Arma 3
WLA: Amalgamation
SaOk  [developer] Sep 12, 2013 @ 2:59pm
OPTIONAL ADDONS/MODS
You can use all, any combination or none of these addons to play the mission:

MISSION SUPPORTS NOW ALL WEAPON ADDONS/MODS, AUTOMATICALLY RANDOMLY ADDING THE CONTENT FOR AI UNITS AND PLAYER.

SOME WEAPON MODS COULD CAUSE THE GAME TO CRASH, INCLUDING SVD DRAGUNOV in AiA-MOD WHEN USED ONLY WITH A2. AiA WITH COMBINED OPERATIONS (A2+OA), SHOULD BE STABLE.

Other supported addons:

PG Services - Private Military Company:
http://forums.bistudio.com/showthread.php?159271-PG-Services-Private-Military-Company

Adds more clothes for armed civilians, also you can ask PMC-team as Land Support (more expensive but with bigger team than the INF-team).

F/A-18 Super Hornet:
http://forums.bistudio.com/showthread.php?164308-F-A-18-Super-Hornet-for-ARMA-3

Adds the fighter to possible support and can be purchased from airfield for player to fly it.

NATO SF and Russian Spetsnaz WEAPONS:
http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3

70% of AI use weapons from this addon, player can also call crate drops with the addons weapons.

AV IndUs (US Army inspired units):
http://www.armaholic.com/page.php?id=21361

Changes player team and all US units to use these units. Not yet 100% currently added for player (only uniform).

Hidden Identity Pack:
http://www.armaholic.com/page.php?id=21614

Adds more masks for armed civilians.

AiA-mod:
http://forums.bistudio.com/showthread.php?152706-All-in-Arma-(AiA)-TKOH-OA-A2-A1-merge-with-A3

Adds A2/Operation Arrowhead soundtrack.

You can also use the weapon addons listed in Whole Lotta Stratis-mission page, but these are not yet fully tested. There could be some non-existing classes that break ability to load savedgames. Please report if you spot missing class messages.
Last edited by SaOk; Oct 19, 2013 @ 3:53am
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Showing 1-15 of 34 comments
fusco Sep 14, 2013 @ 9:40am 
Wasn't JSRS part of this?
SaOk  [developer] Sep 14, 2013 @ 9:52am 
It works with any mission. Was just suggesting to use JSRS since it improves much the atmosphere. :)
ss3goku0001 Sep 14, 2013 @ 11:50pm 
i was wondering if you can add two more mod packs if possible and that is the FHQ_Accessories_v1.2 from armaholic and the FHQ_M4_A3_v1.7 pack also from armaholic
Geistodem4 Sep 30, 2013 @ 1:30pm 
So just add the addons/mods into your game and the AI shouldjust start using it? Does it work if you already have a saved game?
SaOk  [developer] Sep 30, 2013 @ 1:52pm 
Yes, if you have the listed addons (any combination of them) those are automatically in use in the mission. If you want to be PMC team, then restart is needed. Else may work directly. Currently the F/A-18 Super Hornet needs to be older version (using still old classname), but in the next version it will be updated too.

I check those those FHQ.addons soon.
SaOk  [developer] Oct 1, 2013 @ 10:19am 
Updated the mission to use classnames from the latest version of F/A-18 Super Hornet. If you use that addon, make sure its updates.
Eshki Oct 4, 2013 @ 6:23am 
Thank you! This mission has made it very fun to play Arma 3 while my internet is down (all I have is a wireless stick) & thanks for the extra addons you made accessible for the mission aswell as all the updates you have been doing! Kudos to you SaOk
Last edited by Eshki; Oct 4, 2013 @ 6:23am
SaOk  [developer] Oct 4, 2013 @ 6:35am 
Thanks :)
SaOk  [developer] Oct 16, 2013 @ 10:57am 
Mission uses now automatically any weapon addon/mod you have installed by searching new weapons (pistols and rifles, not launchers yet) classnames and giving those randomly for AI units and player.
ss3goku0001 Oct 17, 2013 @ 4:44pm 
Thank you very much for the new updates
TIKAL_CHM Oct 27, 2013 @ 4:54am 
IS this mod compatible with TPW MODS: enhanced realism/immersion for Arma 3 SP? I wish
TIKAL_CHM Oct 27, 2013 @ 4:54am 
TPW MODS: enhanced realism/immersion for Arma 3 SP link to the page http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP
SaOk  [developer] Oct 27, 2013 @ 5:07am 
Havent tested yet myself, but liked much the TPW scripts in A2. Those should work, but better to disable ambient life scripts since I have own scripts creating those in my mission, to save performance.
Duriv Nov 8, 2013 @ 9:13am 
Hello SaOK! This appeared when restarted your mission, I think it is related to the last update of the PG service. Can you confirm? "No entry 'bin/config.bin/CfgWeapons.arifle_MX_GL_blk_ACO_pointer_F' "
ss3goku0001 Nov 8, 2013 @ 5:45pm 
Hey SaOk is it possible to also set up when starting the mission to allow for either AV_Indus or the USMC_A3_v1.0 (http://www.armaholic.com/forums.php?m=posts&q=24442) depending on the start up parameters of the player?
Last edited by ss3goku0001; Nov 8, 2013 @ 5:47pm
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