Mount & Blade: Warband

Mount & Blade: Warband

In the name of Jerusalem
 This topic has been pinned, so it's probably important
Holo  [developer] Jun 10, 2019 @ 6:54am
FAQ, Bug report and Suggstion
If you have any bug to report, feel free to do so. We will try our best to fix and update as we can.

You can also leave your comment and advice for us. Although we may not accepet every suggstion made by player due to the limit of concept and design concept, but we still want to hear your voice and need your help.

Before you post anything, please read the Q&A below:

Q: How do I join a chivalric order?
A: Whether you want to join Templar or Hospitaller, you need to approve yourself to grandmaster (More than 15 relations). After he approved your strength, you still need to approve to other two knights (More than 15 relations). Once you are done, you need to go to the headquater. The headquarter for Knight Templar is in the Temple Mount in Jerusalem, you will see crowds and knights are gathered there, and you can talk to priest. But remember, you will go Christian quarter through Muslim quarter;
For Knight Hospitaller, the headquarter sit in the most flourished street of Arce, there is a great Cross stand in the middle of squire, and the entrance of head quarter is opposite of that cross. You need to enter the fortress and talk to the priest. That’s all you need to know. Oh, don’t forget, you cannot engage with any woman once you join the order.

Q: How do I recruit Ghulam?
A: First, ll recruit a commander in the castle. Then, talk to commander and they can recruit slave fighters periodically. The number is limited, you can only have (Number of castle*5+Cities*10) of Ghulam to fight for you.

Q: Why don’t you have plate armor and handgun in this mode? Isn’t it medieval?
A: This time of this mod is 1187 AD, while the plate armor in pop culture is actually after 14th century

Q: Why don’t you have Europa and Asian in or campaign map, and Eastern Roman Empire is not there as well?
A: The name of this Mod is ”in the name of Jerusalem”, which means the overall content of this mod is based on the Near East region. And we do have Eastern Roman Empire in Cyprus.

Q: Why can’t I found my own kingdom, is that a bug?
A: No, it is the actual setting of your game. Due to the current state have certain Bug, and we believe it is not realistic to found a brand new kingdom on this setting. But you can still role play as any monarch within this mod.
PLUS: In 1.2 patch, you are avaliable to form your own faction, but it is found in ordinary way. If you want be a powerful warlord instead of a king, you need to capture serval castles, villages and cities. When you own certain amount of fiefs, you are avaliable to upgrade your nobel rank. This is avaliable for all factions. And you can grant your land to NPC which makes them as your own subjects and only listen your call. Once you become a Duke or other highest rank, you can take any captured land as your own fief without vote. Which basically makes you become a powerful wardlord.
Or If you have sufficient renown, title and faction relations, you can ask faction leader and own your subjective kingdom. The kingdom name will be named by your capital and title. You will start as ally with your metropolitan kingdom. Once you betrayed your high king, you have will to have endless revenge.

Q: Why don’t you have NPC and storyline?
A: Our NPC system is not complete yet. Right now we have some assistant NPC once you have your own fief. And we do not have storyline yet, but we are considering to add some side quest later.

Q: My game crushed we I start a battle, how is that so?
A: Due to the limitation of game engine, we recommend player to reduce the size of battle. 200+ would be a optimum, and 500 is the maxium number for high end PC.

Q: I don't like to font of this mod, how do I remove it?
A: Delete the file of Textures\font.dds, data\font_data.xml and font_data_en.xml within module file.

Q: My Mac does can't show any readable text, its mostly Chinese or random characters, how can I fix it?
A: Remove the font files as mentioned above.

Q: I found my resources or code has been used in this mod without credit, why is that happen?
A: If that the case, we are sorry about that. Due to long time development, we might used some resources long time ago and forgotten what we have intergrated in this mod. We kindly to ask you to provide the detail that what has been used, and we can either put your work into credit or remove the resources. We have no intention to steal any hard work from others.

Q: There is no Jews, Black and Women in the game, that is not historically accurate at all and may considered as *****. Could you explain?
A: This mod is not intend to discriminate any group of people, and we are aiming to make this game as purely historical as in real life while keep the game enjoyable. The missing feature will be added in future.

