RimWorld

RimWorld

Clockwork And Steam
Chance2000w  [developer] Dec 18, 2023 @ 8:30pm
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Chance2000w  [developer] Dec 18, 2023 @ 8:33pm 
Hello Everyone! With the update to 1.4 I've merged all the old discussions into one locked post. This will hopefully help with getting some fresh ideas. Currently, my plans include adding more tesla-tech prosthetics and adding a clockwork style for ideology. It the future, I'd like to provide more integration with the DLCs
Vulkandrache Feb 8, 2024 @ 10:39pm 
So, i tried out this mod together with Early times and a few other things.
I then spend 20 minutes "modding" the mod after which i had removed so much stuff
that i ended up disabling it again.

All i was looking for was a mod to bridge the gap between late medieval and early industrial.
Getting 2,5 sets of prosthetics, 8 new materials and several crafting stations
in addition to half-automated early factories is crazy.

It has way to much crap in it to be just one mod.
It should be atleast 2 potentialy even 3 or 4 separate mods.
One for brass and mechanical, one for bronze and steam and one for the automated stuff
or something like that.
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