 FEB 2020 a las 5:43 p. m. 
I feel like taking ground combat out was just a cop-out, I mean seriously there are plenty of mods that combined rich space combat with an abundance of ground combat options. This mod just seems so empty and honestly super easy to roll through with a massive fleet. If you really want to impress people with a new and improved ground combat work on an old-republic style trooper like the ones during the great sith wars since you have the old ships.
Kikibreeki 22 FEB 2020 a las 9:01 p. m. 
I've been reading this whole time, and again, I'm sorry that you're having to put up with the incompetence of the steam community.
SpiffyGonzales 24 FEB 2020 a las 12:05 a. m. 
Hey I don't take it y'all have a general timeframe for it? You said far future, is that like 2 years or like eight years?
Logan054 24 FEB 2020 a las 7:57 a. m. 
tbh, I find it really strange to play without ground combat. The space looks amazing, but it feels like half a game.
Reading Rambo 17 MAR 2020 a las 8:28 p. m. 
Publicado originalmente por EmperorNiko:
Why?
Because it was unmodded and took away from all the other actually modded content
You'd play the modded and beautiful GC, fight a modded and stunning space battle, then play a ugly boring vanilla land battle or make a doomstack of land units and auto-resolve every land battle.

I'm sorry, but your interpretation of how you think people will enjoy the content you create just isn't correct. Most people don't intentionally install mods in their game that outright remove half of the game so they can enjoy one improved portion of the game, and that's exactly what your mod does; except you advertise it as a remake of the full game, which is the real problem here. Let me clarify what I mean:

"This mod catapults Empire at War into 2020. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay."

There are three things that make Empire at War what it is: Space combat, ground combat, and 4x management. You ripped out ground combat, that's a third of the game gone, that's an awful departure from the game's design philosophy. But you've also fundamentally crippled the 4x management portion of the game as well by removing anything that wasn't a spacecraft. Well over half of the strategy in a galactic conquest was removed, so it's a lie to say it has "deeper" gameplay, and you removed far more units than you added, so it's misleading at best to say you're "adding more units"
It doesn't matter how much time and effort was poured into your custom galactic conquest if it's nothing more than an elaborate and time-consuming way of having strings of space skirmishes. Pretty space skirmishes, sure, but nothing more.
Terminator_Plays 18 MAR 2020 a las 4:48 a. m. 
Publicado originalmente por Reading Rambo:
Publicado originalmente por EmperorNiko:
Why?
Because it was unmodded and took away from all the other actually modded content
You'd play the modded and beautiful GC, fight a modded and stunning space battle, then play a ugly boring vanilla land battle or make a doomstack of land units and auto-resolve every land battle.

I'm sorry, but your interpretation of how you think people will enjoy the content you create just isn't correct. Most people don't intentionally install mods in their game that outright remove half of the game so they can enjoy one improved portion of the game, and that's exactly what your mod does; except you advertise it as a remake of the full game, which is the real problem here. Let me clarify what I mean:

"This mod catapults Empire at War into 2020. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay."

There are three things that make Empire at War what it is: Space combat, ground combat, and 4x management. You ripped out ground combat, that's a third of the game gone, that's an awful departure from the game's design philosophy. But you've also fundamentally crippled the 4x management portion of the game as well by removing anything that wasn't a spacecraft. Well over half of the strategy in a galactic conquest was removed, so it's a lie to say it has "deeper" gameplay, and you removed far more units than you added, so it's misleading at best to say you're "adding more units"
It doesn't matter how much time and effort was poured into your custom galactic conquest if it's nothing more than an elaborate and time-consuming way of having strings of space skirmishes. Pretty space skirmishes, sure, but nothing more.
Ok so ♥♥♥♥♥♥ land units which all are just a copypaste of a base (so only one-third of the land units are original) are better than space units which everyone is different than eachother
If you like dirty shooty shooty mode then just uninstall the mod and be swarmed by civilians, IN A WAR GAME
Reading Rambo 18 MAR 2020 a las 11:10 a. m. 
Publicado originalmente por Terminator_Plays:
Ok so ♥♥♥♥♥♥ land units which all are just a copypaste of a base (so only one-third of the land units are original) are better than space units which everyone is different than eachother
If you like dirty shooty shooty mode then just uninstall the mod and be swarmed by civilians, IN A WAR GAME
Nobody said land units were *better* than space units, especially in a mod focused on space units. The complaint is the complete removal of over half of the game depth and strategy to accomplish it, especially when it wasn't a necessary removal to begin with. The game, by default and in vanilla, gives every player the option to skip a battle and auto-resolve it if they don't like that type of battle.
Terminator_Plays 18 MAR 2020 a las 2:26 p. m. 
Publicado originalmente por Reading Rambo:
Publicado originalmente por Terminator_Plays:
Ok so ♥♥♥♥♥♥ land units which all are just a copypaste of a base (so only one-third of the land units are original) are better than space units which everyone is different than eachother
If you like dirty shooty shooty mode then just uninstall the mod and be swarmed by civilians, IN A WAR GAME
Nobody said land units were *better* than space units, especially in a mod focused on space units. The complaint is the complete removal of over half of the game depth and strategy to accomplish it, especially when it wasn't a necessary removal to begin with. The game, by default and in vanilla, gives every player the option to skip a battle and auto-resolve it if they don't like that type of battle.
You did remark with hate "anything that isn't a spacecraft"
Dakman Returns 20 MAR 2020 a las 3:13 a. m. 
Publicado originalmente por EmperorNiko:
Addressing the Lack of Land Content
How about instead of giving a [weak excuse of a] post and creating a [argument] thread, here,
that you instead actually edit the mod description/title to tell people about "the Lack of
Land Content" up front?
Dakman Returns 20 MAR 2020 a las 3:19 a. m. 
Page 2=
Publicado originalmente por Terminator_Plays:
Nice. I always hated the ground battles