中文玩家请去中文站留言:
http://bbs.mountblade.com.cn/thread-2043565-1-1.html
Last edited by Holo; Dec 23, 2019 @ 6:09am
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Showing 136-150 of 238 comments
Holo  [developer] Aug 7, 2019 @ 3:22am 
这不可能啊,那是几个月以前才有的,你用的是MAC么
Holo  [developer] Aug 7, 2019 @ 3:22am 
Originally posted by SFA★战忽局★740:
After the update, the program crashed.》》RGL ERROR (can't find models on this file)I think this is a bug. 更新之后,程序崩溃,模组文件日常丢失,已经试了六次,今天留言区看到一个跟我一样的情况,我认为这是一个bug,如果一直丢失,就不停的需要取消订阅,然后重新订阅,完全磨平了我玩这个的欲望。更新之前一切正常233
这不可能啊,那是几个月以前才有的,你用的是MAC么
SPARTANcharles Aug 8, 2019 @ 12:29am 
经过我的反复尝试,我发现貌似是steam服务器的问题,把steam客户端删除并且重装,就不会出现那种问题了,谢谢。

Originally posted by Holo:
Originally posted by SFA★战忽局★740:
After the update, the program crashed.》》RGL ERROR (can't find models on this file)I think this is a bug. 更新之后,程序崩溃,模组文件日常丢失,已经试了六次,今天留言区看到一个跟我一样的情况,我认为这是一个bug,如果一直丢失,就不停的需要取消订阅,然后重新订阅,完全磨平了我玩这个的欲望。更新之前一切正常233
这不可能啊,那是几个月以前才有的,你用的是MAC么
青岚 Aug 8, 2019 @ 9:16am 
用mac下了这个mod之后进了游戏全是乱码,是不兼容os系统吗
Holo  [developer] Aug 8, 2019 @ 1:41pm 
Originally posted by 青岚:
用mac下了这个mod之后进了游戏全是乱码,是不兼容os系统吗
MAC不兼容,出现文本问题
Dear sires.
Nothing is perfect but your work is so ful of skill and inspiration that it seams to be so.
Some minor sugestions of mine, just to make things work a little better:

1) Could you make it that you keep the things you pick up in battle even as a mesenary or lord. It was of common use during the medieval era even for nobles.

2) Could you please ad commoner companions in taverns? Just plain surgeon, engenere, scout and so on. The ones you recruit as local nobles should be made lords when you become baron.

3) Untill you become lord there shouldn't be religious incompatibility. Mersenaries didn't care that much about religion.

4) Could it be possible to make the old capten immortal or at least hard to kill or easyer to find? It is nasty to lose your supply wagon once you are used to it.

5) Could you make all troops even mersenary ones upgradable to veterans?

thank you for your attention.
Keep up with the good work.
randomuser Aug 9, 2019 @ 10:54am 
Originally posted by djliveris Epirus:
Dear sires.
Nothing is perfect but your work is so ful of skill and inspiration that it seams to be so.
Some minor sugestions of mine, just to make things work a little better:

1) Could you make it that you keep the things you pick up in battle even as a mesenary or lord. It was of common use during the medieval era even for nobles.

2) Could you please ad commoner companions in taverns? Just plain surgeon, engenere, scout and so on. The ones you recruit as local nobles should be made lords when you become baron.

3) Untill you become lord there shouldn't be religious incompatibility. Mersenaries didn't care that much about religion.

4) Could it be possible to make the old capten immortal or at least hard to kill or easyer to find? It is nasty to lose your supply wagon once you are used to it.

5) Could you make all troops even mersenary ones upgradable to veterans?

thank you for your attention.
Keep up with the good work.

I totally agree with djliveris! It is one of the best mods I have seen for M&B, in a setting that always inspired me: the crusades.

1) His topic 1 needs no more comments.

2) About topic 2, the companions... I have tried to get more by joining the Kingdom of Jerusalem, getting the nobles from the village I got, then quitting the Kingdom of Jerusalem and joining the Principality of Antioch. There I got a fief too, but when trying to get the nobles, none appeared... I so hoped I could get up to 25 (5 factions, each with 5 nobles/companions). Too bad...

There are different playstyles, I personally love to hunt bandits for ransom, train and equip companions (shape them in the way I want them, as archers, melee, scouts, ....), do the quests, .... I like this much more then conquering castles and cities. So to satisfy more playstyles, please allow my trick (swapping faction, the faction hits can be recovered by doing quests...) or, just as jliveris asks, companions in the bars. And please DO NOT add personalityclashes for them, I have stopped playing mods cause of it, I like to build my own little private army :)

3) Topic 3 I partially support, it should be possible to change religion, but there should be faction hits, nothing is for free :) Do quests to make it up after the religion change.

