Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing is perfect but your work is so ful of skill and inspiration that it seams to be so.
Some minor sugestions of mine, just to make things work a little better:
1) Could you make it that you keep the things you pick up in battle even as a mesenary or lord. It was of common use during the medieval era even for nobles.
2) Could you please ad commoner companions in taverns? Just plain surgeon, engenere, scout and so on. The ones you recruit as local nobles should be made lords when you become baron.
3) Untill you become lord there shouldn't be religious incompatibility. Mersenaries didn't care that much about religion.
4) Could it be possible to make the old capten immortal or at least hard to kill or easyer to find? It is nasty to lose your supply wagon once you are used to it.
5) Could you make all troops even mersenary ones upgradable to veterans?
thank you for your attention.
Keep up with the good work.
I totally agree with djliveris! It is one of the best mods I have seen for M&B, in a setting that always inspired me: the crusades.
1) His topic 1 needs no more comments.
2) About topic 2, the companions... I have tried to get more by joining the Kingdom of Jerusalem, getting the nobles from the village I got, then quitting the Kingdom of Jerusalem and joining the Principality of Antioch. There I got a fief too, but when trying to get the nobles, none appeared... I so hoped I could get up to 25 (5 factions, each with 5 nobles/companions). Too bad...
There are different playstyles, I personally love to hunt bandits for ransom, train and equip companions (shape them in the way I want them, as archers, melee, scouts, ....), do the quests, .... I like this much more then conquering castles and cities. So to satisfy more playstyles, please allow my trick (swapping faction, the faction hits can be recovered by doing quests...) or, just as jliveris asks, companions in the bars. And please DO NOT add personalityclashes for them, I have stopped playing mods cause of it, I like to build my own little private army :)
3) Topic 3 I partially support, it should be possible to change religion, but there should be faction hits, nothing is for free :) Do quests to make it up after the religion change.
4) Topic 4 is a good one, but I personally only tried out the Old Captain once, he ran off to get supplies I guess, and got killed by some other faction. I will test them out more, but I guess djkiveris makes a point that characters you build or invest in a lot shouldn't die in a simple fight.
6) And topic 5, last but not least, the troop trees. I did some merc work, liked the fact i could get exp and coin early on, rather safe, get promoted, have nice gear, its a really cool system But after I got promoted once (from knight to constable) it was over, no more promotions... Also, when recruiting simple soldiers, you cannot level them up. I red somewhere in these discussions and remarks, you want to keep it realistic, not allowing peasants to become knights overnight, I understand and support that completely! However, the rank system as merc does not have to follow the troop trees. You could make ranks like soldier, team leader, squad leader, ... each with a bit more pay then the other, so the player can buy the armor of the quartermaster. The more you kill for your lord, the more pay you get... Also forbid the faction specific armor to be bought in the regular armor shops (I have never seen any Templar of Hospitaller armor for sale, that's good, but the armor for Jerusalem, or Edessa, ... I did see (and it shouldn't)
In the time around the second crusade, the soldiers/mercenairies had to provide their own armor and weapons. It took up to much later (with the 'invention' of standing armies) that the army provided the weapons/armor. Exceptions in this were the orders (Templars, Hospitallers and Teutonic). They gave very strict descriptions of the armor that was allowed and even mandatory for the members, according to their rank. The Orders provided in that armor.
Templar Knights had to wear a white cape for example, always, even when eating. It was a sign of their chastity (don't ask me why :) They made a vow of obedience, chastity and poverty when they joined the order, according to the Benedictine rules which the Order followed). Knights who joined the Order after they were married, were allowed, but could NOT wear the cape, never... The knights had a white tunic, with red cross, the Men-at-arms wore black or brown. So far in the game I think I only once met a guy in black with the name 'Knight', which is obviously wrong. You had to be a knight to become a Templar Knight The Order itself did NEVER knight someone. The squires were usually not Templars, so did not wear white or black. There were three groups in the Order: The knights (reserved for already knighted nobilty), the men-at-arms (for the 'normal folks') and the Clergy (for monks, priests,...) They had a whole bunch of followers, like the squires, cooks, smiths... that helped them.
Adding to realism could be that players who are member of an Order, no longer can have more then a certain amount of money (to buy food etc) but have to give it all to the Order. Or they get food/fodder for free from the order and all money they earn goes to the Order. Spoken of harsh times :) But that how it was for most.
6) A 6th topic I would like to add, is the 'armorer'. I hate having to run around the whole map in order to find a pair of Lordly gloves. There are mods that allow you, for a price, repair/upgrade armor and weapons. This add-on would be very welcome to me. (Yo have to walk in the town and speak to the armorer personally, not from the menu) You can ask a fee for it and maybe require a lump of iron also, let it take a day or two, whatever you like, as long as the player doesn't has to chase from town to town. Together with that, leave a Ransom Broker in every town, searching those is a pain in the ass too, and If it was so lucrative in those days, I'm sure Jerusalem or Antioch would constantly have one available :)
I tried to be brief, but I failed again :) Hoping that someone reads my lengthy text, I thank the creator of the mod for the good time I'm having with it, keep up the good work !
Oh, and If you need help getting the English texts a bit better, just let me know. For now it's pretty OK, but some lines should be corrected :)
Sand of Faith haven't got any updates for more than 2 years, and I would not call it a complete mod because most features are from open sources.
2. When attacking a city and your character dies, sometimes you start to respawn as your soldier at enemy castle, where the enemies are spawning, so I am getting insta killed when spawning, last time happened at siege on Jaffa.
3. Sometimes I am paying weekly wage for some fiefs outpost which I don't own.
Great mod by the way good job ^_^