Arma 3
WLA: Amalgamation
Undecieved Sep 27, 2014 @ 3:21am
SOAK Magic ... I like
dears,

is it just me, or is the AI building better camps and outposts after the new update?
All the enemy camps are 360° protected and so well placed and built. with special buildings that I start copying them in my camps.

Is Soak doing some discret optimizing ? or is it just me falling in love?

BR*.
< >
Showing 1-3 of 3 comments
Tarmon Valens Sep 27, 2014 @ 4:56am 
LOL. It's SaOK, not SoAK. But to answer your question, yes. There have been a lot of camp refinement tweeks lately. I have noticed this too. I keep having to change tactics. The only tactic that always works well is stealth. The AI investigates and surrounds "noisy" battles, and they always bring armor. You can avoid this with stealth. And if you didn't know, a satchel will work just as well, better in fact, for eliminating stationary tanks than AT. You can place the satchel and detonate from a distance. The enemy will investigate the explosion, and you can pick them off. An AT launcher draws fire to the position the rocket originated . . . you. It's a bit nerve racking crawling up behind a tank, though, so bring a spare pair of underpants for those situations where it sees you and blows you away :)
SaOk  [developer] Sep 27, 2014 @ 10:11am 
Thank you :), yes constantly optimizing functions. Around month ago improved those generated posts to have more natural looking wall placements and random fortresses between walls with random manned static weapon. Those are generated with random math which could sometimes make things look strange, but hoping to improve the generating rules time to time.
Undecieved Sep 27, 2014 @ 10:43am 
You keep doing what you are doing. You are on the right track!

thank you.
< >
Showing 1-3 of 3 comments
Per page: 1530 50