4) Topic 4 is a good one, but I personally only tried out the Old Captain once, he ran off to get supplies I guess, and got killed by some other faction. I will test them out more, but I guess djkiveris makes a point that characters you build or invest in a lot shouldn't die in a simple fight.

6) And topic 5, last but not least, the troop trees. I did some merc work, liked the fact i could get exp and coin early on, rather safe, get promoted, have nice gear, its a really cool system But after I got promoted once (from knight to constable) it was over, no more promotions... Also, when recruiting simple soldiers, you cannot level them up. I red somewhere in these discussions and remarks, you want to keep it realistic, not allowing peasants to become knights overnight, I understand and support that completely! However, the rank system as merc does not have to follow the troop trees. You could make ranks like soldier, team leader, squad leader, ... each with a bit more pay then the other, so the player can buy the armor of the quartermaster. The more you kill for your lord, the more pay you get... Also forbid the faction specific armor to be bought in the regular armor shops (I have never seen any Templar of Hospitaller armor for sale, that's good, but the armor for Jerusalem, or Edessa, ... I did see (and it shouldn't)

In the time around the second crusade, the soldiers/mercenairies had to provide their own armor and weapons. It took up to much later (with the 'invention' of standing armies) that the army provided the weapons/armor. Exceptions in this were the orders (Templars, Hospitallers and Teutonic). They gave very strict descriptions of the armor that was allowed and even mandatory for the members, according to their rank. The Orders provided in that armor.

Templar Knights had to wear a white cape for example, always, even when eating. It was a sign of their chastity (don't ask me why :) They made a vow of obedience, chastity and poverty when they joined the order, according to the Benedictine rules which the Order followed). Knights who joined the Order after they were married, were allowed, but could NOT wear the cape, never... The knights had a white tunic, with red cross, the Men-at-arms wore black or brown. So far in the game I think I only once met a guy in black with the name 'Knight', which is obviously wrong. You had to be a knight to become a Templar Knight The Order itself did NEVER knight someone. The squires were usually not Templars, so did not wear white or black. There were three groups in the Order: The knights (reserved for already knighted nobilty), the men-at-arms (for the 'normal folks') and the Clergy (for monks, priests,...) They had a whole bunch of followers, like the squires, cooks, smiths... that helped them.

Adding to realism could be that players who are member of an Order, no longer can have more then a certain amount of money (to buy food etc) but have to give it all to the Order. Or they get food/fodder for free from the order and all money they earn goes to the Order. Spoken of harsh times :) But that how it was for most.

6) A 6th topic I would like to add, is the 'armorer'. I hate having to run around the whole map in order to find a pair of Lordly gloves. There are mods that allow you, for a price, repair/upgrade armor and weapons. This add-on would be very welcome to me. (Yo have to walk in the town and speak to the armorer personally, not from the menu) You can ask a fee for it and maybe require a lump of iron also, let it take a day or two, whatever you like, as long as the player doesn't has to chase from town to town. Together with that, leave a Ransom Broker in every town, searching those is a pain in the ass too, and If it was so lucrative in those days, I'm sure Jerusalem or Antioch would constantly have one available :)

I tried to be brief, but I failed again :) Hoping that someone reads my lengthy text, I thank the creator of the mod for the good time I'm having with it, keep up the good work !

Oh, and If you need help getting the English texts a bit better, just let me know. For now it's pretty OK, but some lines should be corrected :)
DauntlessAce Aug 11, 2019 @ 8:58pm 
Ran into another issue with denars and payment system. Played as a peasant pilgrim and enlisted with a lord as a mounted sergeant with an expected payment of 230 denars. My first payment was 1150 (this was on day 2 so I had no income to speak of). In other mods I have noticed that sometimes the enlisted pay and mercenary pay are combined accidentally. Is this intentional?
Vindicator Aug 12, 2019 @ 2:37am 
Originally posted by randomuser:
Originally posted by djliveris Epirus:
Dear sires.
Nothing is perfect but your work is so ful of skill and inspiration that it seams to be so.
Some minor sugestions of mine, just to make things work a little better:

1) Could you make it that you keep the things you pick up in battle even as a mesenary or lord. It was of common use during the medieval era even for nobles.

