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at Replimat.ReplimatUtility+<>c__DisplayClass7_0.<PickMeal>b__0 (Verse.ThingDef x) [0x00013] in <0a458d143fe64db5bd51fa14d571bc6c>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Replimat.ReplimatUtility.PickMeal (Verse.Pawn eater, Verse.Pawn getter) [0x00050] in <0a458d143fe64db5bd51fa14d571bc6c>:0
at Replimat.Patches.Harmony_FoodUtility_GetFinalIngestibleDef.Prefix (Verse.Thing& foodSource, Verse.ThingDef& __result) [0x00010] in <0a458d143fe64db5bd51fa14d571bc6c>:0
at (wrapper dynamic-method) RimWorld.FoodUtility.RimWorld.FoodUtility.GetFinalIngestibleDef_Patch2(Verse.Thing,bool)
at (wrapper dynamic-method) RimWorld.FoodUtility.RimWorld.FoodUtility.SpawnedFoodSearchInnerScan_Patch2(Verse.Pawn,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>)
at (wrapper dynamic-method) RimWorld.FoodUtility.RimWorld.FoodUtility.BestFoodSourceOnMap_Patch8(Verse.Pawn,Verse.Pawn,bool,Verse.ThingDef&,RimWorld.FoodPreferability,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,RimWorld.FoodPreferability,System.Nullable`1<single>)
at (wrapper dynamic-method) RimWorld.FoodUtility.RimWorld.FoodUtility.TryFindBestFoodSourceFor_NewTemp_Patch3(Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,RimWorld.FoodPreferability)
at (wrapper dynamic-method) RimWorld.WorkGiver_FeedPatient.RimWorld.WorkGiver_FeedPatient.HasJobOnThing_Patch2(RimWorld.WorkGiver_FeedPatient,Verse.Pawn,Verse.Thing,bool)
at RimWorld.JobGiver_Work+<>c__DisplayClass3_1.<TryIssueJobPackage>b__0 (Verse.Thing t) [0x00013] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest+<>c__DisplayClass2_0.<ClosestThingReachable>b__0 (Verse.Thing t) [0x00034] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest.<ClosestThing_Global>g__Process|5_0 (Verse.Thing t, Verse.GenClosest+<>c__DisplayClass5_0& ) [0x00047] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3 center, System.Collections.IEnumerable searchSet, System.Single maxDistance, System.Predicate`1[T] validator, System.Func`2[T,TResult] priorityGetter) [0x00125] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x0014c] in <99518a644a3e4a7ea3fde566568df84a>:0
at ExpandedRoofing.ClosestThingReachableHelper.ClosestThingReachableWrapper (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x00049] in <0d5ba5dbd8bb4d3c9942755ff10da279>:0
at (wrapper dynamic-method) RimWorld.JobGiver_Work.RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1(RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) RimWorld.JobGiver_Work:RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
What kind of pawn is this “Defender #21”?
I'm also seeing lots of other mods in that stacktrace, so it's very likely you have conflicting mods.
Are you guys running mods that alter colonist or animal thinktree behavior, such as animals that “act” like humans?
Im any case, please follow this troubleshooting guide[gist.github.com] to narrow down the conflicting mods, then submit a bug report[github.com].