RimWorld

RimWorld

RWBY World of Remnant
Talithmara Feb 29, 2020 @ 1:15pm
Discussion: Semblance Unlocking
Carny Senpai recently asked in the comments:

"A question for you guys: do you like the requirements for Semblance unlocking? As with more Semblances comming soon i find it hard to make unique requirements."

I thought it would be a decent discussion since there's a lot to discuss, so that's why it's here and not in the normal Semblance Unlocking thread, which should probably remain seperate as the go-to place for information.

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Personally:

Overall, I like the idea behind Semblance Unlocking, but by their very nature some will be more common than others. I've had entire colonies where everyone just had Ren's Semblance, for example, while I've never once gotten Nora's. Letting them unlock naturally is interesting, but can be frustrating if you really want one specific colonist to get one specific semblance to complement their Traits/Injuries/Bionics/etc.

That said, I would not complain if alternate methods were brought in, just for the sake of making things easier both on the creation side and on the gameplay side. Perhaps people with Semblances could train people with Auras to unlock a random Semblance, or maybe one could make some kind of Cryptosleep Capsule where they stay inside for a few days to train a specific Semblance of choice, etc. Lastly, it could be like Aura, unlocked after hardship, with percentages skewed by traits. Nimble could mean a higher chance for Blake's, Masochist could mean a higher chance for Hazel's, etc.

That's just me thinking out loud, though, I don't know how well any of that would factor into gameplay. Just tossing the idea eggs against the brick wall of brainstorming, as it were.

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So yeah, there's my thoughts on the matter.
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Showing 1-4 of 4 comments
Carny Senpai  [developer] Feb 29, 2020 @ 1:51pm 
Hm, what if i would make 2 mod options that you can enable/disable seperately:
"Immersive" - works like the current system
"Randomized" - would just unlock a random Semblance whenever a pawn would unlock a Semblance

Making it possible to actually choose a Semblance feels like cheating. A Semblance is something different than for example a magic class from Rimworld of Magic, where you can actually study the arcane arts etc.

To get Nora´s Semblance you can actually just spam electric dmg on a pawn and eventually you will get it.
Talithmara Feb 29, 2020 @ 4:36pm 
You definitely have a point that it would be like cheating; I was just pitching possible alternatives for ways to do it if you run out of activation methods, as that's actually my main concern. There's already so many Semblances in the mod already that adding too many more could potentially be an issue with the methods to learn them. By making it less about the individual specifics, you could add a lot more without needing to worry about those details.

That said, if given the choice between the current system or true randomness, I'd probably pick the current system since it at least lets you try to game the system a bit if you want a specific Semblance on a specific Colonist. If you were to transition towards fully random Semblances, however, not only would I not complain, but that would also feel Immersive in it's own way since according to the show, the only Heriditary Semblance is Weiss's, so there's randomness at play for most people anyways!
Carny Senpai  [developer] Feb 29, 2020 @ 5:01pm 
That is true, it actually is random in the lore. It´s more about discoverin what your Semblance is than doing something specific to gain a certain Semblance. Jaune took so long to discover his, because he probably never did something connected to it.

I could make it more connected to the traits that pawns already have, because that´s their character. So it´s semi-random. I need to find a non hard coded mechanic for that though, as there are many modded traits out there.
Last edited by Carny Senpai; Feb 29, 2020 @ 5:06pm
Talithmara Feb 29, 2020 @ 6:59pm 
Yeah, that really is the tricky part. My guess might be to:


1) Base it on their skills (Example: High Melee brings a higher chance for Semblances like Yang or Hazel) but I also know of mods that add RPG-like stats and I don't know if that actually replaces skills or builds on them.

2) Pick it randomly upon Unlocking the Aura, leave it unknown to the player, and you need to find ways to unlock it. That way there's some trial and error experimentation to learn about it. This would simultaneously keep the activators (Cranked up to higher percentages since they're not competing against other activators) but also allow Semblances to share activators if applicable (Again, using the aforementioned example, Yang and Hazel's Semblances are heavily tuned towards melee combat, so they could both share a melee-related unlock since you just need to find the right activator for your specific Semblance.)


That said, I don't know how reasonable it is to keep it hidden from the player and picked upon generation considering any non-colonist could have the Aura and be captured and recruited, but at this point in time that's the best idea I have.
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