XCOM 2
[WOTC] Rabbit Ability
stappy82 Oct 18, 2021 @ 5:00am
繁中
[IRI_Rabbit X2AbilityTemplate]
LocFriendlyName=""兔子"
LocLongDescription="被動獲得 <Ability:RABBIT_PASSIVE_DODGE_BONUS/> 躲閃和 <Ability:RABBIT_PASSIVE_MOBILITY_BONUS/> 機動性。激活後,獲得額外的 <Ability:RABBIT_ACTIVE_MOBILITY_BONUS/> 機動性,最高可達 <Ability:RABBIT_PASSIVE_MOBILITY_BONUS/> 機動性:RABBIT_USBILITY_DONUS/>和 <DEBUILITY/>:RABBE/>BONUS_DONUS_A直到回合結束,對反應火的閃避加值。在下一回合開始時失去<Ability:RABBIT_LOSE_ACTION_POINTS_NEXT_TURN/>動作。"
LocHelpText="獲得<Ability:RABBIT_ACTIVE_MOBILITY_BONUS/> 機動性和最高<Ability:RABBIT_DEFENSE_BONUS/> 防禦和<Ability:RABBIT_DODGE_BONUS/> 對反應火力的閃避獎勵,直到回合結束。失去<Ability:RABBIT_LOSE_ACTION_POINTS_NEXT_TURN/> 在下一回合開始時。"
LocPromotionPopupText="<br/><bullet/> 主動加成在反應火懲罰之後計算。<br/><bullet/>主動加成防禦/閃避從<Ability:RABBIT_DEFENSE_BONUS/> / <Ability:RABBIT_DODGE_BONUS/>開始第一反應射擊,然後減少到 <Ability:RABBIT_DEFENSE_BONUS_FINAL/> / <Ability:RABBIT_DODGE_BONUS_FINAL/> 超過 <Ability:RABBIT_ACTIVE_MAX_LENGTH/> 射擊。<br/><bullet/> <Ability:RABBIT_CHARGES/> 充電。( 0 = 無限充能)<br/><bullet/> <Ability:RABBIT_ACTIVE_COOLDOWN/> 回合冷卻。(1 = 每回合可用)"
LocFlyOverText="兔子"

[IRI_RabbitPassive X2AbilityTemplate]
LocFriendlyName=""兔子"
LocLongDescription="被動獲得 <Ability:RABBIT_PASSIVE_DODGE_BONUS/> 躲閃和 <Ability:RABBIT_PASSIVE_MOBILITY_BONUS/> 機動性。"
LocHelpText="被動獲得 <Ability:RABBIT_PASSIVE_DODGE_BONUS/> 躲閃和 <Ability:RABBIT_PASSIVE_MOBILITY_BONUS/> 機動性。"

[IRI_RabbitSerpentine X2AbilityTemplate]
LocFriendlyName="蛇形"
LocLongDescription="通過<Ability:SERPENTINE_PASSIVE_DODGE_BONUS/> 閃避和<Ability:SERPENTINE_PASSIVE_MOBILITY_BONUS/> 機動性增強兔子的被動效果。對反應火力的主動加成提高到<Ability:SERPENTINE_DEFENSE_BONUS/>:SERPENTINE_DEFENSE_BONUS/>:SERPENTINE_DEFENSE_BONUS/>防禦和<Ability_DODGE_DdgeINEBONU​​S/>。"
LocHelpText="通過<Ability:SERPENTINE_PASSIVE_DODGE_BONUS/> 閃避和<Ability:SERPENTINE_PASSIVE_MOBILITY_BONUS/> 機動性增強兔子的被動效果。對反應火的主動加成提高到<Ability:SERPENTINE_DEFENSE_BONUS/>:防禦和<Ability:SERPENTINE_DEFENSE_BONUS/>:DODGE_ONUS/>。"
LocPromotionPopupText="<bullet/> 要求士兵有兔子能力。<br/><bullet/> 有了蛇紋石,兔子的防禦/躲避反應火力的主動加成開始於 <Ability:SERPENTINE_DEFENSE_BONUS/> / <Ability:SERPENTINE_DODGE_BONUS/ > 第一反應射擊,然後減少到 <Ability:SERPENTINE_DEFENSE_BONUS_FINAL/> / <Ability:SERPENTINE_DODGE_BONUS_FINAL/> 超過 <Ability:SERPENTINE_ACTIVE_MAX_LENGTH/> 射擊。"

[X2Effect_Rabbit]
EffectFriendlyName="兔子"
EffectLostFriendlyName="兔子結束"
EffectFriendlyDesc="該單位提高了<Ability:RABBIT_ACTIVE_MOBILITY_BONUS/> 機動性和最高<Ability:RABBIT_DEFENSE_BONUS/> 防禦和<Ability:RABBIT_DODGE_BONUS/> 對反應火的閃避加值,直到回合結束。失去<Ability:RABBIT_LOSE_ACTION_POINTS_NEXT_TURN/> action(s) 在下一回合開始時。"
Last edited by stappy82; Oct 18, 2021 @ 5:08am