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Source Filmmaker

[FNAF 2] Withereds/UnWithereds Pack (Part 1) | TMG-Corporation
 This topic has been pinned, so it's probably important
Greg. [Cortez]  [developer] May 6, 2019 @ 11:19am
ERRORS.
Found problem with SFM port?
Tell about it here!
If it's possible then we are going to fix it as soon as possible!
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Showing 1-15 of 56 comments
Syd Huston May 10, 2019 @ 5:33pm 
-Withered Freddy (not golden freddy surprisingly) has only a dot for the torso and a blender implicit that takes something from the pelvis.
- The freddys have broken finger rotation (as well as withered bonnie and unwithered bonnies left index finger)
Snazzy May 10, 2019 @ 5:41pm 
Alot of the bones are pre-rotated, and messes up with rigs
Cuben May 11, 2019 @ 12:08am 
Foxy's Eyes seem to clip through the eyelids when rotating. ( both eyes were rotating locally )
Bluetime Ian May 11, 2019 @ 11:04am 
the withereds have missing textures
Greg. [Cortez]  [developer] May 11, 2019 @ 3:33pm 
!UPDATE!

- Withereds/Unwithereds got rescaled to same and it's proper size.
- Bad/Missing names for bones got renamed.
- "blender implicit" bones should no longer exist.
- Fixed most of the rotation errors.

Found more error? Keep posting here! You can help this pack in improvement!
76561198428584144 May 11, 2019 @ 11:49pm 
"Bone.0.01"

Found in Unknown
(Unwithered Bonnie, I think.)
l0ndIx May 12, 2019 @ 4:52am 
Tynado May 12, 2019 @ 6:33am 
basically both the withered bonnie and withered freddy models were rescaled but all the bones were randomly different sizes and all over the place.
Greg. [Cortez]  [developer] May 12, 2019 @ 7:06am 
@Tynado can you send some screenshots of it? Would be really helpful for me for fixing.
Tynado May 12, 2019 @ 8:50am 
https://i.gyazo.com/6af93a07111ca47267fac04bd0478f6b.gif It may have just been an error with sfm itself after the rescaling update since I used them in an animation and adjusted the scale yesterday manually before the update.
Greg. [Cortez]  [developer] May 12, 2019 @ 9:02am 
@Tynado that's sfm error mostly. If the bones are still in the same places as they were before then you can just add new updated models and make them move the same way with old skeleton (you probably know how to do this I think), if bones are also in random places, then saddly you just need to re-animate characters again. I can't really help here more because it's not ports problem, it's just the thing that SFM weirdly cooperates with updates.
Tynado May 12, 2019 @ 9:07am 
Originally posted by Greg. Cortez:
@Tynado that's sfm error mostly. If the bones are still in the same places as they were before then you can just add new updated models and make them move the same way with old skeleton (you probably know how to do this I think), if bones are also in random places, then saddly you just need to re-animate characters again. I can't really help here more because it's not ports problem, it's just the thing that SFM weirdly cooperates with updates.

aight.
Razor fall May 12, 2019 @ 10:20am 
with unwithered bonnie his legs seemed to be rigged backwards (the knee always faces backwards when bending the knees.) the fingers on most of these models don't rotate properly and they are a little too hard to animate with. Just thought I would bring some of these to light
Greengojira May 12, 2019 @ 1:33pm 
so Toy chica's bones are off, they are above the actual models arms
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