Page 3=
Publicado originalmente por Terminator_Plays:
Publicado originalmente por Reading Rambo:
Nobody said land units were *better* than space units, especially in a mod focused on space units. The complaint is the complete removal of over half of the game depth and strategy to accomplish it, especially when it wasn't a necessary removal to begin with. The game, by default and in vanilla, gives every player the option to skip a battle and auto-resolve it if they don't like that type of battle.
You did remark with hate "anything that isn't a spacecraft"

I like my bitterness in beer, not irony, but thanks for the laughs Termite.
Terminator_Plays 20 MAR 2020 a las 3:33 a. m. 
Publicado originalmente por Chaosegg:
Page 2=
Publicado originalmente por Terminator_Plays:
Nice. I always hated the ground battles

Page 3=
Publicado originalmente por Terminator_Plays:
You did remark with hate "anything that isn't a spacecraft"

I like my bitterness in beer, not irony, but thanks for the laughs Termite.
I didn't remark i said I didn't hate, but he COMPLIED hate, then denied it
If you preffer missing out a perfect mod because you like being swarmed by civilians then unsub and be swarmed by civilians
Sirprise 20 MAR 2020 a las 8:26 a. m. 
No Land-battles is fine for me, i would just love to have my planetary defense cannons back^^. Really the only aspect i miss from ground warfare but its used in space anyway.
Reading Rambo 20 MAR 2020 a las 4:02 p. m. 
Publicado originalmente por Terminator_Plays:
I didn't remark i said I didn't hate, but he COMPLIED hate, then denied it
If you preffer missing out a perfect mod because you like being swarmed by civilians then unsub and be swarmed by civilians

You thinking that I implied hate is an opinion, and an incorrect one. You literally saying that you hate ground battles, is a fact, and therefore the irony in your statement is real.

All units that were not spacecraft were indeed removed, that is also a fact, not an opinion or a statement (or implication) of hate. The spacecraft in this mod are great, look great and function just as they did before, but it's only half a game (and only half of Star Wars) with only spacecraft.

FYI, if you're getting swarmed by civilians and losing, you didn't know how to play ground combat to begin with, which I guess makes sense now as to why you'd like a mod that removes it.
Última edición por Reading Rambo; 20 MAR 2020 a las 4:11 p. m.
EmperorNiko  [desarrollador] 20 MAR 2020 a las 6:04 p. m. 
This page was made simply to explain why vanilla land was gone and that it wont be permanent. Not a place for people to argue about who likes it and who doesnt.
Some people like it and others dont and that's a matter of opinion. Like butts, everyone has one and they all stink.
Reading Rambo 20 MAR 2020 a las 6:18 p. m. 
Publicado originalmente por EmperorNiko:
This page was made simply to explain why vanilla land was gone and that it wont be permanent. Not a place for people to argue about who likes it and who doesnt.
Some people like it and others dont and that's a matter of opinion. Like butts, everyone has one and they all stink.

And that's fine, but you still refuse to address the underlying criticism leveled at your mod. I'll reiterate it for you.

Change. Your. Description.

It's not any harder than that. All of this goes away if you're transparent about what is in this mod instead of wasting up to 2 or 3 hours of some people's time, setting up and getting into a campaign that feels a lot like a tutorial in the beginning. When those people realize it's not actually a tutorial and land doesn't physically exist anywhere in the mod, when they fully expected it to--because that's how you advertise this mod--they're understandably upset.

This negative feedback and these arguments will not suddenly stop because you say it's not permanent. Until the description or title is changed to reflect the mod *in it's current state*, you're going to continue receiving justified backlash.
Última edición por Reading Rambo; 20 MAR 2020 a las 6:25 p. m.
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