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There's a separate submod that disables these Godbroken bosses, but it's currently broken. I'll attempt to fix it.
Click here.
But yes, she has Black-Hearted which means she takes damage from healing. Healing has big values which means big damage. If you can dump healing spells and scrolls on her, she'll go down fast.
Further, she has a minor weakness to fire damage.
Silencing her is incredibly good, and Crippling her will prevent her from retreating if you can't kill her before she retreats.
I'm happy for you, really am, but my roommate was a tank and I was an arcane archer and we couldn't CC her with her 7 Willpower, couldn't hurt her because we had no healing spells, our builds were not prepared for her and if a boss requires specific builds to counter, that takes freedom of choice away from the player and we felt it unfair, and she was showing up every. single. fight...and when she killed one of us, her teleport to a black area locked our game up
But no, AoE builds work just as well, or anything that can deal a lot of single target damage to kill her. She doesn't restrict builds, she just has certain weaknesses you can exploit above others.
Basically i'd suggest adding her instead to a specific spot as a mini boss, no spawning next to the player, and just have an engaging bonus fight. Having her spawn mid fight, right next to your PC, and instantly getting the next action is probably just asking for her to feel a little bit broken. Adding her into each act, in a set location would allow players to tackle her at there own leisure, doesn't take away from her over all being a difficult boss and for those who don't wanna bother they can just avoid her entirely.
As it stands i chose to remove her from the game because she often appears in unwinnable scenarios... where because of the timing of her appearance she feels as if she is designed to show up and kill you with little recourse to stop her.
She is, to be fair, supposed to appear much further away from players. That's a bug that's on me rather than a poor design choice, but I also disagree with making her a mini boss in a static location because she's deliberately designed to circumvent the predictable nature of DOS2. You can learn any boss' strategy, fight them when you're readier than ready and have an absolute breeze of it. Moira is supposed to put you on the edge of the seat when she shows up.
She is a deliberate inversion of the player character, supposed to rival them in near every way: from an overpowered build to the capacity to initiate combat herself and even the ability to retreat whenever she sees fit. Artistically, I think these are all great choices.
Though I still think I shouldn't have added her in to Divine War. Mini bosses in an overhaul mod? Why?
Oh well.
I was able to beat her, but only *barely*