2) Could you please ad commoner companions in taverns? Just plain surgeon, engenere, scout and so on. The ones you recruit as local nobles should be made lords when you become baron.

3) Untill you become lord there shouldn't be religious incompatibility. Mersenaries didn't care that much about religion.

4) Could it be possible to make the old capten immortal or at least hard to kill or easyer to find? It is nasty to lose your supply wagon once you are used to it.

5) Could you make all troops even mersenary ones upgradable to veterans?

thank you for your attention.
Keep up with the good work.

I totally agree with djliveris! It is one of the best mods I have seen for M&B, in a setting that always inspired me: the crusades.

1) His topic 1 needs no more comments.

2) About topic 2, the companions... I have tried to get more by joining the Kingdom of Jerusalem, getting the nobles from the village I got, then quitting the Kingdom of Jerusalem and joining the Principality of Antioch. There I got a fief too, but when trying to get the nobles, none appeared... I so hoped I could get up to 25 (5 factions, each with 5 nobles/companions). Too bad...

There are different playstyles, I personally love to hunt bandits for ransom, train and equip companions (shape them in the way I want them, as archers, melee, scouts, ....), do the quests, .... I like this much more then conquering castles and cities. So to satisfy more playstyles, please allow my trick (swapping faction, the faction hits can be recovered by doing quests...) or, just as jliveris asks, companions in the bars. And please DO NOT add personalityclashes for them, I have stopped playing mods cause of it, I like to build my own little private army :)

3) Topic 3 I partially support, it should be possible to change religion, but there should be faction hits, nothing is for free :) Do quests to make it up after the religion change.

4) Topic 4 is a good one, but I personally only tried out the Old Captain once, he ran off to get supplies I guess, and got killed by some other faction. I will test them out more, but I guess djkiveris makes a point that characters you build or invest in a lot shouldn't die in a simple fight.

6) And topic 5, last but not least, the troop trees. I did some merc work, liked the fact i could get exp and coin early on, rather safe, get promoted, have nice gear, its a really cool system But after I got promoted once (from knight to constable) it was over, no more promotions... Also, when recruiting simple soldiers, you cannot level them up. I red somewhere in these discussions and remarks, you want to keep it realistic, not allowing peasants to become knights overnight, I understand and support that completely! However, the rank system as merc does not have to follow the troop trees. You could make ranks like soldier, team leader, squad leader, ... each with a bit more pay then the other, so the player can buy the armor of the quartermaster. The more you kill for your lord, the more pay you get... Also forbid the faction specific armor to be bought in the regular armor shops (I have never seen any Templar of Hospitaller armor for sale, that's good, but the armor for Jerusalem, or Edessa, ... I did see (and it shouldn't)

In the time around the second crusade, the soldiers/mercenairies had to provide their own armor and weapons. It took up to much later (with the 'invention' of standing armies) that the army provided the weapons/armor. Exceptions in this were the orders (Templars, Hospitallers and Teutonic). They gave very strict descriptions of the armor that was allowed and even mandatory for the members, according to their rank. The Orders provided in that armor.

Templar Knights had to wear a white cape for example, always, even when eating. It was a sign of their chastity (don't ask me why :) They made a vow of obedience, chastity and poverty when they joined the order, according to the Benedictine rules which the Order followed). Knights who joined the Order after they were married, were allowed, but could NOT wear the cape, never... The knights had a white tunic, with red cross, the Men-at-arms wore black or brown. So far in the game I think I only once met a guy in black with the name 'Knight', which is obviously wrong. You had to be a knight to become a Templar Knight The Order itself did NEVER knight someone. The squires were usually not Templars, so did not wear white or black. There were three groups in the Order: The knights (reserved for already knighted nobilty), the men-at-arms (for the 'normal folks') and the Clergy (for monks, priests,...) They had a whole bunch of followers, like the squires, cooks, smiths... that helped them.

Adding to realism could be that players who are member of an Order, no longer can have more then a certain amount of money (to buy food etc) but have to give it all to the Order. Or they get food/fodder for free from the order and all money they earn goes to the Order. Spoken of harsh times :) But that how it was for most.

