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Gathering stuff to make friendly rebels stronger are definitely in plans. Also had features like that in ArmA2 mission Zub that were first version of this concept. There could be much tasks and other features affecting how friendlies/enemies appear.
Planning to have expanded early game with much resistance stuff, then chapters with greeks and NATO. CSAT could also have multiple assault waves on the island. Just need to make sure gameplay dont turn sometimes unfair. Need to have chapters launching dynamically (e.g. faster if player start to capture camps quick).