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-if you are carrying a pawn and use the 'carry pawn' ability for ruby's semblance, the person/animal/whateveritis your carrying will drop onto the ground-
https://upload.cc/i1/2019/05/26/973hYT.png
@Teh Real Jordan8tor i use JecsTools abilities like A Rimworld of Magic also does. doing the carrying pawn pawn ability casts a "spell" just like you would do with aiming from a gun, so the current carrying task will be interrupted. it should take the pawn with the dash though. i will see if i can optimize that. for now, if you want to rescure a pawn, dash in first (be careful with impact damage though) and then use other the ability to dash out with the pawn before picking it him/her up.
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.Harmony.Verb_TryStartCastOn.Prefix (Verse.Verb,Verse.LocalTargetInfo&,bool&,bool) <0x00404>
at (wrapper dynamic-method) Verse.Verb.TryStartCastOn_Patch2 (object,Verse.LocalTargetInfo,bool,bool) <0x00093>
at RWBYRemnant.Weapon_ProjectileAbility.DoEffectOn (Verse.Thing) <0x00a0f>
at RWBYRemnant.Weapon_ProjectileAbility.<CompGetGizmosExtra>b__13_1 (Verse.Thing) <0x00101>
at Verse.Command_Target.<ProcessInput>m__0 (Verse.LocalTargetInfo) <0x00026>
at (wrapper dynamic-method) RimWorld.Targeter.ProcessInputEvents_Patch2 (object) <0x001c0>
at RimWorld.MapInterface.HandleMapClicks () <0x00088>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Is this intentional?