Divinity: Original Sin 2

Divinity: Original Sin 2

DOS2 - Divine War
does this mod add moira?
Remove her if so, or tell me whats spawning her so I can get rid of it. Ruining the game with how ♥♥♥♥♥♥♥♥ she is
Showing 1-15 of 15 comments
Bantam Oct 4, 2019 @ 4:08am 
I agree, summoning zombies every turn, source spells, and for "matching player level" she has over 400 HP when I am barely 175 with buffs, she is unbalanced and a total reason this mod is ruining my game
Kalavinka  [developer] Oct 4, 2019 @ 5:33am 
She's designed to spawn if you're having a cakewalk and killing everything effortlessly. She's intended to add challenge to a session evidently lacking in it. I'm not fully happy with her implementation purely due to the RNG being a tad lopsided, but frankly, she's not that hard if you abuse her weaknesses. She's still weaker than Alexandar at the same level. Would you like advice on how to counter her?

There's a separate submod that disables these Godbroken bosses, but it's currently broken. I'll attempt to fix it.
Last edited by Kalavinka; Oct 4, 2019 @ 5:40am
Kalavinka  [developer] Oct 4, 2019 @ 5:48am 
I have updated the Godbroken Begone sub-mod.

Click here.
Kaa the Python Oct 5, 2019 @ 4:48am 
maybe its harder on a lone wolf game, i dunno, but sure give me some tips.
Kaa the Python Oct 5, 2019 @ 5:21am 
also, godbroken begone seems to break everything else. half the spells dont work and willpower is gone completely
Kalavinka  [developer] Oct 5, 2019 @ 5:52am 
Working on it. Also, Lone Wolf just makes the game easier.

But yes, she has Black-Hearted which means she takes damage from healing. Healing has big values which means big damage. If you can dump healing spells and scrolls on her, she'll go down fast.

Further, she has a minor weakness to fire damage.

Silencing her is incredibly good, and Crippling her will prevent her from retreating if you can't kill her before she retreats.
Kalavinka  [developer] Oct 5, 2019 @ 6:19am 
I have fixed Godbroken Begone.
Jondar Korric Oct 8, 2019 @ 8:01pm 
I JUST started a run as a Lone Wolf Undead Necromancer and had no problem killing her and claiming her unique wand
Bantam Oct 8, 2019 @ 11:22pm 
Originally posted by Jondar Korric:
I JUST started a run as a Lone Wolf Undead Necromancer and had no problem killing her and claiming her unique wand

I'm happy for you, really am, but my roommate was a tank and I was an arcane archer and we couldn't CC her with her 7 Willpower, couldn't hurt her because we had no healing spells, our builds were not prepared for her and if a boss requires specific builds to counter, that takes freedom of choice away from the player and we felt it unfair, and she was showing up every. single. fight...and when she killed one of us, her teleport to a black area locked our game up
Kalavinka  [developer] Oct 9, 2019 @ 2:18pm 
You didn't have any healing spells? That might have something to do with you dying.

But no, AoE builds work just as well, or anything that can deal a lot of single target damage to kill her. She doesn't restrict builds, she just has certain weaknesses you can exploit above others.
AzureTheGamerKobold Oct 25, 2019 @ 10:20pm 
The Main issue with Moria and as much as i like the idea of new mini bosses appearing, is the WAY she shows up less then her being a difficult enemy, which she is BUT far from unbeatable. the main problem i have with her is that, she shoes up in the middle of combat. Enemy AI treat her as part of there group (at least the fire slugs did) and ignore her, she appears DIRECTLY next to your player character, and immediatly gets iniative (or has a high inaitive anyway) and took her turn to pummel the crap out of my lone wolf necro killing him the turn she appeared, because HEY it's almost like i was in the middle of a fight already...

Basically i'd suggest adding her instead to a specific spot as a mini boss, no spawning next to the player, and just have an engaging bonus fight. Having her spawn mid fight, right next to your PC, and instantly getting the next action is probably just asking for her to feel a little bit broken. Adding her into each act, in a set location would allow players to tackle her at there own leisure, doesn't take away from her over all being a difficult boss and for those who don't wanna bother they can just avoid her entirely.

As it stands i chose to remove her from the game because she often appears in unwinnable scenarios... where because of the timing of her appearance she feels as if she is designed to show up and kill you with little recourse to stop her.
Kalavinka  [developer] Oct 26, 2019 @ 9:47am 
Originally posted by AzureTheGamerKobold:
The Main issue with Moria and as much as i like the idea of new mini bosses appearing, is the WAY she shows up less then her being a difficult enemy, which she is BUT far from unbeatable. the main problem i have with her is that, she shoes up in the middle of combat. Enemy AI treat her as part of there group (at least the fire slugs did) and ignore her, she appears DIRECTLY next to your player character, and immediatly gets iniative (or has a high inaitive anyway) and took her turn to pummel the crap out of my lone wolf necro killing him the turn she appeared, because HEY it's almost like i was in the middle of a fight already...

Basically i'd suggest adding her instead to a specific spot as a mini boss, no spawning next to the player, and just have an engaging bonus fight. Having her spawn mid fight, right next to your PC, and instantly getting the next action is probably just asking for her to feel a little bit broken. Adding her into each act, in a set location would allow players to tackle her at there own leisure, doesn't take away from her over all being a difficult boss and for those who don't wanna bother they can just avoid her entirely.

As it stands i chose to remove her from the game because she often appears in unwinnable scenarios... where because of the timing of her appearance she feels as if she is designed to show up and kill you with little recourse to stop her.

She is, to be fair, supposed to appear much further away from players. That's a bug that's on me rather than a poor design choice, but I also disagree with making her a mini boss in a static location because she's deliberately designed to circumvent the predictable nature of DOS2. You can learn any boss' strategy, fight them when you're readier than ready and have an absolute breeze of it. Moira is supposed to put you on the edge of the seat when she shows up.

She is a deliberate inversion of the player character, supposed to rival them in near every way: from an overpowered build to the capacity to initiate combat herself and even the ability to retreat whenever she sees fit. Artistically, I think these are all great choices.

Though I still think I shouldn't have added her in to Divine War. Mini bosses in an overhaul mod? Why?

Oh well.
Last edited by Kalavinka; Oct 26, 2019 @ 9:48am
Sally Nov 22, 2019 @ 6:34pm 
Both times I've had her appear in the middle of a tough fight with a large group of enemies (griff and the magisters in the dungeon)

I was able to beat her, but only *barely*
TheFoxing Nov 30, 2019 @ 3:35pm 
i usually end up killing her... thought it was due to having your source collar off.
Nor'Mal Hu'Man Dec 21, 2019 @ 6:09am 
The first time I fought Moira, I was surrounded by fire slugs, and not expecting her (or even really knowing anything about her existence.) Necrofire everywhere with no way at the time to deal with it, I died horribly. Reload, and eventually found Moira while I was fighting turtles. Beat her this time without losing anyone (and the turtles were not a threat). So it really depends a lot on which battle she jumps in on.
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