RimWorld

RimWorld

RWBY World of Remnant
Razorka Sep 3, 2019 @ 2:37am
a quick way to mod the weapons to work in CE
so adding <thingclass>Bullet</thingclass> above the <projectile> in the rwby weapons custom bullet part of the code makes the guns work in CE.

the ones that fire explosives have a projectile_explosive in there already so they work.

cinders bow turns into a bullet spewing killer bow and dosen't set things on fire anymore and i think that goes for all the projectiles with some sort of elemental damage on them havent tested the shots that require dust to work

but that is a quick fix for anyone that wants to use this mod in CE would still need to rebalanced the weapon and add the armorpenetration values to the bullets and the melee strikes, this at least worked for me.

anyone else modded these weapons to work in CE and if so how? and want to share that information?
< >
Showing 1-5 of 5 comments
Razorka Sep 3, 2019 @ 2:37am 
used notepad++ for the editing
Carny Senpai  [developer] Sep 5, 2019 @ 11:49pm 
I am already working on a CE patch, but progress is slow as i have so much special effects on bullets etc. and i have to make sure everything works correctly.
Razorka Sep 6, 2019 @ 12:31pm 
yeah noticed that the transformations dont like CE code at all
Carny Senpai  [developer] Sep 29, 2019 @ 3:04pm 
i have finished the Combat Extended patch now: https://steamcommunity.com/sharedfiles/filedetails/?id=1876078767
Razorka Sep 30, 2019 @ 2:11am 
cool thanks for all the hard work
< >
Showing 1-5 of 5 comments
Per page: 1530 50