6) A 6th topic I would like to add, is the 'armorer'. I hate having to run around the whole map in order to find a pair of Lordly gloves. There are mods that allow you, for a price, repair/upgrade armor and weapons. This add-on would be very welcome to me. (Yo have to walk in the town and speak to the armorer personally, not from the menu) You can ask a fee for it and maybe require a lump of iron also, let it take a day or two, whatever you like, as long as the player doesn't has to chase from town to town. Together with that, leave a Ransom Broker in every town, searching those is a pain in the ass too, and If it was so lucrative in those days, I'm sure Jerusalem or Antioch would constantly have one available :)

I tried to be brief, but I failed again :) Hoping that someone reads my lengthy text, I thank the creator of the mod for the good time I'm having with it, keep up the good work !

Oh, and If you need help getting the English texts a bit better, just let me know. For now it's pretty OK, but some lines should be corrected :)
The reason it's called a knight is because of the translation possibly but the templars who are not yet experienced enough and therefore wear the brown/red and black are called confrere knights. Plus this mod is based slightly on the kingdom of heaven mod so it might be a bit historically innacurate such as having ibelin troops when ibelin was just a castle owned by the crusade family called the house of ibelin which happend to have a similar coat of arms or jerusalem troops which had their own uniform a bit after the second crusade as you said. Personally I prefer sands of faith becuase it was so much more developed and the quality of gaming is much more deeper as well as the graphics check it out.
Holo  [developer] Aug 12, 2019 @ 12:00pm 
Originally posted by Vindicator:
Originally posted by randomuser:

I totally agree with djliveris! It is one of the best mods I have seen for M&B, in a setting that always inspired me: the crusades.

1) His topic 1 needs no more comments.

2) About topic 2, the companions... I have tried to get more by joining the Kingdom of Jerusalem, getting the nobles from the village I got, then quitting the Kingdom of Jerusalem and joining the Principality of Antioch. There I got a fief too, but when trying to get the nobles, none appeared... I so hoped I could get up to 25 (5 factions, each with 5 nobles/companions). Too bad...

There are different playstyles, I personally love to hunt bandits for ransom, train and equip companions (shape them in the way I want them, as archers, melee, scouts, ....), do the quests, .... I like this much more then conquering castles and cities. So to satisfy more playstyles, please allow my trick (swapping faction, the faction hits can be recovered by doing quests...) or, just as jliveris asks, companions in the bars. And please DO NOT add personalityclashes for them, I have stopped playing mods cause of it, I like to build my own little private army :)

3) Topic 3 I partially support, it should be possible to change religion, but there should be faction hits, nothing is for free :) Do quests to make it up after the religion change.

4) Topic 4 is a good one, but I personally only tried out the Old Captain once, he ran off to get supplies I guess, and got killed by some other faction. I will test them out more, but I guess djkiveris makes a point that characters you build or invest in a lot shouldn't die in a simple fight.

6) And topic 5, last but not least, the troop trees. I did some merc work, liked the fact i could get exp and coin early on, rather safe, get promoted, have nice gear, its a really cool system But after I got promoted once (from knight to constable) it was over, no more promotions... Also, when recruiting simple soldiers, you cannot level them up. I red somewhere in these discussions and remarks, you want to keep it realistic, not allowing peasants to become knights overnight, I understand and support that completely! However, the rank system as merc does not have to follow the troop trees. You could make ranks like soldier, team leader, squad leader, ... each with a bit more pay then the other, so the player can buy the armor of the quartermaster. The more you kill for your lord, the more pay you get... Also forbid the faction specific armor to be bought in the regular armor shops (I have never seen any Templar of Hospitaller armor for sale, that's good, but the armor for Jerusalem, or Edessa, ... I did see (and it shouldn't)

In the time around the second crusade, the soldiers/mercenairies had to provide their own armor and weapons. It took up to much later (with the 'invention' of standing armies) that the army provided the weapons/armor. Exceptions in this were the orders (Templars, Hospitallers and Teutonic). They gave very strict descriptions of the armor that was allowed and even mandatory for the members, according to their rank. The Orders provided in that armor.

Templar Knights had to wear a white cape for example, always, even when eating. It was a sign of their chastity (don't ask me why :) They made a vow of obedience, chastity and poverty when they joined the order, according to the Benedictine rules which the Order followed). Knights who joined the Order after they were married, were allowed, but could NOT wear the cape, never... The knights had a white tunic, with red cross, the Men-at-arms wore black or brown. So far in the game I think I only once met a guy in black with the name 'Knight', which is obviously wrong. You had to be a knight to become a Templar Knight The Order itself did NEVER knight someone. The squires were usually not Templars, so did not wear white or black. There were three groups in the Order: The knights (reserved for already knighted nobilty), the men-at-arms (for the 'normal folks') and the Clergy (for monks, priests,...) They had a whole bunch of followers, like the squires, cooks, smiths... that helped them.

