RimWorld

RimWorld

RWBY World of Remnant
 This topic has been pinned, so it's probably important
Carny Senpai  [developer] May 24, 2019 @ 2:12am
Bug Reports
If you get a red error, pls make sure the bug is caused by my mod. If you can tell me exactly under what circumstances the bug occurs, it will help me alot in fixing bugs quickly.
< >
Showing 1-15 of 109 comments
Blitzkrieg May 25, 2019 @ 9:57pm 
not sure if this is a bug or not, but it contradicts what the description of the ability says...


-if you are carrying a pawn and use the 'carry pawn' ability for ruby's semblance, the person/animal/whateveritis your carrying will drop onto the ground-
Last edited by Blitzkrieg; May 25, 2019 @ 9:57pm
SY1102 May 25, 2019 @ 11:55pm 
Phyrra's UnlockAura event is not displayed properly

https://upload.cc/i1/2019/05/26/973hYT.png
Last edited by SY1102; May 25, 2019 @ 11:56pm
Carny Senpai  [developer] May 26, 2019 @ 1:00am 
@SY1102 it shoudl be fixed now (was a small typo in the english language xml)

@Teh Real Jordan8tor i use JecsTools abilities like A Rimworld of Magic also does. doing the carrying pawn pawn ability casts a "spell" just like you would do with aiming from a gun, so the current carrying task will be interrupted. it should take the pawn with the dash though. i will see if i can optimize that. for now, if you want to rescure a pawn, dash in first (be careful with impact damage though) and then use other the ability to dash out with the pawn before picking it him/her up.
Last edited by Carny Senpai; May 26, 2019 @ 1:00am
Omen535 May 29, 2019 @ 12:20pm 
I seem to have a bug with using some weapon abilities, like "Harbringer" quick shot or "Wilt and Blush" shoot Wilt.
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.Harmony.Verb_TryStartCastOn.Prefix (Verse.Verb,Verse.LocalTargetInfo&,bool&,bool) <0x00404>
at (wrapper dynamic-method) Verse.Verb.TryStartCastOn_Patch2 (object,Verse.LocalTargetInfo,bool,bool) <0x00093>
at RWBYRemnant.Weapon_ProjectileAbility.DoEffectOn (Verse.Thing) <0x00a0f>
at RWBYRemnant.Weapon_ProjectileAbility.<CompGetGizmosExtra>b__13_1 (Verse.Thing) <0x00101>
at Verse.Command_Target.<ProcessInput>m__0 (Verse.LocalTargetInfo) <0x00026>
at (wrapper dynamic-method) RimWorld.Targeter.ProcessInputEvents_Patch2 (object) <0x001c0>
at RimWorld.MapInterface.HandleMapClicks () <0x00088>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Carny Senpai  [developer] May 29, 2019 @ 1:26pm 
This seems like a bug (or rather incompability) with the Run and Gun mod. Please post this error there too. It´s in his harmony mehtod somewhere after the check if running while gunning is enabled for the pawn.
Omen535 May 29, 2019 @ 4:10pm 
ok wasn't sure
Carny Senpai  [developer] May 29, 2019 @ 4:14pm 
The thing is, it is working fine, if shooting while walking is disabled for the pawn with for example Harbinger, so i guess the Run and Gun mod doesn´t like my shooting ability, or it doesn´t like, that a melee weapon can shoot.
UnhandsTool May 30, 2019 @ 8:29am 
In the description you mention that the Grimm enemies will hunt down your pawns no matter where they hide, but building a wall around my colony was enough to make them just wander aimlessly around until someone ventured outside. Even then, retreating back inside rendered the Grimm aimlessly wandering around.

Is this intentional?
Carny Senpai  [developer] May 30, 2019 @ 8:55am 
Hm, i could make them able to attack doors. Building full walls around your settlement without doors is supposed to work, because in the anime the Grimm did need an opening to come into the city.
Last edited by Carny Senpai; May 30, 2019 @ 8:56am
Bofuu May 30, 2019 @ 10:09am 
First Bug Report ever. When you organ harvest someone who has an activ aura/semblance you copy the organ (the organ is still in the body of the host) so you can harvest a heart indefinitly without the host dying until the aura breaks
Carny Senpai  [developer] May 30, 2019 @ 10:48am 
That is interesting. I will try to fix that.
Carny Senpai  [developer] May 30, 2019 @ 1:06pm 
It should be fixed now.
Blitzkrieg May 30, 2019 @ 1:51pm 
if a pawn is killed or downed while using Ruby's dash ability, they are stuck as the dash sprite and cannot be interacted with
Carny Senpai  [developer] May 30, 2019 @ 2:48pm 
did you kill the pawn with dev tools?
Blitzkrieg May 30, 2019 @ 3:10pm 
no, i just have a ton of mods with insta-kill weapons
< >
Showing 1-15 of 109 comments
Per page: 1530 50