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as well as they didnt agro enimies but when hit by my friend they agro'd on us
The Second issue was a nonstop buzzing in the attribute screen. Turns out this only happens when you have unspent points in any screen. It goes away when you spend all your points, and then returns when you have more. With the buzzing, the blue stars indicating the source of your stats would shift between the start and the crit skull at the same temp as the buzz.
Funeral Pyre acts like a perma buff and doesn't go away, even if you lose the rank 6 pyro mastery. Figuring that one out is beyond me.
Occasionally I also get the healing issue Tomatoes is having, healing will just deal damage instead.
Other mods I have installed are Free pet pal, Lady C's level up all equipment and Sims more enemies. I can't really give much input into helping fix them but I thought I should at least bring them up.
Very much so enjoying the game mod though :)
Have you built wisdom? Long story short, there was a bug where applied statuses would heal twice if extended by wisdom. To circumvent this I made the game cut off the HP from the second heal. This means the HP bar looks like it fills up and then takes damage. Check your characters 'damaged'by healing aren't actually finishing with more vitality than they started with. And check you aren't healing Black Hearted characters. All else fails, please send me your save!
@Savir99
Oops. Thought for sure I fixed that. Thanks, will check out.
@Sesoni
Thanks. I'll review these. Definitely no buzzing here though. You sure that isn't your monitor?
@T1tzMcGee
What weapon is your character holding? It has to be a staff or melee weapon.
I tried with multiple weapons. Two handed weapons, one handed and shield, two one handed and daggers. Didn't try it with a staff, though.
Regarding the pet pal problems, I don't have the free pet pal mod like they seem to have and the pet pal spawns seem to work for me just fine. They do get angry if I dmg them, but they attack targets as intended and don't spawn infinitely.
Also, poison on the ground seems to deal both poison dmg AND physical dmg now to undead? Like, Fane will heal for 20 hp in a poison spot or cloud, but also take around 60% of that heal as dmg (it's an actual physical dmg number that pops up), not sure if that's intended as poison potions are basically worthless for healing now. If you play undead with this mod, it's life steal or die, since poison healing was gimped into the floor.
That is deeeefinitely not intended. ♥♥♥♥♥♥♥♥♥.
Thanks for the heads up, I'll work on it.
If it makes you feel any better, you hands down made the best mod this game has, and the bugs I've found are relatively minor and easy to fix so far and are far overshadowed by all the things that do work, which is most of it. Pretty damn good for an initial release considering the size of it. And also, who doesn't already run life steel on their undead as it is, eh? lol
Hearing that from.a victim of some of my mod's worst bugs makes me extremely happy. Good god my ego's gonna need its own name at this rate.
Thank you so much! My day has been thoroughly made.
How would you like me to give you the save?
Also I realised I should probably have said this earlier but it was mostly triggering off my friends medusa head AOE petrify. He rushed 6 poly for the permanent transformations and it only seemed to trigger on that. But once it started it just kept going.
I-
I don't-
I can't even begin to fathom how that would--
I think I have an idea and will try it out later. Thank you for the info.
If you could dropbox link me the savefile that'd do fine. I am Kalavinka#8699 on Discord.
The almighty cleave wasn't doing anything when I was getting hit.
I'll add you on discord and send the link :)