Adding to realism could be that players who are member of an Order, no longer can have more then a certain amount of money (to buy food etc) but have to give it all to the Order. Or they get food/fodder for free from the order and all money they earn goes to the Order. Spoken of harsh times :) But that how it was for most.

6) A 6th topic I would like to add, is the 'armorer'. I hate having to run around the whole map in order to find a pair of Lordly gloves. There are mods that allow you, for a price, repair/upgrade armor and weapons. This add-on would be very welcome to me. (Yo have to walk in the town and speak to the armorer personally, not from the menu) You can ask a fee for it and maybe require a lump of iron also, let it take a day or two, whatever you like, as long as the player doesn't has to chase from town to town. Together with that, leave a Ransom Broker in every town, searching those is a pain in the ass too, and If it was so lucrative in those days, I'm sure Jerusalem or Antioch would constantly have one available :)

I tried to be brief, but I failed again :) Hoping that someone reads my lengthy text, I thank the creator of the mod for the good time I'm having with it, keep up the good work !

Oh, and If you need help getting the English texts a bit better, just let me know. For now it's pretty OK, but some lines should be corrected :)
The reason it's called a knight is because of the translation possibly but the templars who are not yet experienced enough and therefore wear the brown/red and black are called confrere knights. Plus this mod is based slightly on the kingdom of heaven mod so it might be a bit historically innacurate such as having ibelin troops when ibelin was just a castle owned by the crusade family called the house of ibelin which happend to have a similar coat of arms or jerusalem troops which had their own uniform a bit after the second crusade as you said. Personally I prefer sands of faith becuase it was so much more developed and the quality of gaming is much more deeper as well as the graphics check it out.

Sand of Faith haven't got any updates for more than 2 years, and I would not call it a complete mod because most features are from open sources.
achensk8  [developer] Aug 13, 2019 @ 5:49am 
Originally posted by randomuser:
Originally posted by djliveris Epirus:
Dear sires.
Nothing is perfect but your work is so ful of skill and inspiration that it seams to be so.
Some minor sugestions of mine, just to make things work a little better:

1) Could you make it that you keep the things you pick up in battle even as a mesenary or lord. It was of common use during the medieval era even for nobles.

2) Could you please ad commoner companions in taverns? Just plain surgeon, engenere, scout and so on. The ones you recruit as local nobles should be made lords when you become baron.

3) Untill you become lord there shouldn't be religious incompatibility. Mersenaries didn't care that much about religion.

4) Could it be possible to make the old capten immortal or at least hard to kill or easyer to find? It is nasty to lose your supply wagon once you are used to it.

5) Could you make all troops even mersenary ones upgradable to veterans?

thank you for your attention.
Keep up with the good work.

I totally agree with djliveris! It is one of the best mods I have seen for M&B, in a setting that always inspired me: the crusades.

1) His topic 1 needs no more comments.

2) About topic 2, the companions... I have tried to get more by joining the Kingdom of Jerusalem, getting the nobles from the village I got, then quitting the Kingdom of Jerusalem and joining the Principality of Antioch. There I got a fief too, but when trying to get the nobles, none appeared... I so hoped I could get up to 25 (5 factions, each with 5 nobles/companions). Too bad...

There are different playstyles, I personally love to hunt bandits for ransom, train and equip companions (shape them in the way I want them, as archers, melee, scouts, ....), do the quests, .... I like this much more then conquering castles and cities. So to satisfy more playstyles, please allow my trick (swapping faction, the faction hits can be recovered by doing quests...) or, just as jliveris asks, companions in the bars. And please DO NOT add personalityclashes for them, I have stopped playing mods cause of it, I like to build my own little private army :)

3) Topic 3 I partially support, it should be possible to change religion, but there should be faction hits, nothing is for free :) Do quests to make it up after the religion change.

4) Topic 4 is a good one, but I personally only tried out the Old Captain once, he ran off to get supplies I guess, and got killed by some other faction. I will test them out more, but I guess djkiveris makes a point that characters you build or invest in a lot shouldn't die in a simple fight.

