RimWorld

RimWorld

RimOverhaul
 This topic has been pinned, so it's probably important
Bug Reports
just a bug reporting discussion
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Showing 1-15 of 401 comments
dethbeginsagain Jun 6, 2019 @ 1:35pm 
currently the heavy air event has an issue where oxygen deprivation never goes away. my pawns have been placed away for at least a few days within shelter and the event is away, they still have not had a decline in their oxygen deprivation.

using real life as an example, oxygen deprivation caused by heavy gases is dangerous, but is treatable and can be removed over time via ventilation. however, the colonists have no current way to deal with this issue. animals are also currently affected.
FunkyShit  [developer] Jun 6, 2019 @ 10:20pm 
Originally posted by dethbeginsagain:
currently the heavy air event has an issue where oxygen deprivation never goes away. my pawns have been placed away for at least a few days within shelter and the event is away, they still have not had a decline in their oxygen deprivation.

using real life as an example, oxygen deprivation caused by heavy gases is dangerous, but is treatable and can be removed over time via ventilation. however, the colonists have no current way to deal with this issue. animals are also currently affected.
it takes a very long time, but you are right. I made a mistake.
I'll fix it.
The Long Day event seems to just set the light level to 0% while making the game look bright, but my colonists and plants still act like it is dark.

It's having the opposite effect and making it a Long Night.
Darth._.Maul Jun 9, 2019 @ 11:57am 
i removed the mod and it broke my entire save. cant click anything its all just grey. i can use dev mode a tiny bit but i dont know how to fix it. i can only see grey and colonist names
FunkyShit  [developer] Jun 11, 2019 @ 4:43am 
Originally posted by Not Thanatos CWV:
The Long Day event seems to just set the light level to 0% while making the game look bright, but my colonists and plants still act like it is dark.

It's having the opposite effect and making it a Long Night.
Fixed
FunkyShit  [developer] Jun 11, 2019 @ 4:44am 
Originally posted by jaiden dunn:
i removed the mod and it broke my entire save. cant click anything its all just grey. i can use dev mode a tiny bit but i dont know how to fix it. i can only see grey and colonist names
Errors or something?
ꌗꉣ꒒ꂦ꓄ Jun 11, 2019 @ 8:51am 
Hmm, it may be a compatibility issue with [RF] Realistic Planets [1.0] , but it seems my planets no longer get any temperate forests at all, they seem to have all been replaced with Burned Forests.
FunkyShit  [developer] Jun 11, 2019 @ 8:55am 
@Psyra
Will'be fixed
Winnie the pooh Jun 12, 2019 @ 12:42pm 
i'm having a BUNCH of errors when i start the game since the update
Winnie the pooh Jun 12, 2019 @ 12:47pm 
Exception parsing <value>Cloth</value> to type MoreEvents.MapGeneratorFactionBase.ThingData: System.ArgumentException: Exception parsing MoreEvents.MapGeneratorFactionBase.ThingData from "Cloth" ---> System.ArgumentException: Trying to parse to unknown data type ThingData. Content is 'Cloth'.
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString[ThingData] (System.String str) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[ThingData] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:DictionaryFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode_Patch3(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
FunkyShit  [developer] Jun 12, 2019 @ 10:18pm 
Originally posted by Sicronix:
Exception parsing <value>Cloth</value> to type MoreEvents.MapGeneratorFactionBase.ThingData: System.ArgumentException: Exception parsing MoreEvents.MapGeneratorFactionBase.ThingData from "Cloth" ---> System.ArgumentException: Trying to parse to unknown data type ThingData. Content is 'Cloth'.
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString[ThingData] (System.String str) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[ThingData] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:DictionaryFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode_Patch3(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
This system has not yet been introduced and is being developed.
Errors are not nice, but nothing terrible will happen.

Ignore this, I will release the patch in the evening.
exlesnick Jun 14, 2019 @ 12:09am 
Понимаю, что не первый и, скорее всего, не последний, но больше - лучше, чем меньше :)
Ошибка по несовместимости с Combat Extended.
Last edited by exlesnick; Jun 14, 2019 @ 12:24am
exlesnick Jun 14, 2019 @ 12:10am 
Could not resolve cross-reference: No Verse.ThingDef named Turret_Autocannon found to give to MoreEvents.MapGeneratorFactionBase.ThingData MoreEvents.MapGeneratorFactionBase.ThingData
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
RimWorld.Page_ModsConfig:PreOpen_Patch1(Object)
Verse.WindowStack:Add(Window)
RimWorld.MainMenuDrawer:<DoMainMenuControls>m__6()
Verse.ListableOption:DrawOption(Vector2, Single)
Verse.OptionListingUtility:DrawOptionListing(Rect, List`1)
RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean)
RimWorld.MainMenuDrawer:MainMenuOnGUI_Patch1()
Verse.UIRoot_Entry:DoMainMenu()
Verse.UIRoot_Entry:UIRootOnGUI()
Verse.Root:OnGUI()


также и с " Turret_Sniper"
FunkyShit  [developer] Jun 14, 2019 @ 12:36am 
Originally posted by exlesnick:
Понимаю, что не первый и, скорее всего, не последний, но больше - лучше, чем меньше :)
Ошибка по несовместимости с Combat Extended.

Привет, ошибку знаю.
Вероятно будем полностью переходить на CE, ибо мало кто без него играет, а делать миллион патчей у меня особо желания нет.
Winnie the pooh Jun 20, 2019 @ 5:59am 
There seem to be an error spam while the Sand storm is occuring


System.NullReferenceException: Object reference not set to an instance of an object
at MoreEvents.Events.GameCondition_SandStorm.GameConditionTick () [0x00000] in <filename unknown>:0
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