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I'm sorry, but your interpretation of how you think people will enjoy the content you create just isn't correct. Most people don't intentionally install mods in their game that outright remove half of the game so they can enjoy one improved portion of the game, and that's exactly what your mod does; except you advertise it as a remake of the full game, which is the real problem here. Let me clarify what I mean:
"This mod catapults Empire at War into 2020. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay."
There are three things that make Empire at War what it is: Space combat, ground combat, and 4x management. You ripped out ground combat, that's a third of the game gone, that's an awful departure from the game's design philosophy. But you've also fundamentally crippled the 4x management portion of the game as well by removing anything that wasn't a spacecraft. Well over half of the strategy in a galactic conquest was removed, so it's a lie to say it has "deeper" gameplay, and you removed far more units than you added, so it's misleading at best to say you're "adding more units"
It doesn't matter how much time and effort was poured into your custom galactic conquest if it's nothing more than an elaborate and time-consuming way of having strings of space skirmishes. Pretty space skirmishes, sure, but nothing more.
If you like dirty shooty shooty mode then just uninstall the mod and be swarmed by civilians, IN A WAR GAME
that you instead actually edit the mod description/title to tell people about "the Lack of
Land Content" up front?
Page 3=
I like my bitterness in beer, not irony, but thanks for the laughs Termite.
If you preffer missing out a perfect mod because you like being swarmed by civilians then unsub and be swarmed by civilians
You thinking that I implied hate is an opinion, and an incorrect one. You literally saying that you hate ground battles, is a fact, and therefore the irony in your statement is real.
All units that were not spacecraft were indeed removed, that is also a fact, not an opinion or a statement (or implication) of hate. The spacecraft in this mod are great, look great and function just as they did before, but it's only half a game (and only half of Star Wars) with only spacecraft.
FYI, if you're getting swarmed by civilians and losing, you didn't know how to play ground combat to begin with, which I guess makes sense now as to why you'd like a mod that removes it.
Some people like it and others dont and that's a matter of opinion. Like butts, everyone has one and they all stink.
And that's fine, but you still refuse to address the underlying criticism leveled at your mod. I'll reiterate it for you.
Change. Your. Description.
It's not any harder than that. All of this goes away if you're transparent about what is in this mod instead of wasting up to 2 or 3 hours of some people's time, setting up and getting into a campaign that feels a lot like a tutorial in the beginning. When those people realize it's not actually a tutorial and land doesn't physically exist anywhere in the mod, when they fully expected it to--because that's how you advertise this mod--they're understandably upset.
This negative feedback and these arguments will not suddenly stop because you say it's not permanent. Until the description or title is changed to reflect the mod *in it's current state*, you're going to continue receiving justified backlash.