6) And topic 5, last but not least, the troop trees. I did some merc work, liked the fact i could get exp and coin early on, rather safe, get promoted, have nice gear, its a really cool system But after I got promoted once (from knight to constable) it was over, no more promotions... Also, when recruiting simple soldiers, you cannot level them up. I red somewhere in these discussions and remarks, you want to keep it realistic, not allowing peasants to become knights overnight, I understand and support that completely! However, the rank system as merc does not have to follow the troop trees. You could make ranks like soldier, team leader, squad leader, ... each with a bit more pay then the other, so the player can buy the armor of the quartermaster. The more you kill for your lord, the more pay you get... Also forbid the faction specific armor to be bought in the regular armor shops (I have never seen any Templar of Hospitaller armor for sale, that's good, but the armor for Jerusalem, or Edessa, ... I did see (and it shouldn't)

In the time around the second crusade, the soldiers/mercenairies had to provide their own armor and weapons. It took up to much later (with the 'invention' of standing armies) that the army provided the weapons/armor. Exceptions in this were the orders (Templars, Hospitallers and Teutonic). They gave very strict descriptions of the armor that was allowed and even mandatory for the members, according to their rank. The Orders provided in that armor.

Templar Knights had to wear a white cape for example, always, even when eating. It was a sign of their chastity (don't ask me why :) They made a vow of obedience, chastity and poverty when they joined the order, according to the Benedictine rules which the Order followed). Knights who joined the Order after they were married, were allowed, but could NOT wear the cape, never... The knights had a white tunic, with red cross, the Men-at-arms wore black or brown. So far in the game I think I only once met a guy in black with the name 'Knight', which is obviously wrong. You had to be a knight to become a Templar Knight The Order itself did NEVER knight someone. The squires were usually not Templars, so did not wear white or black. There were three groups in the Order: The knights (reserved for already knighted nobilty), the men-at-arms (for the 'normal folks') and the Clergy (for monks, priests,...) They had a whole bunch of followers, like the squires, cooks, smiths... that helped them.

Adding to realism could be that players who are member of an Order, no longer can have more then a certain amount of money (to buy food etc) but have to give it all to the Order. Or they get food/fodder for free from the order and all money they earn goes to the Order. Spoken of harsh times :) But that how it was for most.

6) A 6th topic I would like to add, is the 'armorer'. I hate having to run around the whole map in order to find a pair of Lordly gloves. There are mods that allow you, for a price, repair/upgrade armor and weapons. This add-on would be very welcome to me. (Yo have to walk in the town and speak to the armorer personally, not from the menu) You can ask a fee for it and maybe require a lump of iron also, let it take a day or two, whatever you like, as long as the player doesn't has to chase from town to town. Together with that, leave a Ransom Broker in every town, searching those is a pain in the ass too, and If it was so lucrative in those days, I'm sure Jerusalem or Antioch would constantly have one available :)

I tried to be brief, but I failed again :) Hoping that someone reads my lengthy text, I thank the creator of the mod for the good time I'm having with it, keep up the good work !

Oh, and If you need help getting the English texts a bit better, just let me know. For now it's pretty OK, but some lines should be corrected :)
Thank you so much for those reply and advises.We will keep work on this mod and make it more realism. I want to talk more but my english is so poor that I may not Clarify my point of view. By the way, Black knights are confrere knights who serve the Orders.
Don't worry achensk8, just say and we will try to understand. I' m not a native speaker and I can understand people that aren't...
Kiki Aug 15, 2019 @ 4:21am 
1. Game crashes sometimes at main menu loading, sometimes during fight and sometimes during normal movement on map, pc specs are Ryzen 7 2700x, GTX 1080, 16GB ram so I don't think pc is the problem.
2. When attacking a city and your character dies, sometimes you start to respawn as your soldier at enemy castle, where the enemies are spawning, so I am getting insta killed when spawning, last time happened at siege on Jaffa.
3. Sometimes I am paying weekly wage for some fiefs outpost which I don't own.

Great mod by the way good job ^_^
Last edited by Kiki; Aug 15, 2019 @ 4:29am
Rex Terra Aug 16, 2019 @ 12:29am 
Getting an extended runtime error thats preventing the game from even launching.. anyone else having this issue ?
Snorken Aug 17, 2019 @ 5:03pm 
I have a question.. The Ibelin soldiers, why can't I recruit those? Mine are casual european soldiers.. Help?
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